Review: Infinity Sweeper

Infinity Sweeper is one of those games that will appeal to a large audience. It’s not because of the crisp and modern graphics or the deep and insightful lore. Instead, it is the simplicity and the classic Minesweeper mechanics that will appeal to many gamers. On top of this, it is relatively easy to pick up and play. Therefore, it is ideal if you are short of time or you don’t like complex experiences.

This rogue-like twist on a classic game was developed by Longshot Studio and published by Yogscast Games. It is a single-player title that offers almost endless replay value. However, I found it most enjoyable when I tackled it in short bursts. Although I could have easily played it for hours, things could have become quite repetitive. Accordingly, it is ideal if you want a quick fix between bigger and more complex games.

Infinity Sweeper delivers a modern edge.

I can sit and play Minesweeper for hours, but the one mistake and game-over design is enough to drive me insane. Instead, Infinity Sweeper delivers a life system alongside some pleasant modern mechanics. With different abilities, traps, tricks, and boss stages, this game doesn’t like to serve things up on a platter. Gamers will find their minds and their patience tested as they search for the enemy hidden beneath every tile.

I can’t believe I’m going to explain the core concept of Minesweeper, but here we go. The gameplay revolves around a board that is loaded with square tiles. There are enemies hidden beneath selected tiles, and you must avoid them if you wish to live to fight another day. As you select a random space, a number will appear. This indicates the number of enemies connected to that zone, and you must decide which tile is safe to select as you work your way across the board. If you avoid every foe, you’ll complete the round and move on to the next stage.

What’s different?

So far, it sounds exactly like its dated counterpart. However, there are some obvious differences. First, you earn coins as you clear each stage. The faster you get to the finale, the more gold you earn. The money can be spent on special cards to help you on your way. Maybe you’ll want another heart, or maybe some extra time during the boss rounds. Either way, there are plenty of options available, and you must work out which ones work for you.

Moreover, there are negative effects that affect the simplicity of each stage. These punishing tiles reduce the logical element of the gameplay and may annoy purists. I liked the twist of the relatively straightforward approach. Furthermore, it made things more challenging, and that is always a plus point in my book.

Infinity Sweeper isn’t a visual spectacle.

I wasn’t expecting Infinity Sweeper to look great, and I wasn’t blown away by the end product. It is clean and working, my way around each board was fun, but it’s neither fantastic nor poor. In fact, it’s perfectly serviceable without being memorable. The animation is simple, and the contrasting colours work. However, don’t expect it to have a modern edge.

The audio won’t stick in your mind either. This isn’t to say it’s poor, because it isn’t. Simply put, it is forgettable, and I can’t recall any true highs and lows. The sound effects were more noticeable, but they didn’t blow me away either. Consequently, it isn’t an aesthetic masterpiece.

Simple controls.

Infinity Sweeper is easy to pick up and play. The control system is easy to follow, and you’ll master the controls in no time. I played the daily run, and this offers no tutorial. This didn’t matter because everything flows nicely. However, if you want a tutorial, simply play the main game, and every key mechanic is explained.

This will not have you hooked like Minesweeper. Instead, it is nice in a take it or leave it sort of way. I like the gameplay and the different modes on offer. Furthermore, the twist to classical mechanics was pleasant. Subsequently, it casually offers a lot.

Infinity Sweeper is good, but not a modern classic.

It was always going to be tough to beat an all-time classic. Minesweeper will always be a great game, and Infinity Sweeper doesn’t quite hit those heights. I like the rogue-like elements, the modern edge, and the casual gameplay. However, it won’t appeal to purists. It tries too hard to forge its own identity, and this was a mistake. Despite this shortcoming, I like it, and I recommend buying it here! Can you clear every board? Click some tiles, devise a plan, and stay alive.

Review: Sudden Strike 5

Sudden Strike returns with its fifth game in this classic series. Is this real time strategy game a worthy addition to this classic franchise? Or is this just another war game?

War Is Hell

Growing up, I had a love affair with great strategy titles like the Total War series and War Of The Ring. These games enticed me with large scale battles and the feeling of being the commander of epic fights. After these titles, I moved away from the genre. Then, more recently, the excellent Company Of Heroes 3 pulled me back in. So when Sudden Strike 5 was revealed, my excitement was palpable. This is a game which markets itself on being brutal and methodical; it removes tedious aspects like base building. It’s true that the game has some issues. However, I’m pleased to say Sudden Strike 5 is a great new entry for the series.

Developed by Kite Studios, the campaigns for Sudden Strike 5 take place within a World War 2 setting. The year is 1945. Set across 25 different missions, the three campaigns revolve around the Western Allies, the Axis and the Soviets. The missions span across Europe and North Africa. They range from defending a bridge, using an armoured train and storming fortified bases. Whilst there isn’t a main protagonist, the game uses different commanders which the player can select and this drastically changes the way you play.

The game is fantastic in immersing the player in the brutality of World War 2. Every mission feels authentic and the tension is tangible. Unfortunately, some of the campaign missions end up feeling repetitive and tedious. However, there is still a lot to enjoy, as you command hundreds of units to victory or defeat. War has always been violent and brutal and Sudden Strike 5 doesn’t shy away from this.

Master And Commander

Sudden Strike 5 aims to have a different approach compared to other RTS games, and, bar a couple of missteps, it succeeds. This isn’t your average RTS; there is no base building and no replenishable units. You are working with what you are given, plain and simple; it’s up to you to deal with it from a tactical standpoint. You can command up to 300+ units at any given time across the battlefield. These range from different infantry squads, recon units, artillery forces and of course, tanks. These units are vastly different in their loadouts and abilities, creating varying playstyles for the player to test out. I loved the vast amount of options I had in order to marshal my troops.

When at its best, the game feels like a real chess match. The general system amplifies this. As previously mentioned, you can select from a list of different commanders who each have different traits. Personally, I favoured Bernard Montgomery’s command, as he can give bonuses to units fighting from fortified positions. However, it’s not just the commanders which make everything feel tense. You are tasked with solving tactical problems in real time. This involves breaking a defensive line, flanking the enemy, using specific squads for tasks, all whilst attempting to maintain your unit’s health.

Gameplay feels fluid and responsive and this is heightened in tense online PvP battles which really test your knowledge against fellow players. Multiplayer offers 1v1, 2v2 and free for all matches across the vast battlefields. It’s an old school style of online multiplayer which veterans of the genre will absolutely adore. For newcomers, be prepared to be taught a lesson or two very quickly.

Strategic Missteps

Whilst for the majority of the time I enjoyed gameplay, it’s not without its problems. For newcomers to this genre, the game does very little to welcome them or try to help them. The tutorial for the game has two options: one basic and one more advanced. However, neither do enough to really acclimatise players. The game is bizarrely vague in its explanations and descriptions. Far too many times across the campaign I would accidentally stumble across a new unit or new mechanic with no explanation of what it was. For some tools that are vital to mission success, it is baffling how the developers did not give more context to the player to help them understand.

