How AI is Redefining Storytelling in Modern Video Games

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Source: https://www.pexels.com/photo/man-in-white-shirt-holding-brown-pipe-7773735/

Artificial intelligence is moving into the core of modern game design. It’s no longer just pathfinding or enemy AI. Studios are testing it as a storytelling engine, changing how players experience plots and characters.

Dynamic Narratives and Player Choice

Older RPGs often worked like flowcharts. Pick option A, go left. Pick option B, go right. Players quickly learned the limits.

With AI-driven systems, dialogue is less predictable. NPCs can remember your earlier actions and adjust how they treat you. They can change the story in ways developers didn’t hard-code years in advance.

Analysts say the shift in storytelling mirrors how digital audiences behave in other sectors. In the US, regional debates often spill into gaming and entertainment. Texas is one example. While traditional casinos are limited by law, players still search for digital alternatives, asking about where to play from Texas when looking at online platforms.

That interest isn’t only about gambling. It overlaps with how Texans approach digital media in general, from streaming services to interactive games. The same curiosity that drives people toward online casinos also drives demand for adaptive game experiences, where AI shapes the outcome instead of a fixed script.

Procedural Stories Beyond Landscapes

Procedural generation has long created maps or dungeons. AI now builds entire arcs. Rivalries form because you annoyed the wrong faction leader. Friendships grow if you help at the right moment. On a replay, those arcs may not appear at all.

The difference is unpredictability. Side quests aren’t recycled text. They evolve out of play. That makes each run feel less like repeating content and more like uncovering something unique.

Story and Gameplay Blended

Developers are trying to merge mechanics with narrative. In survival titles, AI can make food scarcity part of the story instead of just a stat to manage. In shooters, opposing groups may clash mid-mission, triggered by previous player choices.

Role-playing fans already notice it. Romances and betrayals can unfold over hours of interaction, not through a single “yes or no” moment.

Personalisation Keeps Players Interested

AI can read how you play. Cautious players get more stealth-based missions. Aggressive players face new enemies who want revenge.

That shifts the sense of control. You’re not just choosing from a menu of scripted outcomes. The system is responding to you, quietly, in the background.

Developers are also testing personality mapping. If you always side with underdogs or choose dialogue that avoids conflict, characters may start to trust you more quickly. If you’re reckless or dishonest, word can spread inside the game world, changing how towns or factions treat you.

It goes further in multiplayer environments. Some AI tools track how teams work together and then build missions that play to or against those tendencies. A squad that relies heavily on one player may find missions designed to split them up, forcing new strategies.

For players, this creates a loop of recognition. You see the game reacting to your style, not just your button presses. That keeps people invested longer, because each playthrough feels personal, not generic.

Concerns Inside the Industry

Writers worry about nuance. Machines don’t understand satire or cultural weight in the same way people do. A generated quest might make sense logically, but fall flat emotionally.

There’s also the credit issue. If an AI system spits out dialogue, how should the writing team be recognised? Most studios experimenting with the tech say they see it as scaffolding. Human writers still polish the story, add humour, and set the tone.

Development and Market Outlook

Publishers are testing the waters. Surveys suggest players like the idea of a reactive world, but still want strong main arcs written by people. Games like The Witcher 3 and Red Dead Redemption 2 remain benchmarks for crafted narrative.

Indie developers could benefit most. Tools that generate dialogue or quest frameworks cut costs and time. That levels the field, letting smaller studios release worlds that feel alive without hundreds of staff.

For players, the result is more variety. One release may offer a deep cinematic story. Another may hand the narrative reins to the AI. The key point: no two games will feel alike.

A Closer Look at the SpongeBob SquarePants Controller Holder & Phone Stand from Cable Guys

With Christmas not far away now, we take a closer look at the SpongeBob SquarePants Controller Holder & Phone Stand from Guys.

Who lives in a pineapple under the sea? SpongeBob SquarePants! And now he’s ready to keep your devices safe and sound with his ever-present smile. Whether you’re watching your favourite episodes or just need a cheerful addition to your setup, the SpongeBob Cable Guy has you covered with some classic Bikini Bottom vibes.

• Spongebob SquarePants phone, remote control and gaming controller stand/holder

• Compatible with most types of smartphones and console controllers, including the next-gen PlayStation 5 DualSense, Xbox Series S/X and all iPhones

• The perfect gift for any SpongeBob Fan

• Officially licensed by Paramount, styled on SpongeBob SquarePants

The SpongeBob SquarePants Controller Holder & Phone Stand from Cable Guys is available now priced around £29.99.

You can learn from the EGXPro website.

Review: Bubsy In: The Purrfect Collection

I’m usually a huge fan of anything Atari touches. The recent spate of remasters coming from their offices has been vibrant, fun, and unbelievably addictive. However, the latest game from this much-loved publisher is pretty rubbish. Bubsy In: The Purrfect Collection is anything but perfect! Unfortunately, this protagonist wasn’t particularly well-loved, and this sudden release does little to resolve that issue.

This collection of 2D and 3D platform games was developed by Limited Run Games and published by Atari. It is a single-player and cooperative title that spans four or five key franchise games. Moreover, players can experience some retro console gameplay. On paper, this should be amazing. Yet, in reality, every moment is tired, clumsy, and just too frustrating.

Which games appear in the Bubsy In: The Purrfect Collection?

The best of this collection has to be Claws Encounters of the Furred Kind. It is a pun-filled classic 2D platformer that tests your reactions, mindset, and patience. The action is unforgiving, and death and failure go hand-in-hand. The other games available are Bubsy II, Fractured Furry Tales, and Bubsy 3D. I was excited to try FFT, but my excitement soon faded to anger. I owned an Atari Jaguar, but never played this game. Consequently, I was looking forward to finally playing and completing it.

