Review: Lost Eidolons: Veil of the Witch

There’s a very specific itch that tactical RPG fans have, the kind that only gets scratched when positioning matters, mistakes are punished, and victories feel earned rather than handed out. Lost Eidolons: Veil of the Witch didn’t just scratch that itch for me, it dug in and refused to let go. As someone who loves the XCOM combat, especially in recent titles like WarTales. I went into this game curious, maybe a little sceptical, about how well that formula would translate into a roguelite structure. I came out thoroughly satisfied.

Tactical rouglite, how does it fair?

At its core, Veil of the Witch understands what makes grid-based tactical combat compelling. Movement is deliberate. Line of sight matters. Terrain matters. Flanking isn’t optional, it’s survival. Every encounter feels like a small puzzle where the solution isn’t always obvious until you’ve already committed to a risky move. That tension, that moment of hovering your cursor over a tile and asking “can I survive this?” is pure XCOM energy, and the game absolutely nails it.

What surprised me most was how naturally that combat fits into a roguelite loop. Altough you will not lose characters if they die during a run, mistakes are still devestating. Poor position in the first battles means that most resources and rewards will be used to recover your party and hindering battles to come.Although since runs are temporary and players to dont lose anything ‘external’, the game encourages experimentation. You’re not hoarding items “just in case.” You’re adapting on the fly reshaping your squad, your builds, and your strategy based on what the game throws at you. That adaptability is deeply satisfying when paired with combat systems that reward smart positioning and synergy over raw stats.

Losing runs doesnt mean starting from scratch

Each character brings something meaningful to the battlefield. Tanks aren’t just damage sponges they’re zone controllers. Ranged units feel vulnerable but powerful when properly protected. Support characters genuinely matter, especially in longer fights where resource economy and survivability start to spiral out of control. This is where the XCOM inspiration shines brightest: winning isn’t about wiping the enemy quickly, it’s about controlling the flow of combat as well as mitigating damages.

The roguelite progression also deserves credit for respecting the player’s time. Failure doesn’t feel like a reset button, it feels like feedback. You learn what went wrong, unlock new options, and head back in with a slightly stronger foundation and a much sharper plan. That constant forward momentum kept me engaged far longer than I expected. Even losing runs felt productive, which is exactly what a good roguelite should accomplish.

What’s surrounds the gameplay?

Narratively, the game keeps things restrained but intriguing. The mysterious Witch, the cursed island, and the fragmented memories all serve as atmospheric glue rather than intricate exposition. I appreciated that the story never pulled focus away from the gameplay. It’s simply there to motivate the player, which feels like the right choice for a game so mechanically driven.

Visually and tonally, Veil of the Witch leans into a sombre, grounded fantasy aesthetic. It’s not flashy, but it doesn’t need to be. The clean readability of the battlefield takes priority, which is crucial in a tactics game where one misread tile or miss-click can potentially cost a good run. The games simplicity also deserves a mention. Heading into runs and navigating them is as simple as a couple clicks which makes it a fantastic game for handheld devices too.

My Conclusion

If I had to summarize my experience in one sentence, it would be this: Lost Eidolons: Veil of the Witch feels like a game made by people who understand why XCOM works, and wanted more of it. That combination won’t be for everyone, but for players that enjoy games such as XCOM or WarTales but without restarting the game because ‘you can do it better’. Those who enjoy calculated risks, tight tactical decision-making, and learning through failure, it’s an incredibly satisfying experience.

Lost Eidolons:Veil of the Witch is available now on Playstation 4/5 , XBOX’s, PC and Nintendo Switch

Review: MatataStudio VinciBot and Creator kit

0

“Disclosure: I received these two products for free from Matatalab
for an unbiased evaluation and review.”

If you’re looking for the ultimate high-tech teammate, the MatataStudio VinciBot and its Creator Kit are a perfect match. Think of the VinciBot as the “brain” and the Creator Kit as the “body.” Together, they let you build and program almost anything you can imagine.

Here is a simple look at how they work, what you get, and why they are so much fun to use.

1. The VinciBot: A Tiny Robot with Big Brains

The VinciBot is a smart, sturdy robot on wheels. Right out of the box, it’s ready to go. It has a big LED “face” that can wink, smile, or show pictures you design.

How to start: To turn it on, just press and hold the power button for 2 seconds. You’ll see its face light up! To turn it off, do the same thing. It’s that easy.

What’s Inside The Box

A Challenge Map: A big paper mat to practice driving and drawing.

The Robot: It has sensors that act like “eyes” to follow lines or avoid hitting your shoes.

A Remote Control: You can drive it around like an RC car without even using a computer.

A Washable Marker: You can click this into the robot, and it will draw perfect shapes as it drives.

2. The Creator Kit: Building Your Inventions

While the VinciBot is great on its own, the Creator Kit makes it way more powerful. This kit is for anyone who loves building with blocks.

What’s Inside The Box

A Big Instruction Book: It shows you how to build 20 different projects, like a moving crane or a soccer-playing bot.

400+ Building Bricks: Lots of pieces to build arms, legs, or towers.

An Extra Motor: This is a separate motor that you plug into the back of the VinciBot. It allows your robot to do more than just drive—it can now lift things or spin gears!

3. How They Work Together

The best part about these two is how they “talk” to each other.

  • LEGO Power: Both the robot and the kit work with LEGO bricks. If you have LEGOs at home, you can snap them right onto the VinciBot to give it a custom look.
  • Coding Levels: You can start by snapping “blocks” of code together on a tablet (like Scratch). When you get older and want a bigger challenge, you can switch to Python, which is the same language professional programmers use to build apps and games.
  • Smart Challenges: You can build a “security gate” with the bricks and the extra motor. Then, program the VinciBot’s “eye” (the laser sensor) to see when someone walks by so the gate opens automatically!