Unfortunately, Sudden Strike 5 suffers from a common issue for RTS games on console – issues with the controller. Many games in this genre suffer from finnicky controls and this game is no different. Too often, I would be accidentally selecting the wrong unit or issuing wrong orders. The game is tailored to mouse and keyboard and whilst options like the tactical pause do help, it can lead to a frustrating experience. Still, this is a great tactical experience if you can weather the storm.

Brutal Beautiful War

Visual presentation in Sudden Strike 5 is brutal, bloody and beautiful. Every mission and map is based on real life locations from historical battles; every location looks gorgeous, with brilliant lighting and detail packed into every corner. Units look unique and varied in their cosmetic design and animations are perfect in portraying the hardships of war. War is unforgiving and the developers have done brilliantly in capturing the horrors of the frontlines. During my time with the game, it ran impressively consistent with no real frame rate drops and no crashes whatsoever. The visuals and presentation help elevate the atmosphere and really made me feel like I was being dropped straight into war.

With the exception of one minor issue, the audio design and soundtrack are resoundingly impressive. Every order shouted, bullet fired, artillery explosion or tank movement sound is plucked right out of a war film; I felt instantly immersed with the superb audio design. The soundtrack for the game has been composed in collaboration with the Budapest Art Orchestra and it is brilliant, if not for one issue. The orchestral soundtrack perfectly encapsulates the time period and the setting with an atmospheric ambient warzone track. The problem is sometimes it can be overshadowed by the audio design and can be lost in the chaos. Still, this is a brilliant soundtrack nonetheless.

Verdict

For fans of this storied franchise, Sudden Strike 5 is a welcome addition. A solid campaign full of great historic battles, fun multiplayer options and an addictive gameplay loop will satisfy veterans of the RTS genre. Some frustrating issues occur, such as repetitive missions, finnicky controls and a steep learning curve but overall, there is a great game in the chaos. Add in beautiful visuals and strong audio design and you have the recipe for a great war game. War is hell!

Review: Backrooms Level X

Backrooms Level X is an atmospheric treat that is over far too quickly. Furthermore, its dated style will not appeal to players who love clean, sharp visuals. Instead, it focuses on an old-school approach that can be somewhat nauseating. However, if you can put up with the constant VHS flickering, you’ll appreciate the creepy and sinister edge.

This first-person horror game was developed and published by Firenut Games. It uses cheap jump scares and basic exploration elements to increase fear and add confusion. However, it is the almost never-ending maze that keeps you hooked. At its core, the ideas are very simple. Yet, it is the combination of each minor element and the unnerving atmosphere that makes this game thrive.

Backrooms Level X allows you to fill in the blanks. 

I love a good story, so when a game is light on its narrative, I’m already on the back foot. Thankfully, the idea of little focus works incredibly well in Backrooms Level X. You have little idea as to why you are in a creepy and dark mind-twisting world. Moreover, the further you explore, the weirder things become. In short, it is awfully uncomfortable from the opening moment. 

There is an array of unique locations to visit. Each one is made up of tight and dark corridors. Furthermore, strange creatures lurk in the shadows. These evil entities will kill you if you get too close. Consequently, you must avoid their touch and dive deeper into the psychological madness if you wish to escape. 

Simple mechanics. 

Backrooms Level X relies heavily on its layers of suspense. The vast amounts of emptiness and the blind corners make you fearful of what will happen. Additionally, there are minor challenges as you find collectables, flick switches, or interact with the environment.

These elements don’t offer much challenge, but when you combine them with the need to find an exit and the creepy shadow-like creatures, it works exceptionally well. On top of this, the changing environments offer a small layer of freshness as you fight your way to each exit.

Backrooms Level X is unbelievably retro. 

I adore a good retro experience. Therefore, I forgave and accepted Backrooms Level X’s dated aesthetics. The colours are both earthy and vibrant. Moreover, the textures are murky, and the VHS flickering can be somewhat sickening. Yet, it is these elements that deliver that brilliant old-school edge.

This relies heavily on audio cues to enhance the atmosphere. Screams, footsteps, coughing, and so forth deliver something reasonably sinister. There is a reliance on ambient sounds and the use of silence. This makes things increasingly uncomfortable while making the sounds of the creatures more brutish and scary.

When is running not running?

The control system is pretty refined, but the developer has incorporated the worst running mechanic I’ve seen for a while. The running element is little more than a fast-paced walk. This was ridiculous, as it can make escaping the larger entities much harder. Other than this complaint, it is pretty easy to play. 

Replay value and the desire to play this again are pretty limited. I think I spent around 2 hours completing my playthrough, and that was enough for me. This is unfortunate, but the 1st playthrough was enough to scratch an itch. 

Backroom Level X isn’t that memorable. 

Although I enjoyed the retro edge and other key bits, Backrooms Level X isn’t that memorable. It doesn’t offer anything more than other horror games. Additionally, it’s over far too quickly. I’d say it’s good value, but its appeal is somewhat niche. Accordingly, I like it despite the shortcomings, and I recommend buying it here! Can you find every exit? Explore the maze, solve the puzzles, and escape the shadow creatures. 

Review: Rival Stars Horse Racing

Rival Stars Horse Racing is effectively a mobile phone port that replaces microtransactions with a one-off payment. I think this is a fantastic move, and I was always going to love this game. I was obsessed with G1 Jockey as a child, and this has filled a void in my gaming library. Although it is relatively repetitive, and it won’t appeal to everyone, it kept me entertained as I raced over the flats, enjoyed the excitement of the jumps, and relaxed in the free roam mode.

PikPok has published and developed this sports simulation title. I enjoyed it solo, but you can play online and observe your friends racing. I had my review copy before it was released, so I didn’t get to experience this. Instead, I spent hours practising, racing, and breeding the perfect horse. The result is an addictive sports sim title where a pleasant blend of drama, excitement, and relaxing moments takes centre stage.

Rival Stars Horse Racing and the revival of a lost legacy.

Many sim games use the same theme for their plots. This should be boring and off-putting, but it isn’t. Many lovers of this genre don’t need a story at all. Instead, they focus on the action and let the story fade into insignificance. I, however, love a good plot. I want something to get my teeth into, and Rival Stars Horse Racing didn’t disappoint. You have a rundown ranch that is owned by your family. Your reputation is on the line, and you need to prove that you can rebuild and come back stronger. It is simple, but it works extremely well.

Despite the plot, you spend most of your time concentrating on each race, your trainers, and breeding horses. With a central prestige system, graded horses, new races, and challenging events, there is plenty to sink your teeth into. Yet, if I were to be critical, it is a little rinse and repeat. One race is very much like another, and I’d have preferred more variables to make things challenging. 