Sadly, it was everything I hoped it wouldn’t be. The levels are woeful, the controls are sluggish, and the difficulty settings are off the charts. Accordingly, it was a mess, and there were limited redeeming features for me to enjoy. Disappointingly, this is the same for the other titles. Bubsy In: The Purrfect Collection doesn’t hit the right notes as everything feels off, slow, and painful.

Dull action.

Despite the obvious flaws, it is the dull action that drives my feelings of negativity. I cannot remember this franchise being so tedious. The attempts at humour, the basic stage design, and the rudimentary goals are ridiculously simple by each era and console standard.

Bubsy In: The Purrfect Collection fails to make up for these issues, and this gaming collection will suffer as a consequence. Yes, the developer cannot rewrite each game, but surely a sequel that modernises the whole franchise would have been a better choice? Sadly, we’ll never know, as I believe this is tainted beyond repair.

Bubsy In: The Purrfect Collection doesn’t look good at all.

I’m usually a huge fan of dated and retro games. I love the vibrant colours, interesting but out of touch level design, and simple sprites. Unfortunately, Bubsy In: The Purrfect Collection gets everything wrong. The visuals are painful, and the movement isn’t smooth or comfortable to look at. Additionally, the colour choices and level design are repetitive and just a little boring.

The audio is probably one of the shining lights. The music is brilliantly dated and just the right side of annoying. Furthermore, the sound effects have a pleasant nostalgic edge. Though I wouldn’t want to play it for too long, the audio works perfectly in short stints.

Terrible controls.

The cherry on top of the cake was the poor controls. Bubsy feels like an out-of-control tanker trying to turn on the spot. Unlike other platform titles from this era, the action feels horribly clunky. Subsequently, if you are a fan of the genre, you will have to adjust your style to overcome the problems.

I’d love to say that this collection will keep you busy for hours, but it won’t. Bubsy In: The Purrfect Collection is so frustrating to play that many gamers will not get through the opening chapters of each title. This was unfortunate as it affects both replay value and longevity.

Bubsy In: The Purrfect Collection is a big let-down.

I hate being so negative, but Bubsy In: The Purrfect Collection is pretty terrible. 90% of the elements of this game were poor by modern standards. Furthermore, the dated moments don’t work particularly well, and most genre fans will not appreciate the flaws. Accordingly, it is a big let-down and should be avoided. More information can be found here if you wish! Can you tackle every dated game? Pick your title, take a deep breath, and pray for some patience.

Review: Paw Patrol Rescue Wheels: Championship

Paw Patrol Rescue Wheels: Championship is another simple racing affair for younger children. Furthermore, it is perfectly safe, enjoyable, and filled with familiar characters from the franchise. However, it has some performance issues when playing it with another player. This will hopefully be ironed out, but the low frame rate was uncomfortable. It is fair to note that my kids played on regardless. *The performance issues have subsequently been resolved. Thankfully, a patch from the dev has resolved this unfortunate issue. Accordingly, both single-player and split screen run as intended.

This racing title was developed by 3DClouds and published by Outright Games. It can be played alone or with another player. However, it isn’t an online experience, so you’ll enjoy some classic split-screen action. If you have tackled any racing game from this publisher, you’ll know what to expect. The story is refined, and the action is relatively shallow. Yet, this matters not. Its intended audience adore the simplicity and the lovable characters.

Paw Patrol Rescue Wheels: Championship has a limited plot. 

The Rescue Wheels crew is revved up and ready to race. However, Boomer, Frank, and Mayor Humdinger are ready to cause mischief. Everyone wants to be crowned the champion, and nothing can get in their way. Each racer will perform tricks, collect pup treats, and power-ups as they aim to be crowned the best pup racer. 

The idea is fundamentally simple, but I’d expect no more from a child-friendly game. Once you tackle the tutorial, you are free to explore 4 different game modes. Free race, the Championship, arena battle, and the Pup Cup. The races all follow the same principles. However, the arena battle is all about avoiding your foes and collecting pup treats.

Fun gameplay. 

If you dislike shallow racing games, Paw Patrol Rescue Wheels: Championship will not be for you. Additionally, adults will find the action to be extremely basic and repetitive. Yet, this is a game aimed primarily at kids and family experiences. Accordingly, this will shine for its intended audience.

As you race around each course, you’ll have to avoid key characters from the franchise. Furthermore, you’ll collect as many pup treats as possible. These allow you to unlock new cosmetics for your vehicles. Additionally, as you progress, you’ll gain new playable characters. Other than this, there are a few stunts to execute and some small shortcuts to discover. 

Paw Patrol Rescue Wheels: Championship is colourful and fun. 

The performance issues were regrettable. The low frame rate during 2-player action was uncomfortable and unnecessary. This is an issue that needs ironing out ASAP. If you are playing this alone, you’ll not endure these problems. If you ignore these shortcomings, Paw Patrol Rescue Wheels: Championship is a colourful, exciting, and varied game. The level design is interesting, and there is enough variety to keep youngsters interested. * As expected, the developer patched out the issue fairly quickly. As such, there are no longer frame rate problems during 2 player action. Therefore, although it is simple, it plays exceptionally well with limited issues.

The audio offers no surprises. Little soundbites punctuate the action. Moreover, the engines dominate proceedings. Subsequently, it is loud, energetic, and ideal for a cartoon-inspired affair. 

Simple controls. 

My kids are becoming more gaming competent. Yet, I know others who struggle with basic controls and eye-hand coordination. Thankfully, Paw Patrol Rescue Wheels: Championship is ridiculously easy to play. Additionally, there are automated controls if you need assistance. Consequently, it is an inclusive title.