4. The Good and the Not-So-Good

Every toy has parts that are awesome and parts that can be a little tricky. Here is the honest truth:

The Best Parts

  • It’s Super Precise: When you tell the robot to turn 90 degrees, it does it exactly. This makes its drawings look amazing.
  • It Has Personality: The LED face makes the robot feel like a character or a pet.
  • It Grows With You: Since it uses both easy block coding and hard text coding, you won’t get bored of it as you get older.
  • It’s Strong: It’s built well, so it won’t break the first time it bumps into a wall.

The Tricky Parts

  • No Carpets, Please: The VinciBot is built for hard floors or tables. If you try to run it on a thick rug, it might get stuck or not draw correctly.
  • Updating Can Be Tough: Sometimes you have to plug the robot into a computer to “update” it. This part can be a little confusing, so you might need to ask an adult for five minutes of help to get it set up.

Final Verdict: Is it worth it?

If you love building with LEGOs and want to learn how to control your own machines, this duo is incredible. You can start by just driving it around with the remote, but before you know it, you’ll be building a robotic arm that follows your voice commands. It is a great way to turn your bedroom into a mini-science lab!

To explore these products or the wider MatataStudio collection,
please visit the links below:

MatataStudio VinciBot Coding Robot

VinciBot STEM Robotics

Creator Kit for VinciBot Robotic

Review: House Fighters: Total Mess

House Fighters: Total Mess is a whimsical nod to your childhood. Think of Toy Story and the mysterious lives of each inanimate object, and you get the idea behind this game. Dogfights, bombing missions, an array of planes, and a hero complex that must be adhered to can be enjoyed as you tackle this arcade experience.

This arcade dogfighting game was developed and published by Revulo Games. It is a single-player title that has plenty of classical mechanics. Inverted controls, a simple UI, and 13 straightforward narrative-driven missions stand between you and glory. The toy-sized vehicles and boxy structures have a delightfully fun edge. Furthermore, the gameplay is easy to understand as you nail your foes and bomb each target.

House Fighters: Total Mess demands a level of old-school grit.

You play the role of Lieutenant Green, a confident and highly talented pilot. You are relatively inexperienced, but this doesn’t stop you from wanting to assist every toy that needs your help. With courage on your side, you will complete every goal and earn your reputation as the best pilot to exist.

The gameplay is relatively simple, but the story comprises a handful of interesting tasks. Assisting your friends, rescuing toys from threats in the toy room, and collecting objects. Behind all of the mystery and trouble is an evil villain called Baron Von Spielzeug. This madman must be stopped at all costs.

Fun aerial combat.

I haven’t played an arcade flying game for ages. In fact, the last flying game I tested was from the Ace Combat franchise. As such, I was relatively rusty. Thankfully, the fun aerial combat, simple goals, and easy-to-follow mechanics make it the perfect experience. Moreover, it is ideal if you want a casual title away from triple-A games.

The narrative-driven missions can pull you away from exploring the vast playroom. However, it was fun to go off course and search for collectables. Although this isn’t essential, it adds some much-needed depth and time to an otherwise relatively shallow and short arcade game.

House Fighters: Total Mess looks nice, but it isn’t perfect.

I applaud the colourful world and the interesting perspective. Moreover, the 60 FPS smooth performance was welcome. Yet, House Fighters: Total Mess isn’t without its issues. There were occasional glitches, and the camera wasn’t always able to keep up with the fighting. This caused some issues, but not enough for me to switch it off. Sadly, it just undermines the polish and leaves a little bit of a bitter taste.

The audio is as hectic as you’d expect. House Fighters: Total Mess is a cacophony of bullets, bombs, and OTT engine sounds. I started playing it with headphones, but I found the soundscape to be overwhelming. As such, it was more pleasant to use my speakers to get a more levelled but immersive effect.

Flying as flying should be.

The use of inverted controls may not be welcomed by some. However, purists will agree that you have to use inverted controls. This system was easy to pick up. Moreover, the use of guns, bombs, and other key elements was simple to master. As such, this can be enjoyed by gamers of all skills and ages.

Replay value isn’t at the fore. There are a handful of planes with unique strengths and weaknesses to add some tactical nuance. However, once you smash through the levels, there are few reasons to return. If you enjoy finding collectables, you can eke out a few more hours. Yet, this isn’t likely to keep you playing for very long.

House Fighters: Total Mess is short but sweet.

House Fighters: Total Mess is a fun and colourful combat experience. I love the visuals, the enjoyable setting, and the silly missions. Additionally, the dogfighting is smooth, and the use of toys to enhance the story was genius. Despite the minor shortcomings, this is a short but sweet game, and I recommend buying it here! Can you become an aerial legend? Pick your plane, master the controls, and take down everything in your path.

Film and Movie Anagrams

0

Film and movie anagrams are word puzzles created by rearranging the letters of well-known movie titles to form new phrases. The film and movie anagrams puzzles challenge pattern recognition and memory by disguising familiar titles through letter substitution and reordering. Solvers rely on anagram-solving techniques that focus on identifying common words, spotting repeated letters, and isolating recognizable name structures. Familiarity with popular cinema genres improves success since many titles follow predictable naming patterns. Film anagrams work well as mental exercises because they combine language skills with pop culture knowledge. The puzzles frequently appear in trivia games, classroom activities, and recreational brain challenges. The format suits group play since participants compare guesses and reasoning steps. Clear solutions strengthen confidence once the original title becomes visible. Collections of movie anagramsare a learning tools that sharpen vocabulary and logical thinking. Puzzle sets labeled as film anagrams and answers provide structured practice with increasing difficulty. Educators and quiz creators use the formats to design engaging anagram quiz questions that test attention to detail. Complete sets arranged as an anagram quiz with answers support self-checking and progressive learning.

The Film and Movie Anagrams are listed below.