Poor weather, dodgy surfaces, or fatigue management would have made things much more interesting. Had any of these ideas been implemented, the game would have been much better. Instead, you focus on the race day stamina, positioning, and a bit of luck to see you through.

Breed the best horse.

Prestige and an impressive stable are what you need to see you through. Rival Stars Horse Racing has in-game quests that must be completed to progress. Upgrading facilities, completing races, or breeding a certain standard or type of horse are all par for the course. This breaks up the focus on the racing and was a nice management touch.

I’d have liked this element to be more in-depth. It would have been great to hire jockeys to work with you permanently, or apprentices to improve as you went through the latter stages of the game. This would have kept things ticking over while increasing realism.

Thankfully, this idea has been incorporated into the horse breeding system. Each different horse has pros and cons. You must match these to each race type, and breed bigger and better horses. This was tough and is something that takes time, money, and some basic understanding of the core mechanics. However, once you get to grips with it, you’ll enjoy breeding some incredible thoroughbreds or unique combination horses.

Rival Stars Horse Racing is nice to look at.

Rival Stars Horse Racing isn’t a visual masterpiece, but it looks nice regardless. I like the vibrant colours, the smooth animation, and the easy-to-follow camera angle. Moreover, the use of pace adds drama at the end of every race. As you explore your ranch, you can take the time to absorb your surroundings. This was nice as the world is pleasant and has some nice variety.

The audio is as dramatic as you’d expect. The commentary is fast, energetic, and enough to get your heart racing. The music has a pleasant upbeat tone that’ll keep you wanting to race. Although it isn’t amazing, it offers enough variety and works with the theme.

Simple controls.

Mastering the controls was a walk in the park. Timing your movement and retaining stamina was simple. Furthermore, the excellent tutorial helps you along the way. Additionally, the UI is clean and easy to look at. In short, it is easy to play, and anyone who likes horse racing can play it with ease.

Replay value focuses on the breeding system and increasing your prestige. Once you hit the top ranks, the online mode could keep you focused. However, if you lack friends who love this genre, things could become stale. Therefore, replay value depends on your love of the genre and if you wish to breed the perfect horse.

Rival Stars Horse Racing is fun, but not perfect.

I was always going to love Rival Stars Horse Racing. The racing is exciting, and I like the simple plot. Additionally, having the best horse to compete during the toughest races was a joy. I can’t wait to play this online, but this will only add a minor layer of depth. Accordingly, it is fun, but not perfect, and I recommend buying a copy here! Can you become the next big thing? Pick your horse, learn the ropes, and master every course.

A Closer Look at the DIY Keychain Factory

Here we take a closer look at the DIY Keychain Factory from Canal Toys.

Mix, match, and personalise up to ten keychains with beads, charms, paracord, and aqua magic!

The DIY Keychain Factory is a hands-on, all-in-one kit that lets young girls create stylish, personalised keychains with endless combinations. Part of the Style 4 Ever range, this 3-in-1 Keychain Studio combines paracord braiding, dazzling aqua charm creation, and personalised design with a variety of beads and charms, giving kids the tools to express their creativity and make keychains they’ll be proud to show off.

Each kit comes with everything needed for hours of creative play: a dedicated studio, decos, ten keychains, three mini aqua charms, ten paracords, a mix of beads and charms, tutorial sheets, and a detailed manual. Kids can braid colourful paracords, add sparkling beads, and create mini aqua charms to design up to ten unique keychains, each one a reflection of their own style.

Compact, colourful, and easy to use, the DIY Keychain Factory allows creations to be clipped onto bags, backpacks, or clothing, making them fun to wear or share. With so many beads, charms, and styling options, every keychain is unique, encouraging repeat play and imaginative expression.

Perfect for home crafting, playdates, or gifting, the DIY Keychain Factory combines fashion, crafting, and personalisation in one innovative kit that inspires confidence, creativity, and fun.

DIY Keychain Factory is available now and ready to spark creativity in kids everywhere.

The DIY Keychain Factory from Canal Toys is available now priced around £19.99.

You can learn more from here.

A Closer Look at Photo Creator Mini Cam

Here we take a closer look at the Photo Creator Mini Cam from Canal Toys.

Canal Toys unveils the Mini Camera, a pocket-sized digital camera made for kidults who love capturing life as it happens. Designed for spontaneous snaps, creative expression and everyday fun, the Mini Camera is a playful alternative to the smartphone — blending retro charm with modern convenience.

Small enough to sit comfortably in the palm of your hand, the Mini Camera is built to go wherever you do. A built-in keychain lets users clip it to bags, keys or outfits, turning the camera into a wearable accessory that’s always within reach. Despite its ultra-compact size, it packs in a mini display screen, internal memory and a range of colour filters, encouraging experimentation, creativity and instant capture on the move.

Launching in four on-trend colourways — black, silver, pink and white — the Mini Camera is available in four collectible styles. Designed to be shown off as much as used, it appeals to fashion-forward, nostalgia-loving consumers who see tech as an extension of their personality.

Perfect for casual photographers, content creators and playful tech fans, the Mini Camera delivers a stripped-back, joy-first approach to digital photography. No complicated settings — just point, shoot and have fun.

With its tiny size, wearable design and creative features, the Mini Camera taps into the growing kidult trend — where play meets style and everyday moments become something worth capturing, without overthinking it.

Comes with a mini screen, colour filters and a 1GB memory card.

The Photo Creator Mini Cam from Canal Toys is available now priced around £12.99.

You can learn more from here.

Review: The Spell Brigade

Alright, The Spell Brigade, what sort of witchcraft did you cast on me? I don’t normally like this genre, but I find myself really enjoying The Spell Brigade. The genre in question is ‘Survivors-like’, which seems to have become an established genre behind my back. It involves very little input on the player’s behalf. Attacks are automatic, so you basically just need to run around and dodge enemies. It’s always been a little too hands-off for me.

The Spell Brigade doesn’t change that opinion, but it presents itself well enough that it breaks through my layer of general skepticism. It’s not any one thing, but a collection of gameplay tweaks and stylistic choices that mean it never quite sinks into tedium. It’s not flawless, by any means, and the transfer from Early Access to 1.0 has not been smooth. But it is my favourite game in a genre I generally dislike. For whatever that’s worth.

Fully Automatic Wizards

The general loop of The Spell Brigade is nice and simple. You pick a wizard (each with different starting spells and stat boosts), a level to tackle, and off you go. You’re plonked into the middle of the arena, with a big fat timer at the top counting up to the boss fight. Tiny spiders start assaulting you, and your wizard automatically blasts them. Over time the spiders get bigger and your spells start hitting harder. Your main job is just to survive, by weaving your way through hordes of enemies. The later hordes can be downright alarming when they come bearing down on you.