My kids adore this and will play it endlessly. I’m a little more pragmatic as I can see the obvious simplicity from a mile off. Luckily, this is aimed at younger people, and my thoughts are almost irrelevant. As such, this has plenty of replay value and longevity. 

Paw Patrol Rescue Wheels: Championship is flawed but fun. 

Unlike other Outright Games experiences, this one lacks that final polish. This was unfortunate, but something I expect to be patched out. Therefore, my final thoughts are based on this idea. My kids enjoyed the gameplay, the easy to master controls, and the addictive action. Accordingly, it’s a good game and I recommend buying it here! Can you win every race and become a champion? Choose your pup, grab the treats, and earn your crown. * If the developer hadn’t resolved the issues, this would have not achieved it’s potential. Thankfully, the smooth action, fun and refined driving, and colourful characters bring this game and franchise to life. My score has now been increased to 7.5/10 to reflect this improvement.

Review: Orbyss

Playing a puzzle game like Orbyss means I need to dust off my old rule about puzzle games. Essentially, the rule is that the puzzles should be hard but not too hard. There’s a sweet spot. A puzzle that’s overly complex leads to frustration overtaking any sense of achievement. Too easy and it yields no emotions at all. You want something that’s initially hard, but falls into place when you latch on to the logic behind it all. You need an ‘Ah ha’ moment.

Orbyss repeatedly nails that sweet spot. I know because I audibly said ‘ah ha’ more than once. Thankfully, while no one was around to hear me. It achieves this in a few ways, but I think the feeling stems from the fact that the puzzles themselves are quite short and self-contained. A lot you can solve just by sitting there and stroking your chin, which I consider a big pro. So if you can get into it, Orbyss will give your ego a stroke, even if some bits of it might leave you a little cold.

Orbyss

Rolling, Rolling, Rolling

Orbyss features two main elements: an orb, and a big abyss that kills you if you roll into it. Essentially, you start with a handful of marbles and you need to position them correctly in order to get to the next area. Things start fairly straightforward with rolling a ball into a switch, then changing control to another ball so you can roll across a bridge. By the end, you’re freezing balls in mid air then timing their drop along with a UFO, which is flying along a pre-programmed path. It’s quite the ramp up.

Though to Orbyss‘ credit, I never felt like I was completely lost. It introduces its pieces gently, and usually gives you a fairly straightforward puzzle to start with before mixing things up. There are quite a lot of different mechanics too, some of which I really enjoyed. One standout was a section where you had to position your marbles to go through a set number of gates in the right order. It required turning my thinking upside down and I loved it. Sadly, it never came back.

Orbyss has a habit of introducing mechanics, setting five or six puzzles around them, and then never using them again. I was waiting for the last chapter to bring everything home to roost, but the only mechanic that was really carried on was the freezing mechanic. A shame, really. Still, I did enjoy Orbyss‘s little sidepieces inbetween puzzle chapters. These are generally little audio-based puzzles (with good accessibility options if you’re as tone deaf as me), that try and build up the plot that’s running in the background. More on that later.

Orbyss

Pondering The Orbs

Pulling back to a broader scale, I will say that Orbyss‘ movement feels great. I was worried that the premise would have us rolling out of control all over the place. Thankfully, the orbs are easy to control, even when you’re pulling another orb behind you. Directing a non-possessable orb to the right place can be a bit fiddly, but it gets the job done. Graphics are quite nice too, with relevant puzzle elements being immediately visible. I didn’t make the ‘stroking the chin’ joke idly. I solved a few puzzles by just taking in all the mechanics and putting them together in my head.

Still, the graphics do contribute to a feeling of coldness that hangs over Orbyss. If I had to describe its atmosphere in one word it would be: sterile. Everything is set in a flat, white world where a big red thing is causing havoc. We fix it by interacting with random purple circles and rolling from place to place. There’s very little personality in the world. There are little red splodges with eyes and that’s about it. It’s a very vague plot. There are no real characters, or anything to latch on to. So the between puzzle sections focusing on this ‘story’ end up feeling a bit redundant.

It’s pretty clear that Orbyss is gameplay first, world second. Fortunately, its gameplay is pretty good. Although, one issue with puzzle games is replayability. Where do you go once you’ve solved all the puzzles? Well Orbyss tackles it, strangely, through achievements. An odd thing to praise but bear with me. For most of the puzzles, there are achievements for tackling it with a low number of switches, or some other constraint, so there must be other solutions that I missed. Re-contextualising solved puzzles is a good a way as any to generate some replayability.

Orbyss

Orbyss – Smart, But Cold

There’s even an achievement for keeping the original orb right to the end. I wish I’d seen it before I immediately left the orb to rot after the first puzzle. Oh well. My final thoughts on Orbyss is that it made me feel quite clever. It made the good decision to keep the puzzles, for the most part, small. I would solve a few, then tab out to focus on something else for a few minutes while my brain reset. I know losing the players attention like that isn’t really a good thing, but the puzzles felt like snacks for the mind.

If you can look past the general cold atmosphere, then you’re left with a big handful of intelligently designed puzzles. I never felt like I was guessing, or exploiting mechanics. Orbyss laid out the rules, and I solved the puzzle by following them. It also hits the right length for this sort of thing, with the first run through clocking in around five to six hours. It doesn’t drag things on. Orbyss is content to hand you a big platter of smart puzzles. While its plot and general surroundings might be a bit threadbare, it’s truly excellent at making you feel like a clever clogs.

(Orbyss’ Steam Page)

Review: Ionoor

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Sometimes, you need a game that demands your entire focus. Not a story-heavy RPG or a sprawling open world, but something that forces you to put your entire brain, and both your hands. That’s exactly what Ionoor delivered for me. This is not a game you can play while half-watching TV; it’s an exquisite, fun, and intensely engaging experience that feels like a puzzle and an action game rolled into one chaotic, neon ball.