  • The Meg: A simple anagram formed by rearranging the letters of the movie title into a short action phrase while keeping all original letters intact.
  • Jaws: A basic letter rearrangement that demonstrates how short movie titles do form minimal phrases using the same characters.
  • Alien: An anagram that converts the movie title into a common phrase by reorganizing the letters without adding or removing any characters.
  • The Godfather: A longer anagram that reshapes the original title into a meaningful sentence while preserving all letters from the source.
  • Titanic: A well-known anagram where the letters of the movie title form a single descriptive word with a different meaning.

1. The Meg

The Meg is the movie title revealed by unscrambling the letters E, G, E, H, M, and T. Rearrangement of the characters forms the name of a popular science fiction action film featuring a giant shark. Identification of the letters G and M suggests the core name of the creature. Separation of the letters T, H, and E provides the definite article required for the full title. The combination of the parts results in a coherent two-word phrase. Letter puzzles improve cognitive function by forcing the brain to recognize hidden patterns. Movie enthusiasts utilize the exercises to test their knowledge of cinema history. Pattern recognition becomes easier with regular practice of scrambled word games. High-frequency letters (E and T) appear in many common film titles. The Meg stands as the correct cinematic answer.

2. Jaws

Jaws represents the correct solution for the scrambled letters A, J, S, and W. Identification of the four characters leads to the name of a classic thriller film about a predatory shark. Searching for a short word starting with a consonant helps narrow the possibilities. Placement of the rare letter J at the beginning provides a strong starting point for the solver. Vowels (A) occupy the middle position in four-letter nouns. The final consonants W and S complete the recognizable title. Short anagrams offer a fast mental workout for puzzle fans. Cinema history contains many iconic four-letter titles that are perfect examples. Focusing on unique characters (J or Z) simplifies the decryption process. Jaws remains the final answer for the specific set.

3. Alien

Alien is the movie title formed by the letters A, E, I, L, and N. Rearrangement of the five characters reveals the name of a legendary science fiction horror masterpiece. Grouping the vowels together highlights a high density of vowels within the set. Placement of the letter A at the start of the word creates a common English noun structure. Integration of the consonants L and N provides the necessary phonetic framework. The sequence follows a logical pattern found in many extraterrestrial-themed films. Five-letter puzzles provide a moderate challenge for individuals looking to improve their vocabulary. Recognition of science fiction terminology assists in solving the cinematic riddles. Regular engagement with word games builds mental agility and speed, and Alien is the definitive answer for the scramble.

4. The Godfather

The Godfather is the title extracted from the letters A, D, E, E, F, G, H, H, O, R, T, and T. Transformation of the twelve characters results in the name of a famous crime drama film. Breaking the large letter set into smaller components makes the puzzle-solving process more efficient. The selection of the letters T, H, and E forms the necessary definite article. Arrangement of the remaining characters G, O, D, F, A, T, H, E, and R creates the word father. Merging the two distinct words completes the legendary film title. Long anagrams test the patience and pattern recognition skills of puzzle enthusiasts. Systematic sorting of letters alphabetically aids in visualizing potential results. Cinema titles involving family or crime themes frequently appear in complex puzzles, as The Godfather is the final solution.

5. Titanic

Titanic is the name produced by unscrambling the letters A, C, I, I, N, T, and T. The seven characters form the title of a famous romance and disaster movie based on history. Observation of the repeated letters I and T narrows the potential structures for the word. Placement of the letter T at the beginning and in the middle creates a strong rhythmic foundation. Use of the letter C at the end of the word signals a noun or adjective form. Insertion of the remaining letters N and A completes the seven-letter title. Seven-letter anagrams offer a significant mental challenge for experienced players. Historical events provide a wealth of material for creators of word puzzles. Familiarity with major film releases speeds up the identification of correct answers, as Titanic acts as the accurate solution.

What makes a Movie Anagram Solver Useful for Puzzle Fans?

A movie anagram solver is useful for puzzle fans because it provides immediate solutions for complex letter puzzles (The Meg or Jaws). Solvers save significant amounts of time by instantly testing all possible letter combinations. Traditional methods require tedious manual trial and error. Algorithms process thousands of permutations per second. Players rely on digital tools as learning aids rather than replacements for practice. Constant use of assistance tools helps identify common patterns in film titles. Memorization of letter frequencies improves puzzle performance. Reference materials assist players stuck on difficult levels. High-speed processing ensures players maintain game momentum. Digital databases contain extensive lists of cinematic titles. Efficiency is the primary benefit of a movie anagrams solver.

How does a Movie Title Scramble Solver Work?

A movie title scramble solver works by analyzing input letters for films such as Titanic or Alien and matching them against known movie titles. The software breaks down the user input into a specific character count. Internal databases contain thousands of entries categorized by title length. Comparison algorithms scan every letter to ensure an exact match. Entering exact letters improves the accuracy of the results. Users must include all characters provided in the puzzle. Omission of a single vowel changes the potential outcome. Advanced systems recognize multiword titles and punctuation marks. Automated processing eliminates the need for manual guessing. Speed remains a top priority for digital decryption systems. Accuracy depends on the quality of the underlying film database. Comprehensive libraries offer the best chance of finding obscure cinema names.

Can UnscrambleX Solve Film and Movie Anagrams?

Yes, UnscrambleX can solve film and movie anagrams (Alien and Jaws). The tool identifies valid movie titles from scrambled letters using a massive word bank. Users filter results using word length or known letters to narrow down possibilities. Filtering parameters reduces the time spent searching for the correct film. Highly accurate results appear within milliseconds of the search query. Film enthusiasts find the interface easy to navigate for daily puzzles. Pattern recognition software matches character strings to cinematic releases. Precise letter input yields the most relevant title suggestions. Puzzle difficulty decreases when utilizing the features of UnscrambleX.

Are Movie Anagrams Helpful for Improving Vocabulary?