The Spell Brigade does a few things that make me warm to it. Firstly, the hit boxes are generally excellent. A game like this, where movement is your main survival tool, you need to be able exploit every gap in the horde. That feels quite natural here. Levelling up feels quite nice too, with the ability to infuse elemental effects changing up how you approach enemies. There also augmentations that enhance skills. In one successful run, I kept augmenting my ability to summon minions, allowing me to summon extra, then infused them with acid. So the horde was kept at bay by a pile of swinging, green imps. It was fun.

Objective Chaos

The best addition to The Spell Brigade, though, is objectives. These pop up at set intervals throughout the run, and focus your attention on set parts of the map. It might require you to kick things into a goal, or light braziers, or kill a big old crab. They help stop The Spell Brigade from falling into a routine, as completing them nets you powerful augmentations. Given that we have very little interaction with the world outside of running around, these objectives give a nice gameplay anchor to stop me from getting bored.

On the last positive note before I address my list of gripes, I will say The Spell Brigade is quite aesthetically pleasing. Bright colours and an almost Warcraft-like art style keeps everything looking pretty. Right, on to the gripes. While there are a lot of different spells, some feel better than others. The Boomerang, for instance, has no impact and gets lost in the chaos of effects. I’d also appreciate a bit more context to the world. Each wizard has a smatter of lore, but it doesn’t nit together well for me. Unlocking lore would be a great way to reward repeat runs, but it’s a bit thin on the ground. I guess we just tunnelled into the spider dimension.

The Spell Brigade – A Genre Exemplar

I do appreciate that The Spell Brigade has co-op, though I’m too anti-social to try it. Having up to four people blasting spells all over must be sheer chaos. There are a lot of different wizards to pick from too, so I imagine there’s a lot of variety. That said though, the progression has been reworked from Early Access and I’m not sure I like it. Previously, wizards unlocked based on feats, such as time survived. So every run usually ended in unlocking something. Now it’s all gold focused, which is a slow drip-feed.

That was a definite blow, as the new things unlocking every run was what kept me coming back. Gold is also used to unlock stat upgrades, so everything is going into the same pot. The necessity of grinding is a bit frustrating. Still, if you can ignore the progression and just embrace the gameplay, then you’ll find a lot of fun there. Even if this genre isn’t your cup of tea – and it certainly isn’t mine. It does enough to evolve the genre into a fun place. Either that or it really did hex me when I wasn’t looking.

(The Spell Brigade‘s Steam Page)

Review: C7 Max ergonomic chair

The C7 Max ergonomic chair from FlexiSpot is an incredible addition to your workspace or gaming room. It is large, solid, and great to use. Every aspect offers a premium edge that puts its competitors in the dirt. The material delivers a professional aesthetic that focuses on beauty and durability. Additionally, the strong armrests and ergonomic design are comfortable during lengthy work and gaming sessions.

I’ve previously covered many FlexiSpot items, and I’ve never been disappointed. They are easy to construct, and the user manual makes connecting each part a breeze. Moreover, they do not look out of place in any office space. Therefore, if you want to upgrade your cubicle or make your man/woman cave sparkle. You will not be disappointed.

I, like many people, suffer from aching joints. Too much exercise, a lack of stretching, and lengthy sessions in front of my PC affect my physical health. Thankfully, this chair helps to reduce some of the strain! The plush material and lumbar support remove stress and pressure points. Furthermore, your posture is corrected without being overly aggressive. Consequently, you don’t feel like you’re visiting the chiropractor during every office visit.

What’s in the box of the C7 Max ergonomic chair?

  • The packaging is huge! Word of warning, it is heavy, and I suggest 2 people to move it.
  • The C7 Max ergonomic chair comes in many parts. It has a black colourway, and the material feels great against your skin. Additionally, you can select a footrest if you need additional support and you have the room.
  • Tools and fixings are provided.
  • A user manual helps you to understand every key element.

Construction time.

Constructing furniture in your home or office space can leave you with dread. Luckily, the C7 Max ergonomic chair is a cinch to put together. The step-by-step guide is easy to follow, and each of the fixings is well labelled. Therefore, a methodical mindset makes this a walk in the park.

I could build the chair as a solo project, but I admit that 2 people would have made it easier. Some parts require a little balancing, and this is where a second pair of hands would come in handy. All in, it took under 30 minutes to build, and I enjoyed a relaxing cup of coffee at the same time.

Technical aspects.

An ergonomic chair is surprisingly complex. The C7 Max ergonomic chair is packed with impressive tech that improves our work/life balance. Designed for anyone over 5 feet 8, this sizeable beast isn’t suitable for shorter individuals. Instead, I’d recommend looking at the C7 ergonomic chair. This chair offers 4 distinct reclining angles for work, gaming, and rest. Additionally, the handy footrest allows you to relax in peace after a stressful day in the office.

The adaptive lumbar support is where this chair shines. I adore a posture correcting design, and this one doesn’t disappoint. Although it takes a little getting used to, it was pleasant, and my lower back appreciated the design. Its natural curve adapts to your spine without having to be adjusted. This enhances the sense of versatility and usability.

Build quality.

The chair’s material is designed to last a lifetime. This is apparent in the impressive latex-layer seat cushions. Unlike foam or mesh alternatives, the latex material prevents the seat from compressing. This increases comfort while complementing the lumbar support. Moreover, the armrests can be adjusted through multiple dimensions. Although there is no locking mechanism, this wasn’t an issue. However, they could be adjusted in error if you are a little clumsy or rough with the chair.

The build quality is fantastic. Each of the core elements has a heavy-duty feel, and they are ideal for larger workers or gamers. Additionally, the moving parts are smooth, and there is no sense of friction or wear and tear points. This is a reassuring design that will last the test of time.

Is the C7 Max ergonomic chair worth it?

I’ve tested some amazing office and gaming chairs, and this is one of my favourites. Everything has a quality feeling, and it is great to handle. Constructing the chair was easy, and I loved its comfortable design. Accordingly, if you want to improve your posture, reduce aches and pains, and make your office/gaming space shine, I recommend buying it here

(More information on FlexiSpot can be found here!)

The  C7 Max ergonomic chair from FlexiSpot has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for a free and unbiased review!)

Review: The End of the Sun

The End of the Sun was originally released back in January 2025 for PC. A fellow reviewer from Movies, Games and Tech reviewed the game back then, though the game did not have a favorable review. Though The End of the Sun was praised for its beautiful visuals, it was criticized for having pointless puzzles, long and consistent cutscenes, and a pretty cliché plot.

A little over one year later and The End of the Sun is back with a PS5 release. Developed and published by The End of the Sun Team & Forge (respectfully), the game was re-released on April 21st, 2026. This Slavic mythology mystery has burned its way onto PS5 to reach a wider net of players. Although The End of the Sun has not received many updates since then, perhaps its time to revisit this game, especially for those who are thinking of purchasing for PS5.