The Unique Hook: Hands-On Engagement

What truly hooked me about Ionoor is its unique style of gameplay. It strips away traditional controls in favor of an engaging, hands-on experience where you feel like you are physically part of the action. The core mechanic involves manipulating energy flows or guiding a central element through complex, abstract geometric pathways that shift and evolve in real time. It’s less about tapping a button and more about precise, sustained control directly on the screen.

I found this system instantly refreshing. It’s slightly like a puzzle because you have to analyze the geometric structure and predict the path forward, but it is simultaneously a fun action-packed game because your response time must be lightning fast. When the action heats up, you are moving both thumbs simultaneously, reacting to obstacles appearing from every angle. It forces a level of concentration that is surprisingly motivating. I was completely involved; there’s no room for mental drifting here, which is quite the achievement for a mobile title.

This requirement to pay attention is one of its most beautiful qualities. It requires such precision and concentration that it acts as a mental reset. For me, playing Ionoor is very fun, as it immediately gets you motivated and involved. It’s the kind of intense focus that temporarily pushes all the noise out of my head. The pure need for exquisite timing and spatial awareness makes the successes feel earned and thrilling.

The Loving Aspects: Flow, Challenge, and Design

The overall aesthetic of Ionoor is just as striking as its gameplay. The visuals are abstract, often featuring vibrant neon colors, pulsing lines, and sharp geometric forms. If you are easily dizzy by fast movement and going around in circles with lights, it might cause some dizziness. I deal with vertigo myself, but haven’t felt too much of that with this game. It really isn’t so bad, I would just take a few breaks after each level(win or fail),and not constantly play, as it can be a bit much. Nevertheless, this is a fun challenging game that supports such a beautiful landscape which can be hypnotic and it’s easy to get lost in the flow state, especially when you nail a long sequence of perfect maneuvers.

The game includes many challenging levels, which is a huge positive, thanks in part to its two distinct game modes. The first is a basic gameplay mode that allows players to tackle the core level designs and mechanics. The second, a challenge mode, significantly ramps up the difficulty by introducing a mix of constraints—such as being timed, featuring no color changes to guide movement, and requiring you to collect every energy ball—which truly demands exquisite concentration. Because of these varied challenges, just when I thought I had mastered a certain mechanic, a new layer of complexity would be introduced, forcing me to rethink my approach. This dedication to escalating difficulty gives the game longevity and a satisfying sense of progression. As a final, powerful reward for the intense concentration required, each completed level ends with a scripted, single word that often holds a profound or beautiful meaning. The levels aren’t just harder; they genuinely explore the mechanical space of the game, keeping the experience fresh. I genuinely appreciated that the developers didn’t rely on simple speed increases but instead introduced new obstacles, like gravity shifts or multi-point control challenges.

The audio design supports this flow perfectly. The soundtrack is often energetic and rhythmic, syncing up beautifully with the movement and visual pulses. When a sequence clicks, the audiovisual feedback is deeply satisfying, a perfect reward for focused effort.

Where the Energy Fades: The Necessary Critiques

While I found a lot to love, no game is perfect, and Ionoor has a few areas where the experience can be difficult, sometimes bordering on frustrating.

Firstly, the difficulty curve is brutally steep. The jump in complexity between early and mid-game levels is jarring. While I enjoy a challenge, there were moments when the sheer speed and complexity of required multi-touch inputs felt less like a test of skill and more like a test of finger dexterity and patience. For players who prefer a gentler learning environment, this steep climb could lead to early burnout.

Secondly, the sheer intensity of the required multi-touch input can lead to significant physical discomfort over time. While the hands-on control is engaging, the necessity of maintaining high-speed, precise manipulation with multiple fingers constantly on the screen makes the game physically demanding. Extended play sessions, particularly on small mobile screens, often result in hand cramps or muscle fatigue. This makes Ionoor less suitable for casual, sustained play, forcing frequent breaks that disrupt the flow state the game so brilliantly creates.

Finally, while the abstract design is unique, the lack of narrative context or world-building might be a con for some players. The feeling of manipulation is great, but the purpose remains entirely abstract. There’s no character, no story, and no clear motivation outside of “beat the next level.” For players who need a strong why behind their actions, Ionoor’s pure, mechanical focus might feel a little sterile over long play sessions.

Final Verdict

Ionoor is a game that knows exactly what it is: a tightly focused, challenging, and visually intense action-puzzle experience for mobile devices. It is very fun and highly effective at pulling you into the moment, making it a fantastic tool for concentration and motivation. The engaging, hands-on controls make you feel connected to the action, creating a unique and rewarding flow state.

If you crave a game that demands every ounce of your attention, which is one where mastering the controls is its own reward. I enthusiastically recommend giving Ionoor a try. Just be prepared for the beautifully rendered, abstract challenge that lies ahead.

Review: Dora: Rainforest Rescue

Dora: Rainforest Rescue is another colourful adventure for young fans of this vibrant franchise. This perfectly safe game allows youngsters to team up with an older sibling or parent. Furthermore, though there are some evolving mechanics, much of the action is easy to understand as you explore a simple world filled with basic obstacles.

This platform adventure title was developed by Artax Games and published by Outright Games. It is a single-player or couch cooperative experience. If you tackle the latter option, you’ll enjoy old-school split-screen action and a fun way to explore each level. Alternatively, the single-player approach was enjoyable and ideal for children as young as 5 or 6.

Dora: Rainforest Rescue tells a fun but naughty story.