Yes, movie anagrams are helpful for improving vocabulary. Movie Anagrams (The Godfather or Titanic) are helpful for improving vocabulary, as puzzle solving strengthens spelling, recall, and word association skills through repeated exposure. Solving anagrams regularly reinforces vocabulary and cognitive flexibility. Brain exercise through letter rearrangement improves neural connections. Players learn new words and phrases by decrypting unfamiliar titles. Mental agility increases as the mind processes various letter combinations. Constant practice leads to better recognition of linguistic patterns. Language skills grow as learners encounter diverse cinematic terminology. Puzzle solving acts as a fun educational tool for all ages. Memory retention benefits from the active recall required for completion.

Review: DeadCore Redux

There’s a very specific kind of game that doesn’t care if you’re comfortable. It doesn’t ease you in, it doesn’t hold your hand, and it absolutely will let you fall for minutes at a time because you mistimed a jump by half a second. DeadCore Redux is proudly one of those games, and that’s exactly why it works.

This is a modernised return of DeadCore, a cult-favourite first-person platformer that I heard about alot yet never gave it a go until now. Redux doesn’t reinvent the experience so much as simply makes it better, sharpening graphics, music and and giving it the slight performance boost you’d want when split second reactions matter.

Hidden gem back on the radar

DeadCore Redux drops you into the void with almost no context. In front of you looms the Tower — impossibly tall, abstract, and faintly hostile. Your goal is simple: climb. How you do that is where the game shines.

Movement is the star here. You’re jumping, dashing, shooting mid air, changing gravity and chaining momentum in a way that feels closer to a speedrunner’s dream than a traditional FPS. The game’s physics reward confidence and experimentation; hesitation is punished with gravity or lasers. Usually both.

Death is part of the rhythm. You learn routes by failing them. You internalise timing by missing it. You will get better. I wouldn’t say DeadCore is that punishing, yes it is difficult but checkpoints never feel too far away, they’re also not too generous but just perfect. Getting good at timing your dashes and hitting switches mid air already feels great but then you turn the corner and see a checkpoint right there? Perfection.

One simple tool for so many complex mechanics

Your primary tool is the SwitchGun, a weapon that, well, triggers switches in the environment. From turning platforms, switching off barriers, switching gravity. It’s deceptively simple, but the way levels are designed around it creates the need for players to have a symbiotic relationship between speed and control. Do you stop to toggle safely, or shoot mid-air and hope your timing is perfect?

DeadCore’s level design leans hard into this question. Many areas feel less like “platforming challenges” and more like movement puzzles, where the correct solution is often to be faster, not safer. The best runs feel like improvisational jazz: messy at first, then suddenly flawless.

One of DeadCore’s biggest strengths is how openly it embraces speedrunning, without demanding it. Rankings, timers, badges, hidden routes, and secret collectables all encourage mastery, but never shut players off from progress. If getting through the game with any means necessary is the goal, go for it. But if you want to shave milliseconds off every section and chase perfect flow, the game fully supports you. This duality is rare. Many games have speedrunning communities and devs that support said communities but DeadCore was made for it.

My Conclusion

DeadCore Redux doesn’t chase trends. It doesn’t bloat itself with systems or dilute its identity. Instead, it doubles down on what it does best: pure, demanding first-person platforming with a razor-sharp focus on movement. And all that in a very affordable package.

It’s a game about learning how to navigate it, and then how to navigate it faster. When everything finally clicks, when you clear a section flawlessly, it feels incredible. Highly recommended for players who love challenge, flow, and the quiet thrill of doing something difficult well.

Review: Service with a Shotgun

Service With a Shotgun is one of those rare indie games that feels like a fever dream, equal parts clever, absurd, charming, and occasionally rough around the edges. Developed by solo creator Nolyn Vansyckle and released on Steam in November 2025, this hybrid experience refuses to fit neatly into any one genre. It’s part visual novel, part wave-based shooter, and wholly committed to satirising the mundanity of retail work … even as the world literally collapses around you.

A wild concept that works, in a way

At first glance, Service With a Shotgun might sound like a novelty: you’re a retail clerk in an apocalypse, taking orders and chatting with customers during quiet moments, and blasting zombies with a shotgun mid conversation. This mash-up of genres, dialogue-heavy storytelling meets frantic shooting and survival, that rewards players that pay attention. Surprisingly it works really well and the first stage sets the grounds for a fantastic experience, but it won’t let you get used to it.

The charm of the game really lies in keeping a conversation with an NPC , that will ask you questions and react differently whether you were listening or not, and defending the gas station in between. As I mentioned, the first hour or so really sets the theme and nails it. The defence upgrades, managing ammo and money reserves, paying attention to the conversations and regular customers is all very exciting! But then Service with a shotgun switches it up.

I am as confused as the game is

Gameplay in Service With a Shotgun is deceptively simple, and stays simple across its five story chapters. You start by serving customers and learning the basics of the games loop, chat, defend, spend money, repeat. Ultimately that is the loop but every chapter is a new setting with a new problem at hand. Dragging characters through sewers, across the deserts and into bunkers. The characters however are the only thing that stays persistent which means your upgrades and cash don’t really matter at all.

That said, the game IS fun if simple and the story IS engaging even if the choices are limited. I wish whatever the game wanted to be in the first place continued. The solo developer was clearly trying out ideas which puts them on my radar for hopefully their next title.

Visually, Service With a Shotgun strikes a pleasing balance between pixel art and chaos.

My Conclusion

Service With a Shotgun isn’t flawless. MY biggest complaint is that I wish chapters were longer to make the games mechanics feel important. Still, the strengths, clever genre fusion, offbeat humour, bold creative vision really shine through. It’s a reminder that indie games can be weird, emotionally resonant, and genuinely entertaining without needing massive budgets or complex systems.

For players craving something different, a game that combines light storytelling, frantic shooting, and a darkly witty take on retail and survival then Service With a Shotgun is well worth your time. At its best, it’s a brilliantly bizarre love letter to indie game ambitions; at its worst, it’s still a fun little experiment that’s more satisfying than many high-budget titles could hope to be.