The End of the Sun is a game of puzzles, mystery and Slavic mythology. Players take on the role of an Ashter—a Slavic fire mage who tracks mythical beings. The Ashter has been tracking down a Rarog, a fiery bird that’s been causing chaos in a small place called Willow Village. By connecting with bonfires, the Ashter can view and manipulate past events in order to stabilize the timeline. The Ashter can also meditate at bonfires to travel through time and seasons. The Ashter will run into many different Slavic mythical beings along the way. Players will need to work with or against them in order to stabilize the entire timeline and track down the Rarog.

Though its concept is interesting, I can certainly see why the previous review on here was rather poor. I don’t think it scores as bad as it did (2/10), but most of the negative critiques are unfortunately still on the slightly negative side. I think there are some good ideas here that boost the game in a positive direction. Overall, I think The End of the Sun is just okay, but I’m also not really sure if and who I would recommend it to either. So, get ready to connect with bonfires, because its time to discuss The End of the Sun!

The Ashter, Rarog, and a family in Willow Tree

As mentioned, the Ashter, a Slavic fire mage, is tracking down a Rarog, a fiery predator bird (a falcon according to wiki). The Rarog in some way or another has messed up the timeline and the Ashter needs to stabilize things in order to receive clues and dropped fire feathers. These fire feathers weaken the Rarog and collecting them will help you later on near the end.

However, that’s only part of the story. In the timelines, players see the story of a family, focusing around a couple—Nadimir and Mira. Other characters, such as Nadimir’s parents, are also prominent in the narrative. By viewing a trace of time, players can see how things went incorrectly, usually in the case of an item missing. For example, young Nadimir can’t reach the dousing pipe because someone moved the stool. His father can’t perform the ritual because someone misplaced his staff. When you place the correct objects back where they belong, you stabilize the timeline and trigger a new sequence that shows what actually happened, revealing a clearer, more accurate version of the family’s story.

Though I didn’t mind the story too much, I do think that the previous review said it best by calling it “cliché-spear”. There wasn’t any twist in the story that really surprised me. There’s really only five-ish characters in the story outside of the Ashter and Rarog. It wasn’t some heart-wrenching plot that was impactful or emotional. There wasn’t a deeper message hidden between the lines. Oddly, and probably in-part with the animations, it felt a little stiff, like it wasn’t really going anywhere. This may also be because of the time jumping aspect, but I’ll come back to this. I believe overall the game was going for a more light-hearted approach. However, an angry fire bird is probably more scary than portrayed. There’s one moment early on where Mira gets attacked by Rarog. This led me to believe the story would be more intense, but it was not.

I also noticed many times where the game tried putting comedy into the writing. I get it, comedy is subjective and everyone finds humor in their own way. For me, I found these moments more cringey than comedic. The game enjoys a high-pitched character voice or a ridiculous line. This somewhat makes the game feel…childish. I’m not sure what age-range was their target audience, but I would imagine its any age above 13/14. Of course this isn’t an issue at all. Nothing wrong with a game that wants to appeal to young and old. However, for a more mature audience, the comedy might not be as humorous.

One with the Bonfires

Scattered throughout Willow Village are several bonfires and hearths. The Ashter can connect with them, depending on the season, and attempt to stabilize the timeline. After connecting, a small number of smoke trails shoot out from the flame source. Following them leads the Ashter to a trace of time that needs stabilized. This commonly outlines a missing item, a misplaced item, or a puzzle that needs to be solved. The connection has a limited, range, and walking outside of it means that you will need to reconnect with the fire. I will say, many solutions to these traces of time can be found within the range. There are a few instances where a missing item might be outside of the range, or better yet, in a different time, but not many. It does make solving these a bit easier, though it does also make them a bit too simple.

I don’t necessarily want to be frustrated by games, though I don’t really want them to be a walk in the park either. Whether it’s finding a missing item or an actual puzzle with multiple steps, most are quite easy to figure out. Some puzzles were trickier than others, but I never felt like I needed a guide to walk me through. For example, one puzzle involves spinning a rope…maker machine thing in the correct order from left to right. A Slavic mythical being called a Domovoy tells you the correct order to spin the rope in the form of a riddle. The Ashter needs to count items in a dark barn and spin in a corresponding direction, left or right. If you get the answer wrong, the Domovoy taunts you with a song each time.

Admittedly, I did get this wrong a few times. This one I would say was one of the better puzzles because for me, it was somewhat of a challenge. However, on paper, its really just counting scattered objects and knowing if you should turn the rope left or right. Me needing a few tries probably says something more about my intelligence than it does the game itself.

Again, I do think I have to agree with the previous review in that it does get repetitive fast. Having to sit through and watch small cutscene-like flashbacks with each trace of time, just to solve it by picking up a nearby item and placing it in the correct spot, is a bit lackluster in gameplay. I believe there should have been way more actual puzzles to solve as they at least take you momentarily out of the monotony. It’s something different to do, requiring some level of thinking. Sure, the puzzles in general could be a bit more challenging, but I think I’d take quantity over quality in this case.

Time Travelling and the Seasons of Willow Village

Once you stabilize all the smoke trails of a bonfire or hearth, the fire will burn brighter and stronger. After another cutscene, usually longer and more in-depth than the ones that play during traces of time, the fire then becomes a fire of time. The Ashter can meditate at these locations and instantly travels to a magical realm centered around a large, glowing tree. Surrounding the tree are four bonfires, each representative of the four seasons. Meditating at any of these points sends the Ashter straight back to Willow Village. Not only will the Ashter be in a different season, but also in a different time as represented by the numbers next to each. Spring is first with Nadimir and Mira being children, followed by Summer, Autumn, and Winter where the couple is now elderly.

What’s most important about this change however are the new pathways and bonfires/hearths that open up to the Ashter. When interacting with a fire that is completely out, players can see which season they need to go to. This can also be viewed on the map as well, which I will talk a bit more about in a second. Some paths may also be blocked and the same idea applies. Sometimes clearing these might require stabilizing the past first, which the Ashter usually says something if it does.

I do actually like the time travelling and season change mechanics in this game. It’s simple, but effective at making the setting more interesting. There is no set order in to go in, so players are freely able to travel between each and see what changes and what is unlocked. I do think story wise, it does hinder it somewhat. Obviously if you see a plot point in a later timeline, it makes the past events a bit more predictable.

Willow Village isn’t too large of an area, but its big enough to get lost. A map is provided in the beginning. Players can use this to navigate the village and see some information on fires. Beyond their location, each fire displays a specific season and marked with a corresponding color. Once you pass a certain area, the ??? areas will fully unlock, showing their locations and fires. The downside of the map however is that there is no player marker. Players need to use the map like an actual map, relying on the surroundings to get your bearings. This makes exploration a bit annoying as there is no fast travel. The fastest you can move is a light jog, which makes crossing long stretches feel like a chore if you’ve been exploring or ended up lost.