Swiper is always up to mischief! However, this time he has gone too far. He has stolen the Super-Duper Duplicator and made numerous clones of himself. These naughty creatures try to prevent Dora and the team from helping the Alebrije Tree. Yet, some quick thinking can help Dora and her friends avoid trouble and scare the clones away.

The story is far-fetched and underwhelming, but my kids loved it. They chuckled as Swiper tried to steal items. Additionally, they enjoyed every encounter with the silly bridge troll. This stinky individual asks you riddles as you try to complete each stage. Fear not, the questions are ridiculously simple. Accordingly, no child will struggle to answer any of the questions.

Basic action.

The gameplay is unsurprisingly refined. Dora and the team must move from point A to B along a semi-linear route. On the way, she must gather magic leaves and pods from the Alebrije Tree. Moreover, she will unlock new skills to reach otherwise unreachable locations.

A watering can, wrench, and hot air balloon allow the hero to repair broken bridges, grow plants, and float to new locations. Additionally, you’ll move rocks and clear paths as you try to find the missing baby creatures and every magical leaf.

Although the action is far too basic for adults, it is perfect for its intended audience. Furthermore, you can leave your kids to play this without any concerns regarding foul language or inappropriate moments. Consequently, this makes Dora: Rainforest Rescue the ideal game for unsupervised child-friendly playtime.

Dora: Rainforest Rescue isn’t next gen.

Dora: Rainforest Rescue has a pleasant and reasonably well-polished finish. However, it cannot be considered next gen. Although the animation is smooth and each of the characters has a familiar appearance, it doesn’t have enough wow factor for modern machines. This isn’t an issue as the vibrant colour palette and fun level design will appeal to youngsters.

The audio is loud, energetic, and perfect for a simple adventure. Moreover, Dora loves to tell you about everything she is doing. I found this to be a little tedious, but my youngest enjoyed the step-by-step guide and the occasional hits of Spanish words.

Basic controls.

Navigating Dora: Rainforest Rescue is a straightforward task. Jumping, running, and collecting objects are the extent of the control system. Subsequently, youngsters will have this mastered in no time. My only complaint is when you have to jump on moving platforms. It can be tough to time this correctly, and I fell into the water more often than not.

If you love collecting every item, you’ll play this for hours. Alternatively, you can fly through each level and forget about every leaf and creature you have left behind. I picked option 2, but my kids are working through every stage. Therefore, they will get hours of fun from this basic platform adventure.

Dora: Rainforest Rescue is perfect for its intended audience.

If you want a deep, challenging, and modern platforming experience, Dora: Rainforest Rescue won’t be for you. However, if you want a child-friendly, fun, and simple game, then this should be on your radar. The action is relatively straightforward and offers good value for money. Furthermore, my kids loved the cutscenes, the dialogue, and the safe story. Accordingly, I think it is great and I recommend buying it here! Can you help Dora save the day? Find every pod, scare away Swiper, and save the Alebrije Tree.

Review: Silent Hill f

From its first fog-shrouded moments, Silent Hill f plunges you into a haunting landscape of dread and melancholia. I was absolutely hooked. The way the game weaves theme, setting and presentation is nothing short of mesmerising: a rural 1960s Japanese town consumed by fog, a young protagonist dealing with trauma and transformation, and an Otherworld that seeps into reality so gradually you don’t even notice the shift until you’re already deep in it. This is horror done right.

A theme Silent Hill is known for

The world is spectacular: the rural Japanese town, the creeping fog, the quiet interiors of houses haunted by more than ghosts, the Otherworld sequences that feel alien yet intimately connected to what came before. This is horror nails atmosphere, where tension builds gradually and the visuals and audio carry so much of the weight.

The theme at hand is one of identity, shame, growth, and the shift from innocence to something darker: you feel the weight of the past, the pressure of expectation, the things you are becoming. And the game presents that theme flawlessly, through broken relationships, oppressive domestic scenes, school corridors dripping with subtle dread, and the monstrous manifestations that feel less like “jump-scares” and more like extensions of the psyche. The atmosphere is nearly perfect: the fog, the distant echoes, the melancholy soundtrack and environmental queues all combine to create a single, unified sensation of being lost. Being watched.

Presentation-wise there’s a masterclass in mood. Every frame feels composed to evoke unease. The lighting, the sound design, the monster design, they all serve the tone. The game doesn’t just tell you you’re in a nightmare, it makes you feel it: the subtle ambiguities of the world, the haze of memory and fear, the way familiar spaces twist into unfamiliar dread. As a long-time horror fan, as well as someone who loves immersive, solitary exploration experiences, this is exactly the kind I wanted in time for Halloween

The good and the bad

At its core, Silent Hill f tells a deeply personal and haunting story set in 1960s rural Japan. You play as a young woman grappling with alienation, guilt, and the suffocating expectations of her community, all while a mysterious, almost floral plague begins consuming the town and its inhabitants in grotesquely beautiful ways. In classic Silent Hill fashion, the protagonist seems pretty chill about what’s going down. The narrative unfolds slowly, blending psychological horror with social commentary, and constantly blurring the line between the real and the surreal. Rather than relying on exposition, the story reveals itself through atmosphere, symbolism, and implication, leaving you piecing together meaning as much from what isn’t said as from what is. By the end of the first playthrough you will have your speculations with the final cutscene confirming your predictions. With the final cutscene done, you are ready for playthrough number 2, with 5 different endings and new story elements.

I however… found myself impeded by the combat. It’s one of those odd things: on paper, the system has all the ambitions of the best modern horror-action hybrids: there are perfect dodges, parries, a stamina or concentration system, weapons with weight and feel. In fact, the combat system reminds me a lot of the recent Silent Hill 2 Remake, but with perhaps more possibilities for perfect dodges or parries. Weapons are not simply stronger re-skins of the previous, they have different move sets on top their pros and cons.