Review: Fiz and the Rainbow Planet

Sometimes you boot up a game knowing it’s not going to change your life, and that’s kind of the point. Fiz and the Rainbow Planet is exactly that sort of experience: a modest, earnest indie platformer that wears its heart on its sleeve and invites you along for a cozy, colorful journey.

Nostalgic, Vibrant and Charming

From the moment the game starts, Fiz and the Rainbow Planet makes its intentions clear. The pixel art is vibrant without being overwhelming, leaning heavily into bright colours and soft fantasy vibes. Dragons, floating platforms, glowing orbs, it’s straight out of the Gameboy Advance era and I mean that as a compliment.

You play as Fiz, a young dragon living on the cheerful Planet Longa. After a prophetic nightmare where the world loses its colour and life, Fiz is tasked with preventing that future from becoming reality. It’s a simple setup, but one that fits the game’s tone perfectly.

Simple yet effective

The design philosophy here is simplicity. Fiz and the Rainbow Planet is built around a very small control set, just a few buttons, and it sticks to that idea throughout. You move, jump, and switch between different dragon characters, each with their own abilities.

This character-switching is where most of the game’s puzzles and progression come from. You’re rarely asked to do anything mechanically complex; instead, the challenge comes from understanding who to use and when. It’s approachable, readable, and refreshingly low-stress.

One neat twist is the game’s use of perspective. Certain areas, called Dimensional Sanctuaries play with depth. Now it isn’t anything crazy by today’s standards. But it was a throwback to when games really experimented with inventive ways to stand out. I heard my inner child say Woah! the first time I turned the corner in this 2D platformer.

Platforming as simple as the narrative

This is not a precision platformer. Players are not bombarded with punishing jumps or fast-paced combat. Fiz is much more interested in exploration and atmosphere than raw mechanical skill.

Levels encourage you to wander, poke around, and enjoy the scenery. There’s a gentle rhythm to the game that makes it easy to relax into, almost meditative at times. That said, the pacing can occasionally feel uneven, especially if you’re eager to move on to the next area. Leaning into the relaxed vibes is the soundtrack. It’s pleasant, sometimes whimsical, and occasionally forgettable, but never grating. Sound design overall is serviceable, though clearly constrained by the game’s small budget.

Narratively, Fiz doesn’t try to be profound. The story is straightforward, delivered through brief interactions and environmental hints. It’s about protecting the world, believing in yourself, and stepping into responsibility, classic themes, handled with sincerity rather than irony.

My Conclusion

Fiz and the Rainbow Planet is a game that knows exactly what it is, and just as importantly, what it isn’t. It’s not flashy, it’s not huge, and it’s not trying to reinvent the genre. Instead, it offers a short, colourful adventure that prioritises accessibility, charm, and heart.

This isn’t Celeste but if you enjoy Gameboy era platformers I can recommend you give this a try.

Review: Dark Deity 2

Dark Deity 2 is a direct sequel to the popular Dark Deity. However, this instalment is set 25 years into the future and has a heavy focus on mana-based combat, AOE spells, and a serious lack of permadeath. These changes may upset fans of the original, but I think the game thrives, and longevity, replay value, and quality of life are vastly improved.

This turn-based experience was developed by Sword & Axe LLC and published by idie.io. It is a single-player game that has heavy Fire Emblem vibes. The turn-based madness pushes you into a strategic corner as you must work with several heroes and overcome many main and sub goals during every outing. 

Dark Deity 2 is a story of greed and new lands.

A quarter of a century has passed, and the Eternal Order have rebuilt Verroa. Sadly, their new defences are about to be put to the test! The neighbouring Holy Asverellian Empire need and wants new land. Accordingly, they have Verroa in their sights. Thankfully, the Eternal Order and 20 heroes stand in their way.

The story is brilliantly told, and the full-voice acting, interesting branching stories, factional strife, and political nuances were fascinating to witness. I adored the relationships between each character and how your choices have a significant impact on how everything unfolds.

Turn-based action.

If you do not like turn-based games, you might want to turn back now. Dark Deity 2 utilises this core mechanic throughout, and I adored it as a consequence. Each battle, problem, or traversal element was a joy to experience. Moving a band of your 20 heroes across strange environments as they tackle an array of tasks was fascinating. Moreover, you must decide whether to bum-rush a level or try to complete every goal. Word of warning, biting off more than you can chew can be deadly.

Character customisation is a heavy element of Dark Deity 2. Each of the 20 heroes can adjust their classes to suit your tactical approach. The 20 heroes have around 45 branching classes to select from. Moreover, you can adjust the settings from the start to increase the difficulty and the random nature of the game. This was great as you ensured that no playthrough is ever the same.

Too much, too soon!

I admit that I often found things overwhelming. This caused me to have to slow down and tackle each chapter in bite-sized chunks. Thankfully, this didn’t impact the game, and if you prefer something more casual, Dark Deity 2 adapts to your style. However, if you are a genre expert, you can push yourself all the way and push through without negative consequences.

I adore the focus on mana, teamwork, and the lack of permadeath. The latter was particularly important. However, there are still penalties if you die in combat. Ailments follow you throughout the chapter, and this causes major headaches. Subsequently, you must adjust your approach to ensure your team stays alive.

Dark Deity 2 has an old-school edge.

Dark Deity 2 is nicely polished, and no one can accuse it of visual issues. Yet, it does have a nice old-school design that will appeal to lovers of retro games and pixelated art. Each chapter pushes a new design to keep you interested. Furthermore, the character models, assets, and other key elements are interesting while focusing on a clean but dated approach.

The audio has that triumphant and upbeat edge that retro RPGs were famous for. The blend of haunting tracks and high-energy songs was great. Additionally, the acting was impressive as it added depth to the already captivating story.

Excellent controls.

Dark Deity 2 has plenty of depth and loads of custom options. Therefore, it could have been horrible to play. Thankfully, the impressive UI and simple control layout help you to navigate any potential pitfalls. Additionally, the opening moments were easy to follow, and I like the step-by-step tutorial.