Though the game visually is pleasing to look at, it is a bit rough around the edges. I could see the rendering line in the snow as I walked. Some animations looked clunky with occasional clipping. There is also occasional stuttering. This mostly happens during the longer cutscenes that play after you fully stabilize a bonfire, but I noticed it at other moments too. I’m not sure if this is just a PS5 issue, but it did detract a bit from the overall visuals of the game.

The End of the Review

Despite it’s flaws, I don’t think The End of the Sun is terrible. I could see the charm the game has. The Slavic mythology is fascinating and I wish there was more of it. The idea of time travelling connected to the seasons, telling a story over decades is a great building block to have and blends beautifully with a game of mystery and puzzles. The visuals are for the most part nice, more so in the settings than the people. The game isn’t unplayable and certainly has some positives!

However, its negatives are just as apparent. The story was a bit cliché with unsurprising events and cringe comedic moments. There’s a lot of sitting through cutscenes to learn that story, with too simple puzzles placed in-between. The visuals are rough around the edges in spots. And for a walking simulator puzzle game that ultimately tells a story, having these three as negatives hits pretty hard. It’s like ordering something off a menu that sounds super good and delicious, but it isn’t as good when you start taking bites. Sure, it’s edible and not worth sending back, but it certainly is not what you were hoping for.

As mentioned, I’m not sure if and who I would recommend this to. Overall, The End of the Sun is just okay—a middling experience that could have been better. Gameplay is only a few hours long and doesn’t really have replayability. There’s multiple save accounts possible, though I’m not too sure why. I guess if you’re a fan of some simple puzzle solving, then maybe this one is for you? Anyways…

Dziękuję za przeczytanie!

Iconic Pieces of Media That Have Inspired Countless Weddings

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Wedding trends often begin on screen long before they appear in venues across the UK. A memorable film scene or a widely watched television wedding can shape how you imagine your own celebration. Couples regularly borrow ideas from film and television because they make certain styles feel emotionally familiar. When you watch a beautifully shot ceremony or an intimate reception scene, you can immediately picture how similar details might work in real life. That connection explains why iconic weddings from popular culture continue to influence modern ceremonies years after audiences first watched them.

Romantic Film Weddings

Romantic films have influenced bridal fashion for decades. The Great Gatsby revived interest in art deco décor and vintage-inspired headpieces. Couples still use those references when planning elegant city weddings with a slightly theatrical atmosphere. Period dramas also continue to shape modern choices. After audiences watched Pride and Prejudice and Atonement, many UK couples began favouring loose floral arrangements and countryside venues. These films helped brides see how relaxed styling could still feel refined. That influence remains visible in bridal boutiques that stock flowing sleeves and lace detailing.

Iconic TV Weddings 

Television weddings often leave a stronger impression because viewers spend years following the characters involved. Monica and Chandler’s wedding in Friends inspired couples to prioritise warmth and personality over excessive formality. Many modern receptions now focus on relaxed speeches and smaller guest lists that encourage conversation. Downton Abbey influenced the popularity of stately home weddings, particularly among couples drawn to formal gardens and classic décor. Royal wedding broadcasts have also encouraged demand for traditional church ceremonies. These programmes influence practical choices alongside aesthetics. Couples frequently use memorable television weddings to visualise their ceremony before speaking with suppliers.

How Media-Inspired Weddings Influence Modern UK Trends

Social media now spreads wedding inspiration quickly. A single scene from Bridgerton can spark demand for string quartets and Regency-inspired stationery within weeks. Wedding suppliers regularly adapt their services because couples arrive with screenshots and visual references already prepared.

How to Incorporate Media Inspiration into Your Own Wedding

The strongest media-inspired weddings borrow the mood rather than copying everything. If you admire a romantic period drama, focus on details such as lighting or music instead of recreating costumes or props. Create a reference folder with images that show specific elements you like so your suppliers can adapt them to your budget and guest experience.

Why Personal Meaning Matters More Than Perfect Recreation

The weddings people remember stand out because the couple uses familiar inspiration to tell a more personal story. A soundtrack from a favourite film or a reception style inspired by a beloved television series can create an immediate sense of comfort and recognition for both you and your guests. That emotional connection often matters more than expensive styling choices. Media inspiration works best when it helps you shape an atmosphere that reflects your relationship naturally.

The iconic timepieces of cult classics

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Certain watches are as famous as the cult classic films they’re seen in, still carrying the mood and personality of the characters who wore them on screen. Discover exactly which models from the iconic brands have this reputation and find your favourite for your own collection.

  1. Watches as famous as the films

James Bond

James Bond is the franchise where watches are synonymous with the hero, essential tools and chic accessories encapsulating what it means to be 007. 

Although the exact model has changed over the decades, from the Rolex Submariner worn by Sean Connery to the OMEGA Seamaster era begun by Pierce Brosnan in GoldenEye and continued by Daniel Craig, there has been a theme. Bond wears a sports watch that can stand up to the thrilling life of a spy but has a dressier style, reflecting his passion for pleasure and signature ‘je ne sais quois’. 

American action

Who could forget the watch scene in Pulp Fiction, flawlessly delivered by Christopher Walken? The ‘gold watch’ that made such an impression wasn’t only iconic as a key plot device – viewers were captivated by the unusual and authentic design. Dating back to 1918, these Lancet watches were made for the trenches, so this watch perfectly picks up the story of warfare as told by the character – and the violence that follows in the film. More evidence of the detail in every aspect of costume design.

In Apocalypse Now, the Seiko 6105 worn by Captain Willard emphasises the challenges of the jungle setting, rugged and functional rather than polished. And we all remember the Seiko Prospex that sat so prominently on the wrist of Arnold Schwarzenegger in Commando and Predator. This is so intrinsically linked to the film, it’s affectionally named ‘The Arnie’.

Last but certainly not least is the watch that became a cultural phenomenon following Top Gun. While you cannot access the exact watches worn by the trainees and Tom Cruise, IWC regularly bring out models celebrating the partnership, for those who want to feel the thrill. IWC Schaffhausen remains regarded as one of the best brands for pilot watches, alongside Breitling, Tudor, Rolex and Longines.

  • Costume design and cinematic identity

Strong costume design creates consistency between a character’s personality and appearance and reinforces the wider setting and storyline. A prime example of the importance of accessories is the watch used in Blade Runner. The simple vintage digital piece is strictly functional, symbolising Deckard’s lack of joy in the dystopian world and perfectly fitting the cyberpunk aesthetic. 

Costume designers also consider how watches behave under lighting and camera movement. Stainless steel bracelets catch light differently from leather straps, while larger dials remain visible during action scenes. In Drive, Ryan Gosling’s understated watch supported the stripped-back wardrobe and quiet nature of the character and helped to maintain the tension the film relied on. 