And yet, I struggled to get a handle on it at all, and so instead I found myself brute-forcing or simply running past many encounters just to get on with the story. Perhaps I just didn’t invest enough time in mastering the timing or systems, but the disconnect between “this is a horror game where each fight should matter” and “I don’t want to fight this again” left me frustrated. But a lot of the frustration was because I knew the combat should be good and a perfect fit, for some reason it just wasn’t.

My conclusion

Overall, Silent Hill f is one of the more memorable horror games of late. The presentation; the visuals, the sound, the atmosphere is exceptional. I absolutely loved the theme and how it’s delivered through every layer of the game. The sense of dread, the uncanny familiarity of the town, the way memories twist. It’s horror that stays with you.

Review: Battlefield 6

When a franchise as massive as Battlefield gets a soft-number reboot, expectations are nuclear. Battlefield 6 arrives with a heavy brief: win back fans after the messy 2042 launch, rebuild trust, and still deliver the scale and spectacle the series is known for. Does it? Mostly yes, but not without scratches. I spent dozens of hours in campaign snippets, all-out multiplayer, and player created content.

Initial thoughts

Battlefield 6 launches as a current-gen-only experience (PS5, Xbox Series X|S, PC) built on Frostbite and marketed as an “all-out” return to the classic Battlefield formula. It went live in early October and has already seen enormous player engagement out of the gate. EA’s launch window and the post-launch Season 1 roadmap were clearly planned with big live-service ambitions.

Visually it’s striking: wide vistas, dense destruction, and weapon models that feel properly weighty. The Frostbite engine—still a beast for spectacle—delivers the series’ trademark large maps with impressive draw distances. With that, incredibly well optimised for a modern AAA game. Watch and learn gearbox.

Let’s get this out of the way: Battlefield 6’s campaign is a disappointment. After 2042 skipped single-player entirely, I hoped for a strong return, something personal, grounded, and narratively cohesive. What we got feels like a rushed obligation. What really breaks immersion is how fragile the presentation is. Follow the objectives exactly and you’ll marvel at Battlefield’s cutting-edge graphics; Start being curious and look around and you will find unfinished sets, abruptly ending metro tunnels and lazy invisible walls. Background textures, stiff animations, and weird lighting seams become impossible to ignore. It’s as if the campaign was built for screenshots, not for exploration.

Now for what you are here for

Thankfully, multiplayer is where Battlefield 6 redeems itself. Classic All-Out Warfare returns with massive 64+ player maps, combined arms combat, and the series’ trademark chaos. The maps are sprawling and cleverly designed, with improved verticality, both closed and open spaces and of course the upgraded destruction system.

Gunplay feels tighter and more physical than 2042. Each weapon has distinct recoil and handling, rewarding burst control and positioning over pure reflexes as the time to kill feels also perfect in my experience. Vehicles are back in full force, and their physics feel weighty and dangerous again, no more floaty tanks or magic helicopters.

Most players will stick to the classic breakthrough or conquest and both modes make their return, refined and tightened. Conquest is still the definitive large-scale experience , sprawling maps, evolving fronts, and team strategies that actually matter. There are however plenty more modes to hup into for shorter or longer games depending on your preference. And with such a great launch there no wait times to jump into a game no matter which mode your feeling that day.

Player playground

And then there’s Portal. The beloved creation tool from 2042 returns, but this time, it’s not a side mode. It’s integrated, robust, and shockingly flexible. Portal lets players remix assets from across the Battlefield legacy and create experiences worthy of HALO forge.

This isn’t just nostalgia bait , it’s a playground. The community has already built everything from zombie survival scenarios to sniper-only tournaments. DICE has promised to keep adding assets from older titles seasonally, which could make Portal the most enduring part of Battlefield 6 in the long run.

My conlcusion

If you’re here for single-player storytelling, look elsewhere. Battlefield 6’s campaign is a soulless tour through beautiful wreckage. But if you crave the franchise’s signature chaos, the thunder of artillery, the synchronized madness of squads, the sheer cinematic energy of modern warfare, this is Battlefield. The refined gunplay, the expanded mode variety, and the potential of Portal make it a great comeback in the franchise.

A Closer Look at the Displate K-Pop Demon Hunters: Neon City Battle Poster

With Christmas not far away, we take a closer look at the Displate K-Pop Demon Hunters: Neon City Battle Poster.

The post depicts the final battle sequence with Huntrix and the demons.

Material : stainless steel

Size : 17.7” / 12.6”

Thickness : 0.13”

Weight : 1.54 pounds

Mounting : Magnet (no tools)

Included in the package : 1 metal poster (17.7” / 12.6”), 1 protective leaf, 1 magnet

The Displate K-Pop Demon Hunters: Neon City Battle is available now priced around £44.99 for the Matt version and £59.99 for the Gloss version and they also come in a variety of different sizes.

You can learn more from the Displate website here, and check out all the other cool things that have!

Review: Carbon X Mouse

The Carbon X Mouse from Epomaker is the ideal gaming tool if you love lightweight inputs that deliver ultra-responsive precision. This aggressive-looking gaming mouse is the perfect device if you love to game online for hours. Furthermore, the ergonomic design reduces fatigue and helps propel you up the leaderboard.

Although I love my peripherals to be loud and proud, this mouse has a stealth mode that may go under the radar. The honeycomb design and non-RGB style are perfect for players who like discreet action. Additionally, it is wonderfully versatile as it has tri-mode connectivity, adjustable DPI settings, and customisable side buttons.

What’s in the box of the Carbon X Mouse?