The customisation and branching classes ensure that no playthrough is ever the same. Moreover, the use of a randomiser helps to keep things fresh. This helps to increase longevity and replay value.

Dark Deity 2 is a fantastic sequel.

I enjoyed the first instalment, and Dark Deity 2 is probably better. The lack of permadeath and the focus on magic were real winners. Additionally, the story was fantastic, and the setting worked on many levels. Accordingly, I think it’s great, and I recommend buying it here! Can you prevent the destruction of Verroa? Arm your heroes, plan your attack, and take down your greedy neighbours.

Review: TicNote AI Voice Recorder

Here we review the TicNote AI Voice Recorder.

Unlike conventional transcription tools, TicNote offers a comprehensive, end-to-end creative workflow, rather than just simple documentation. Its integrated AI assistant, Shadow Agent, supports the entire creative pipeline, from project ideation and recording to transcription, mind maps, and ready-to-publish content (such as the auto-created podcast). This enables users to move smoothly from ideas to well-structured narratives, podcasts, and reports, thus improving both productivity and creative output. 

Through its scenario-based design, TicNote fits organically into various professional and educational environments.  

  • Professors and students can record lectures and produce summaries or research reports to share and disseminate structured insights.
  • Teams and professionals can turn discussions into shareable meeting summaries, internal updates, or communication briefs.
  • Bloggers and creators can record interviews or brainstorming sessions and instantly produce outlines, editorial drafts, and even complete podcasts. 

TicNote combines dependable recording hardware with advanced AI-driven workflows to provide a balanced mix of accuracy and intelligence. The device pairs a three-mic air-conduction array for room capture with a Vibration Conduction Sensor (VCS) for two-sided phone-call recording—no speakerphone required on supported devices/apps. Users can embed visual notes, such as whiteboards or slides, directly into transcripts, adding richer context for review and analysis. 

Shadow Agent, the AI designed to assist in content organisation and creative development, identifies “Aha Moments” (angles, titles, quotable lines) from audio to spark creative ideas and extract key insights. It structures information into mind maps, generates research summaries, and produces podcast-ready audio directly from transcriptions. Users can further explore and refine their ideas through project-based Q&A, file uploads, and knowledge organisation, making every conversation part of an ongoing creative process. It also supports Voiceprint Search, enabling users to locate conversations by speaker or keyword. 

TicNote aims to support the rise of voice-led creation and the increasing need for tools that promote human-centric storytelling. By integrating high-quality recording with AI-powered organisation and content generation, TicNote enables creators, educators, and professionals to share their voices through various formats, including podcasts, digital publications, and internal communications. This represents a move toward scenario-based content production, offering users a quicker and more intuitive way to ship content, broaden audience reach, streamline production, and increase the value of spoken communication. 

Final Thoughts

TicNote AI Voice Recorder feels like one of those tools you don’t realise you needed until it quietly fixes a bunch of small, daily annoyances.

At its core, TicNote is a voice recorder—but calling it just that undersells what it does. The standout feature is how seamlessly it turns spoken audio into clean, usable notes. Record a meeting, lecture, or random idea dump, and TicNote doesn’t just transcribe—it organises. Key points are pulled out, filler is minimised, and the result actually reads like something you’d want to revisit later.

The AI transcription is impressively accurate, even with fast speech or multiple speakers. It handles accents and conversational tone better than most voice-to-text tools, and it doesn’t get tripped up by technical terms as easily as expected. There’s also a noticeable effort to preserve context, which makes summaries feel thoughtful instead of robotic.

Where TicNote really shines is convenience. The interface is simple, clean, and clearly designed for real-world use: one tap to record, minimal setup, and fast processing. It’s equally useful for students capturing lectures, professionals recording meetings, or creatives talking through ideas on the go. The ability to search through past recordings and notes makes it feel more like a personal knowledge archive than a pile of audio files.

That said, it’s not perfect. Advanced customisation options for summaries and formatting are somewhat limited, and power users may want more control over how notes are structured. Still, for most people, the default output will be more than good enough.

Overall, TicNote AI Voice Recorder delivers on its promise: it makes spoken thoughts easier to capture, understand, and reuse. It’s practical, well-designed, and genuinely helpful—exactly what an AI-powered productivity tool should be.

The TicNote AI Voice Recorder is available now priced around £149 for the Basic version and £199 for the 1-year Pro Plan.

https://ticnote.ai/en-gb/products/ticnote-ai-voice-recorder?variant=47070932467850You can learn more from the TicNote website.

A Closer Look at GameBaby for iPhone 17

Here we take a closer look at GameBaby for iPhone 17.

Last year, iOS officially opened up the category of game simulators for listing on the App Store. iPhone users can now play retro games anytime, anywhere through apps like Delta. However, the tactile feedback from touching the screen is never as direct as that from pressing physical buttons. That’s where GameBaby comes in.

Based on the Delta simulator, GameBaby functions as a normal phone case. When it’s time to play, you simply flip it over and transform your iPhone into a handheld game console.

GameBaby plays GBA, GBC and NES games. It’s not only about the look. Feel the crisp, tactile feedback that makes gaming real.

GameBaby gives you access to over 7,000 games. Dive into your favourite childhood memories.

GameBaby is available now for iPhone 17, iPhone 17 Pro and iPhone 17 Pro Max for around $39.99.

You can learn more from the GameBaby website here.

Review: Everblog 21.5″ Digital Calendar

Here is our review of the Everblog 21.5″ Digital Calendar.

Features

Smart Fridge Manager – Track your food easily, get gentle reminders before items expire, reduce waste, save money, and keep meals safe and fresh.

Calendar Auto-Sync – Seamlessly sync your family calendar with Google or Outlook for effortless day, week, and month planning.

Member Colour Coding – Assign each family member a unique color to track tasks and progress at a glance.