Details of costume design matter because they subconsciously feed viewers information about the characters and the plot, reinforcing context with no explanation. If you want to understand costume design more clearly, pay attention to how it changes when a character undergoes a transformation.

  • Paying homage in your personal style

Watches are a great way to celebrate your favourite films in your everyday style. Consider how designs will wear with your wardrobe, either choosing timepieces that are a direct match or a dramatic contrast rather than just incongruous. A vintage-inspired diver’s watch pairs naturally with knitwear and denim while an aviation design is classy with sharp tailoring. What you’re looking for is a statement that works with your style and doesn’t feel costume-y. 

You can shop pre-owned Rolex watches and discontinued models from other leading brands online and in select stores. Refurbished to ensure excellence performance and appearance, you can be confident of quality despite their age. Some iconic models like the OMEGA Seamaster are still being made and are therefore widely available to buy, including special editions that directly pay homage to the films and actors that made them famous. 

You can build a balanced collection by choosing one practical sports watch, one understated dress piece and a casual everyday option, all with cinematic history.

  • Cult watches driving collector culture

Cult films continue to shape the modern watch market because owning objects tied to stories is part of the joy in collecting. Demand often rises after a film gains renewed popularity through streaming platforms or anniversary re-releases, so if you’ve been similarly inspired, it’s worth being strategic with when you decide to buy. 

Collectors now research original production stills, costume notes and auction archives before buying a watch linked to cinema. That extra effort gives the hobby more depth because you engage with film history rather than chasing logos alone. Auction houses have noticed this shift as well, especially when screen-worn watches appear with documented provenance.

The strongest film watches endure because they represent believable characters. When a costume designer chooses carefully, the watch becomes part of the narrative itself, and you continue to recognise its influence long after the credits roll.

Review: Bus Bound

In this generation of video games, the simulation genre has never been more popular! Now Bus Bound arrives. Can this realistic sim capture the attention of fans of the genre? Or are you left at the last bus stop?

Hail To The Bus Driver

The older I get, the more my gaming tastes shift, in unexpected ways. Over the past few years I have become enamoured with games like the brilliant Powerwash Simulator series. More recently, I have enjoyed the excellent Docked. So my interest was immediately peaked when developers stillalive studios and publisher Saber Interactive announced Bus Bound. Thankfully, my excitement has not been dampened! Whilst there are some minor issues, for the most part Bus Bound is a fantastic simulation experience.

When it comes to story and narrative in this genre, it is important to get your expectations right before you play. Simulation games aim to put you in the life of an everyday worker; this game is no different. The developers have ample experience with the Bus Simulator franchise but with Bus Bound I really feel like they’ve made a concerted attempt to have a cohesive, if not basic, narrative. The game takes place in the fictional American city of Emberville. This beautiful city is in need of renovations and updates. This is where you, the bus driver, come into play.

Adding A Human Element

In the game, you drive across the seven different districts. The more shifts you complete means you upgrade and update the city. It’s a simple narrative of playing to upgrade. Furthermore, stillalive studios have done a masterful job in adding a human element to the simulation. As a district gets upgraded there is a small cutscene of social media posts. These show the latest renovations to the city; this really makes you feel like you’re changing the city for the good. At its core, Bus Bound remains focused on the gameplay. However, it’s a nice touch to see the developers add an emotional element. I really enjoyed seeing the work I had put in come to fruition with the new upgrades to the city!

Run, Run Those Lines

Without a doubt, gameplay in simulation games is the most important aspect. In this, Bus Bound succeeds spectacularly – for the most part. As mentioned, the game is set across seven districts in the city of Emberville. The goal as a driver is to unlock and upgrade each district. You do this by gaining likes from passengers aboard your bus. Driving safely, legally and competently all affect the passengers’ satisfaction and dissatisfaction. The like system works as a multiplier: drive safely and securely and the multiplier will go up, increasing your likes. Gaining the required amount of likes for that certain bus stop gives you new stops. Different perks and modifiers can then be enabled to increase the multipliers. It’s a fantastic, robust system that feels so satisfying as you drive along; it really felt like I was making a difference.

Driving feels smooth and satisfying. There are a vast amount of options to use to help your journey feel smoother. Whether it’s a speed limiter, retarder, full beams or window wipers, everything feels realistic and that’s the biggest compliment a simulation game can get! Driving the bus can also be a test of patience as you have a timer to get to each stop. Of course, it’s rewarding when you achieve your goals. At launch, there are 17 different buses which vary in size and engines, whilst also offering different modifiers to help or test your skills. Each bus requires different angles and manoeuvres to be made, thus adding decision-making to your process.

Plan Accordingly

Along with driving, there is also the process of planning the routes. Before you set out on your shift, you can plan your route. You create different bus lines which stop at the bus stops you want to upgrade or improve. Planning these routes felt rewarding and thought-provoking for me; I had to make sure that I had a line that went to the maximum amount of passengers and places. The importance of routes are amplified in co-op. You and three other players can drive routes at the same time, making it vital to have varying routes which don’t get in each other’s way. I thoroughly enjoyed my time running the routes solo and with a friend; it’s relaxing and serene.

Houston, We Have A Bus Problem

Whilst Bus Bound succeeds in most areas, it’s not without its issues. For instance, there are quite a few bugs and glitches which appear during your time driving around the city. Passengers can sink into the floor; cars can randomly disappear. Unfortunately I’ve also had a few instances where the game has frozen and crashed. Hopefully this is all easily patched out. However, the main issue I have is with the game’s approval and disapproval system.

This is because the system works but it also misses some blatant offences. I am nit-picking here but having tested the limits to speed and running red lights, the game can be awfully lenient. It can take you out of the moment when you can get away with offences like this. I think there should have been more emphasis placed on dangerous overtaking (amongst other things); perhaps the developers could patch this in at a later date. These are all minor issues but they affect the main goal of the game – to make you feel like an everyday bus driver.

Emberville Intrigue

In terms of visual presentation, Bus Bound is a beautifully crafted game. Everywhere you drive in the city of Emberville looks stunning, with fine details in buildings and environments. This is magnified the more you upgrade and unlock. Areas which started small and run down are brought back to life with markets, theme parks, football pitches and more. The weather system is also superb, whether it is night or day. Driving in third person or first person with the rain effects is amazing. It’s oddly satisfying to see the rain wiped away from the camera, particularly in third person. Sunrise and sunset also highlight the game’s strong lighting systems. Alas, it’s just a shame the civilians of the city look bland and are animated poorly; they look and walk very robotically. Still, this is a strong visual effort from the team at stillalive.