  • The packaging is simple but alluring. Moreover, it can be recycled if you are environmentally minded.
  • The Carbon X Mouse has a clean black livery. Additionally, its hollow design weighs no more than 50g.
  • A USB-C cable and dongle are provided.
  • Learn the basics with the user manual.

Technical aspects.

The Carbon X Mouse delivers high-end specs at an affordable price. It has a 300 mAh battery for incredible battery resilience and a quick charging facility. Furthermore, the tri-mode connectivity makes this the perfect device if you game or work while you commute. Moreover, there are 7 DPI settings for the perfect gaming setup. 30k DPI and 8k polling rates make this the perfect companion for competitive gamers.

If you do not wish to play with your settings, you’ll enjoy 1000Hz default polling for wired and dongle connectivity. However, if you use Bluetooth, this drops significantly to 125Hz. Accordingly, this should be reserved for emails and other slow-paced endeavours.

Although customisation may not be your thing, the free-to-download software makes it a walk in the park. Adjust your polling rates, DPI settings, macros, and button layout. Alternatively, you may ignore these elements altogether and enjoy a plug-and-play device.

Build quality.

The Carbon X Mouse has a lightweight and ergonomic design. Furthermore, it is remarkably durable, and the shell will not falter during hectic gaming sessions. The provided cables and dongles are robust, and I had no issues or concerns when handling them.

50 grams is unbelievably light, and this makes this mouse a market-leader in this department. I’m not the biggest fan of ultra-light peripherals, but I can see why this is appealing. I used it for hours, and my wrist, arm, and fingers never felt tired. Consequently, it would be the perfect option for competitive gaming.

The side buttons are nicely positioned. I played with the button layout for this review and found it to be comfortable and easy to use. Moreover, they don’t get in the way if you decide to ignore them.

Finally, the cutting-edge PAW3950 sensor can be adjusted with the excellent DPI setting button. This sensor is remarkably accurate, and it never faltered. Changing the DPI rate was easy, and I had no issues while flitting through the settings.

Is the Carbon X Mouse worth it?

If you love substantial and heavy gaming peripherals, this won’t be for you. This lightweight mouse is ideal for gamers who adore reduced fatigue and ultra-responsive inputs. Additionally, the hollow and understated ergonomic design is comfortable during lengthy gaming or work sessions. Accordingly, if you want a high-end gaming mouse at a fraction of the cost, I recommend getting it here!

(More information on Epomaker can be found here!)

The Carbon X Mouse has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Just Dance 2026

I may love sitting on my bottom and playing games, but I adore any game that gets me up and moving. Just Dance 2026 does just that with its massive library of songs, interesting game modes, and calorie-counting fitness option. This makes it the perfect game for fitness lovers and those who cherish modern music. On top of this, if you own any previous game in the series, your songs are included in the main hub.

Ubisoft developed this dancing title. It is a single-player, competitive, or local multiplayer affair. We tested every mode and laughed repeatedly as things got heated. The competition was wild when 6 of us took to the dance floor. Moreover, trying to beat the score of the world’s best players wasn’t a walk in the park. 

Just Dance 2026 evolves nicely.

Games that do a yearly cycle rarely evolve. Sadly, they are a bit of a cash cow, and gamers moan regularly. However, this never stops anyone from buying the latest game in the franchise. Thankfully, I can report that Just Dance 2026 has added some new game modes. Additionally, it lets you play your previous content from a smooth and easy-to-use hub. This makes it a great user experience and perfect for every hardcore fan.

This game boasts smartphone controls for a hands-free experience. Sadly, this was a little tricky to set up, and I struggled more than I should have. Yet, if you have the space and a good enough phone, you’ll watch yourself grind, jive, and move to every song. Though this was an interesting idea, it didn’t work with multiple players. Instead, the smartphone connected through a unique code to allow the game to register your moves and create a scoreboard.

A fantastic range of songs.

I’m not a massive fan of modern music, but Just Dance 2026 has a great range of songs. If you do not own any previous titles, you will enjoy 40 new songs. Moreover, if you have the Ultimate or Deluxe edition, you can access the subscription service with a 12-month or 4-month code. This expands the library of songs further and allows players to groove the night away.

No matter your fitness levels, music taste, or friendship circle, Just Dance 2026 is great fun. The lively songs, vibrant imagery, and simple-to-understand moves are contagious. My girls loved jumping on their favourite track and copying the moves on the screen. Additionally, the odd competition went down well, and they laughed as they tried to outdo one another.

Just Dance 2026 looks great.

Although I wasn’t sold on the smartphone app, the base game looks great. The animation is smooth, and keeping up with the instructors was a piece of cake. I’ll admit that my moves looked nothing like the ones on the screen, but I didn’t care. Following the action was easy, as an on-screen guide kept you going. Furthermore, the UI and different character models ensure that you will not get lost.

The audio is as good, and each of the songs was a joy to listen to. No matter the genre, my kids smiled as they found new songs to enjoy. Just Dance 2026 has a varied library, and the eclectic mixture of songs will appease most gamers.

Simple to play.

The camera option wasn’t perfect, but the rest of the controls were great. I like the special codes to connect multiple phones, and this worked really well. Other than this, the UI is easy to navigate, and a child can play this with little guidance.

Replay value is up for debate. There are leaderboards, loads of songs, and online and offline competitions, but it is as good as the joy you get out of it. Consequently, if you get bored with the songs, you’ll turn it off immediately. My kids loved it, and they will not let me uninstall it.

Just Dance 2026 is a great addition to the franchise.

I didn’t think I’d be saying that I love Just Dance 2026. The game has evolved nicely, and the action is fun, easy to understand, and a little addictive. Furthermore, I think the central hub was an excellent idea. Though this won’t be for everyone, I like the upbeat gameplay, simple action, and vivid imagery. Accordingly, I recommend buying it here! Can you show your worth on the dancefloor? Choose a song, limber up, and hit the high score.