Chore Chart – Kids complete chores via an interactive checklist, making responsibility fun and easy to track.

Rewards System – Set goals, reward progress with gifts and animated emojis, turning tasks into proud moments.

Meal Planner – Plan your week, discover fresh recipes, and create balanced meals with no last-minute stress.

Entertainment Hub – Access millions of apps for learning, games, and family entertainment.

Family Calendar App – Update events or tasks on the go; changes sync instantly across the family calendar.

Calendar Views – Switch between day, week, or month views for a clear overview of family activities and tasks.

Custom Lists – Create task and grocery lists to stay organized and simplify shopping and chores.

Weather & Countdown – Check real-time weather and track events with countdowns so nothing is missed.

Screensaver Mode – Display favorite photos when idle, adding warmth and a personal touch to your home.

Sleep Mode – Automatically enters sleep mode when unused, saving energy and extending device life.

Specifications

  • Screen:21.5″ Touchscreen (16:9)
  • Resolution:1920×1080
  • FHDSize:21.4×12.7×1.3 inches
  • Weight:13.7 lbs
  • Storage:64GB
  • Sound:20W quad speakers
  • Indicator Light:Multi-color LED 
  • Power Input:AC port
  • Power Supply:Built-in 12V / 4A power
  • WiFi:2.4GHz/5GHz
  • Certificates:CE,FCC,RoHS,MSDS,UN38.3

Final Thoughts

The Everblog has a very large and easy to read touchscreen – you can set it up either in portrait or landscape mode, whichever works best for you.

Everything you need to get going is included in the box – you even get a mount and guides for fixing the Everblog to the wall. You can actually use a stand if you prefer but that isn’t included and you would need to buy one separately.

Setting up the Everblog is really easy – plug it in, peel over the screen protector and follow the steps. You have to connect it to your home wifi, set the date and time, give it a name and choose which room it is going in and then create a unique email address for the Everblog so you can email things to it.

You also need to download the Everblog app to your smartphone to complete the initial setup.

Once that’s done it’s time to set up anything else you want, including configuring the online calendars you want to sync with (such as Apple and Google calendars).

There are some really useful applications that make up the Everblog, including a Fridge Manager to keep an accurate list of what’s in your fridge, and also the entertainment hub so you can watch Netflix!

One of my favourites is the photo frame mode – upload some of your photos and the Everblog will turn into an electronic photo frame displaying your pictures rather than just a blank screen. It looks really cool!

You can add tasks to the Everblog directly, via the app or even using your voice – it’s all really simple!

Unlike other similar devices, the Everblog doesn’t require a subscription to get all the features working – this certainly sets it above the rest.

If you have multiple calendars and need to know what everyone is doing, plus have a whole load of additional useful applications and features, then you must check out the Everblog, it’s a game changer!

The Everblog 21.5″ Digital Calendar is available now priced around $699, but at the time of writing it was on sale for $349.

You can learn more from the Everblog website.

Review: Fallout Brotherhood of Steel glasses

The Fallout Brotherhood of Steel glasses from GUNNAR are impressive! This latest addition from this gaming glasses powerhouse will blow you away. Not only do they look incredible, but the accessories are next-level.

I reviewed the previous Fallout glasses, and I still adore the style and the impressive case. Thankfully, GUNNAR has delivered an equally eye-catching product that doesn’t disappoint. 

On top of the amazing extras, you get eye health-improving features that’ll keep you fresher for longer. Moreover, you’ll reduce dry eyes and headaches. Accordingly, these glasses are perfect for gamers, workers, and those who love fashion. 

What’s in the box of the Fallout Brotherhood of Steel glasses?

  • The packaging is refined but durable. Moreover, it can be recycled. 
  • The Fallout Brotherhood of Steel glasses look great. They have aviator frames, and you can select different lenses. If you require prescription lenses, these can be arranged at checkout.
  • A soft case and microfibre cloth are provided. 
  • The hard metal case will make collectors go crazy. 

Technical aspects. 

GUNNAR has patented lens technology to reduce eye strain, headaches, and dry eyes. Moreover, as your eye health improves, you’ll become more productive and endure marathon work and gaming sessions.

The Fallout Brotherhood of Steel glasses incorporate several lens types. I was provided with the amber 65% blue light and 100% UV light protection option. Alternatively, I could have selected the 98% sunglasses or the amber sun shift for the best of both worlds. If you require prescription lenses, you can select -5 to +5 for an additional cost at checkout.

Build quality. 

I’ve tested many GUNNAR products, and they are all built to last. Furthermore, the hidden Easter eggs, amazing frame material, and impressive hinges ensure they are durable.

These glasses are part of the Epic range. This may mean nothing, but it guarantees polycarbonate lenses and G-Shield protection to reduce glare and scratches. Additionally, the weathered metal frame is strong and can resist wear and tear.

Thankfully, the flexible spring hinges reduce tension on the side of your face. Additionally, if you have a wider face, you can wear these glasses without feeling unwanted pressure on your temples.

I’ve touched upon the amazing accessories, but a quick recap won’t hurt. The metal case is fantastic. The lettering, sombre colour, and durable materials will appeal to lovers of the brand. Alternatively, the soft case and cloth can be used to keep your glasses clean and safe. 

Are the Fallout Brotherhood of Steel glasses worth it?

If you want a pair of tech-packed glasses that have that apocalyptic edge, you need the Fallout Brotherhood of Steel glasses. They are comfortable, durable, and look amazing. Moreover, your eyes will appreciate the reduced glare and the lack of horrible blue light. Accordingly, they are amazing, and I recommend buying them here!

(More information on GUNNAR can be found here!)

The Fallout Brotherhood of Steel glasses have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Clue: Murder by Death

I don’t talk about it often, but I really love a good murder mystery, especially… Clue: Murder by Death… Now that the subtle like a train opening is done, let’s talk about the game.