Similarly, the sound design in Bus Bound is stellar. Every bus sounds authentic and different, whether it’s a petrol based or electrical engine. Indicator lights tick satisfyingly, horns blare when needed and the bus doors sound exactly as you’d imagine when they open. In a game that is judged on how well it simulates reality, they have achieved exactly that. Conversely, the radio plays generic music which repeats itself very quickly, eventually resulting in me turning it off to listen to my own music. The passengers’ voice overs are also very wooden and stiff; they made me laugh at times when they shouldn’t. Overall though, a strong effort in visual and audio presentation.

Verdict

The developers at stillalive studios have achieved their best iteration of a simulation game with the release of Bus Bound. Strong gameplay, great variety in vehicles, a brilliant weather system and a thin, if not endearing, narrative help propel this genre into new heights. I do have some problems with bugs, animations and some lenient gameplay decisions, but overall, this is a great simulator game in a genre that I am rapidly falling in love with. I’m going back to the routes!

Review: Beyond Words

Beyond Words blends classic wordplay and modern gaming mechanics. The result is an easy-to-understand game that takes no prisoners. Furthermore, there is a distinct feel of Balatro as you play with power cards, multipliers, and other game-changing elements. This adds a sense of jeopardy and makes things unbelievably addictive.

This rogue-like card/board game was developed by MindFuel Games and published by PQube Ltd. It is a single-player game that’ll test your grey matter. With a combination of Scrabble elements and modern rogue-like mechanics, there is some skill and a whole host of luck required to get you through each challenging stage.

Beyond Words focuses on the action.

I’d have been surprised if Beyond Words had a story. After all, it is a game about creating words from the tiles you are given. I genuinely cannot see how a plot would have improved the action, and the sense of doom and failure is enough to keep you focused throughout.

The action takes place on multiple game boards with an array of challenges, upgrades, and coins to collect. As you gather coins, you can spend them on cards at the end of each round. Moreover, the better your score and the higher tile count you use, the more coins you’ll earn.

The multipliers, power cards, and other modifiers are the difference between a mediocre score and something that blasts you through your goal. Therefore, you’ll need as much money as possible to maximise your potential.

Simple approach, but plenty can go wrong.

Beyond Words is a simple concept that should plateau. However, it is this basic design, married with plenty of danger, that makes it unbelievably good to play. As you lay out words, you must use the existing thread to expand your linguistic design. This approach is exactly like Scrabble. However, unlike Scrabble, it isn’t as picky with the words you can choose.

This will make purists a little itchy and sore as you can chuck in names, plurals, and a host of other words. Despite my brain saying this shouldn’t be allowed, I accepted the sneaky shortcuts and got to work laying rude and otherwise unusable words.

What makes Beyond Words tough is the constantly twisting goal. As you reach “boss” stages, you’ll be told that certain letters are useless or your power-ups are defunct. Alternatively, you may only score with words of a certain length. This sounds ok, but when you’ve filled the board with other tiles, this can make things a little tricky. Subsequently, I can see this being a sticking point for some gamers.

Beyond Words is visually underwhelming.

I didn’t expect Beyond Words to be a visual masterpiece. After all, it doesn’t need to be. Instead, you get a functional and clean design that lets you focus on the board and your power-ups. This simple approach was pleasant while reducing clutter and confusion. It may not be next gen, but it works extremely well.

The audio is relatively relaxing and refined. There are moments where the sound effects break this mould, but it has a hotel lobby appeal that works with the intellectual gameplay demands.

Refined controls.

Mastering this took no time at all. The UI is a joy to work through, and changing your modifiers, power cards, and other elements at the end of each round was a breeze. Alongside this, keeping on top of your score, your objectives, and other key elements doesn’t hold you back. The hardest element is the ever-changing gameplay and the unknown moments.

I lost count of the levels I tackled. Each one has a unique design that offers a fresh challenge. Moreover, there are plenty of upgrades and different multipliers that adjust the way you tackle each stage. Consequently, Beyond Words offers plenty of replay value if you love to test your mind.

Beyond Words is a nice change of pace.

I’m a huge fan of games that offer something new. Beyond Words delivers classic gameplay with many modern touches. If you love Balatro, you’ll appreciate the similarities. Additionally, if you like to test your brain, this will do that at every stage. Accordingly, I think it’s great, and I recommend buying it here! Can you get through every level? Grab your tiles, make some words, and defeat every “boss” level.

Review: SnapGo Air power bank

The SnapGo Air power bank from INIU is as much about style as it is substance. This impressive charging facility is the perfect partner to modern iPhones. However, if you are like me, it is still brilliant for Android devices. With Qi2 25W wireless charging and PD 45W wired charging, you are kept in the game no matter how heavy you use your portable devices.

This spectacular option removes the worry of your power bank lying on a table or falling onto the floor. Instead, the powerful magnet is attracted to your phone and won’t let go unless you give it a firm tug. This makes it perfect if you love to hike, run, cycle, or commute. When space is limited, the SnapGo Air power bank keeps your devices charged without concern.

What’s in the box of the SnapGo Air power bank?

  • The packaging is lightweight and easy to look at. Moreover, it is recyclable.
  • The SnapGo Air power bank is compact and light. The wireless docking area is well marked, and the charging ports are perfectly located.
  • A USB-C to USB-C cable is provided.
  • Learn the basics with the quick start guide.

Technical aspects.

The SnapGo Air power bank is aimed towards the Apple market. However, Android users can use it without complaint. The 10,000 mAh battery offers enough power to use your phone all day. Furthermore, if you run out of juice, it can be charged in no time thanks to the fast-charging facility.

The 25W wireless charging pad is ideal if you wish to charge your AirPods or your modern Apple iPhone. Alternatively, any Qi2-compatible device can make use of this streamlined option. If your device does not have this facility, you can use the provided high-powered cable to charge your phone, Steam Deck, sports watch and so forth. The 25W charging facility is approximately 50% faster than original Qi2 chargers and is a saving grace for those who need to charge high-power demand products.

Build quality.

I was blown away by the exceptional build quality. The brushed metal finish is attractive while delivering a professional edge. Moreover, the streamlined ports and well-positioned wireless charging dock ensure that this will snuggly fit any compatible phone. The durable case will resist scratches and knocks. However, I wouldn’t want to put the Qi2 element under too much pressure. During reasonable stress tests, the power bank withstood daily mishandlings and the odd low-height drop.

One element that impressed me was the looped USB-C to USB-C cable. Although it was relatively rudimentary, I liked how it was incorporated into the design. Not only does this make it usable as a handle, but it also prevents you from losing it when it is in your bag or if you are out and about.

Is the SnapGo Air power bank worth it?

If you want a compact, aviation-safe, and professional-looking power bank that will slip into your pocket, then this is the device for you. The 10000 mAh capacity is suitable for all-day phone use, and the fast charging is a game-changer. Accordingly, if you want a useful device that’ll improve your portable charging facilities, I recommend buying this one here!

(More information on INIU can be found here!)

The SnapGo Air power bank has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)