Review: Little Rocket Lab

Factory-building games usually put you on alien worlds and tell you to industrialize them into oblivion. Little Rocket Lab, developed by Teenage Astronauts and published by No More Robots, takes a very different approach: it brings the factory home. Instead of sterile planets or harsh wastelands, you’re in the warm, human town of St. Ambroise, building machinery not just for efficiency’s sake, but to fulfil a family dream and restore a struggling community.

A relaxed story driven, factory builder

You play as Morgan, a young engineer returning to her hometown to continue her late parents’ dream of launching a rocket. The premise could have leaned purely sentimental, but the story is smartly interwoven with gameplay. Every new factory part or automation chain has a purpose tied to the town’s revival; helping locals, repairing structures, or producing materials for the rocket’s next stage.

It’s a refreshing blend of two genres: the logical tinkering of automation games and the small-town warmth of a life sim. If Factorio is about survival through efficiency and Satisfactory is about beauty through scale, Little Rocket Lab is about connection through creation.

The town of St. Ambroise is divided into distinct biomes: the coast, the railyard, the quarries, and underground sectors. Each comes with unique resources and challenges, gradually encouraging you to expand your network outward. There’s no fast travel, just the physical satisfaction of connecting distant workshops through conveyor lines and transport systems.

Meanwhile, interactions with the townsfolk give purpose to your construction. You’ll help the mechanic fix an old crane, assist the shopkeeper in restocking supplies, or upgrade utilities for everyone’s benefit. These tasks blend smoothly into the automation cycle, giving emotional context to your progress.

How does it differ?

Mechanically, Little Rocket Lab hits the core notes of any good automation sim. You start with hand-crafted materials, move to simple drills and furnaces, and eventually design complex systems with assemblers, cranes, and conveyor belts snaking across the map. Each zone, introduces new materials and logistical puzzles.

What makes the system satisfying is its balance between complexity and clarity. The UI and progression are smoother and more approachable than Factorio’s steep learning curve. Machines snap together logically, and you’re never overwhelmed by flowcharts of fluids and electricity. It’s the kind of game that invites you to tinker as opposed to optimising spreadsheets.

There’s also a tangible sense of scale: your little workshop grows into an interconnected network of automated production lines. The difference is, instead of feeling cold or mechanical, your factories breathe life back into a town. You’re not extracting from a dying planet, you’re rebuilding one.

My conclusion

Little Rocket Lab won’t replace titans of the genre for hardcore optimization fans, but it doesn’t need to. It fills a niche those games never tried to: automation as an act of care and restoration rather than domination.

If you love building systems but crave a quieter, more human context, something closer to Stardew Valley this is one of 2025’s most charming indie surprises.

Review: The Crazy Hyper-Dungeon Chronicles

A prime example of a game that did not hit as hard as it should have is The Crazy Huper Dungeon Chronicles. The crazy HDC had me hooked with its premise, but the execution seemed to lack in the important department of fun.

The Crazy Hyper-Dungeon Chronicles is an RPG with turn-based combat, combined with a real‑time, arcade‑inspired twist and befriend an eccentric cast of dungeon dwellers on the quest for the legendary Sacred Groowl!

A gameplay concept about keeping your eyes on the enemy is actually interesting, but it is a concept that should be pushed to its limits, something Crazy HDC never really did. While I would say that a patient player can get his fair share of hours from this game’s maps and characters, it was very hard for me to remain engaged for long.

Some Real Crazy Chronicles

From the get-go, Crazy HDC is very light-hearted, almost comedic, with its approach to the plot. You are a dungen hunting warrior on a mission. 

What that mission exactly was has escaped me. Which should not be too much of a problem, as the game itself seems to have forgotten it too.

Along the way, you meet NPCs that will help you or just plain throw you onto a sidequest that is usually hit or miss. I will give it props for being original and at least trying to keep things fresh.

Another positive for me was the dialogue. Usually goofy and sometimes self-referential, the dialogue has been written with real love and gets you engaged till the next battle. It is also on point when wanting to be funny or serious.

Fought with Good Intentions

The gameplay in Crazy HDC is both unique and simple, but badly implemented.

The idea is to roam a large map that gets visible as you move. Finding switches and buttons to activate more locations for your character to access. All the while, collecting items, meeting NPCs, and defeating foes.

Combat in Crazy HDC is a unique blend of turn-based and real-time. The fight starts once you interact with the enemy. If you interact with more than one enemy(I.e, walk into them), you must fight all at once.

The fight screen has you in the centre with multiple squares around you. The enemies jump around on these squares before deciding to attack. Using your joystick or arrow keys, you must keep a light shining over the square with the enemy present to be able to defend against attack.

The mini game for each attack and defence is just a simple push the button at the right time game. While fun at first, it does start to get very annoying and repetitive very quickly.

CRAZY Game

The Crazy Hyper-Dungeon Chronicles feels like a game with all the right ingredients, but the wrong proportions. It’s imaginative, quirky, and clearly made with passion, but that energy doesn’t always translate into compelling gameplay. 

The concept of “watch your enemies, or lose sight of victory” is clever, yet it never fully evolves into something truly gripping.

The humour and the occasional spark of creativity in its side quests save the experience from being forgettable. Those moments remind you that there’s a heart behind all the chaos, even if the mechanics can’t quite keep up.

For players looking for something experimental and offbeat, Crazy HDC offers a glimpse of what could’ve been a great indie gem. But for anyone seeking depth, polish, or long-term replayability, it might leave you wandering the dungeon in search of more.