Developed by Cocodrolo Games, Clue: Murder By Death is a narrative-driven detective adventure set in 1930s England. It blends classic British crime fiction with modern investigative design, offering a focused mystery that values deduction, conversation, and choice over action. From the outset, it makes one thing very clear. Time is your greatest enemy.

There is something deeply satisfying about following clues, questioning motives, and slowly piecing together the truth before the final reveal. That feeling of confidence when you think you have it all figured out, followed by the doubt that creeps in when a detail does not quite line up, is hard to replicate.

Muh…Muh… Murder

The story begins with the death of Lord Robert Anderson, who has been found murdered in his secluded country manor. You are summoned by his loyal butler, an old comrade of your father from the Great War, and arrive at the estate in the dead of night. 

The house is quiet, the guests are shaken, and everyone appears eager to cooperate. Of course, polite smiles and calm manners quickly give way to hidden grudges, long-held secrets, and motives that are anything but innocent.

You do not know who committed the crime or why, but you do know that Scotland Yard is on its way. You have exactly 120 minutes to uncover the truth before they arrive and take over the investigation. That hard time limit immediately sets the tone, transforming the manor into a pressure cooker where every decision carries weight.

The real standout mechanic in Clue: Murder By Death is its use of time. You are constantly aware of the clock ticking down, and every action pushes it forward. Exploring rooms, examining evidence, and engaging in conversations all consume precious minutes. There is no opportunity to see everything, talk to everyone, or follow every lead in a single playthrough.

This creates a strong sense of tension and forces you to prioritise. Do you spend time pressing one suspect harder, or do you move on in hopes of uncovering new evidence elsewhere? Do you accuse someone early based on instinct, or wait and risk running out of time? The game encourages you to trust your deductions, even when you are not completely sure.

Atmosphere and Presentation

Every suspect has their own version of events, and not all of them are telling the truth. Some will mislead you, others will withhold information, and a few may reveal more than they intend. The branching narrative structure ensures that each playthrough can unfold differently, depending on who you trust and which clues you connect.

The 1930s English setting is a perfect fit for this type of mystery. The manor feels imposing and full of history, with each room hinting at untold stories and hidden tensions. The atmosphere leans heavily into classic whodunnit vibes, evoking the works of Agatha Christie while maintaining its own identity.

Rather than overwhelming the player with complexity, the presentation keeps things focused and accessible. The emphasis remains on observation, logic, and narrative rather than convoluted systems or mechanics.

Good enough to MURDER!

If you enjoy detective stories, narrative-driven games, or mysteries that reward careful thinking under pressure, this game is shaping up to be a compelling experience.

Clue: Murder By Death understands the appeal of a good mystery and respects the player’s ability to solve it. Placing strict limits on time and information, it creates a sense of urgency that makes every choice feel meaningful. It is not about finding every answer, but about finding the right one before time runs out.

Review: Cozy Caravan

Developed and published by Brisbane-based studio 5 Lives Studios, Cozy Caravan is a cozy adventure exploration game that fully commits to the idea that getting there matters more than arriving.

I’ve played a lot of cozy games since the genre surged in popularity during the pandemic. Most either copy Animal Crossing: New Horizons or Stardew Valley, or try to do something different, only to end up repetitive or shallow. Cozy Caravan sits somewhere in the middle. 

It borrows what works, but it slows everything down to a pace that demands patience, and that choice defines the entire experience.

Cozy Gaming

You begin by creating your character, choosing their species, outfit, and voice, before starting your journey as a brand-new guild member in Fellowood Acers. 

Your first companion is Bubba the frog, and from there, you set off on the road, harvesting resources, visiting towns and villages, selling goods, and helping out whoever needs it. There’s no urgency, no looming threat, just a long road and a lot of small tasks that gradually pull you into the world.

Cozy Caravan is not a game you can rush. Travel is slow, roads are narrow, and progression is locked behind Guild Tokens earned through helping others. Early on, it can feel grindy, but once upgrades stack, the pacing starts to feel deliberate rather than limiting.

Time management is crucial, with a day-and-night cycle where almost every action consumes time. You can’t do everything in one day, and planning routes, especially around Market Days, becomes essential, reinforcing the game’s slow, thoughtful rhythm.

Market Day is where preparation pays off. Selling desired goods fills your heart meter faster, making planning important, especially since resources take time to respawn and reward longer, more scenic routes.

Travelling feels closer to a driving game than a traditional cosy experience. Your bee-powered caravan requires careful steering, and light travel banter with Bubba or hitchhikers adds charm without overstaying its welcome.

There’s no fast travel, GPS, or waypoint system here. You’ll need to memorise routes and constantly check your map, which can be frustrating but ultimately reinforces exploration and discovery.

Crafting continues the game’s slow philosophy. Items require resources, inventory space, and quick-time mini-games, making upgrades feel meaningful by reducing friction rather than simply boosting stats.

Over there and beyond

Where Cozy Caravan truly shines is its worldbuilding. Each town and village feels distinct, with its own layout, atmosphere, and background music. There are fun pop culture Easter eggs scattered throughout, clever naming conventions for crops and characters, and a clear effort to make the world feel lived in. 

Some names are more inspired than others, but overall, it never feels like a copy-and-paste job. Wandering through these spaces can feel maze-like at times, but that sense of discovery is part of the appeal.

Over time, as you help more people, the game begins to acknowledge your presence. You unlock new recipes, deepen relationships, and slowly become part of the community rather than just a traveller passing through. That gradual sense of belonging is where Cosy Caravan feels most rewarding.

Cozy Outcome

Cozy Caravan is the embodiment of “it’s all about the journey, not the destination.” It can feel drawn out, and it absolutely requires patience, but that slowness is its defining charm. It’s not trying to overwhelm you or keep you constantly engaged.

It’s offering a quiet escape, one road at a time. If you’re willing to meet it at its pace, Cozy Caravan delivers a warm, thoughtful experience that sticks with you long after you’ve parked your caravan for the night.