Ford’s MyEnergi Lifestyle initiative has partnered with Katie Couric’s daytime talk show to offer a contest that will award a home energy makeover and a Ford C-MAX Energi electric vehicle. Read on for details!
Ford has partnered with Katie Couric’s daytime talk show to offer a contest that will award a home energy makeover and a Ford C-MAX Energi electric vehicle. Ford’s MyEnergi Lifestyle initiative is a joint effort by Ford, Whirlpool, SunPower, Eaton and Nest; it “…showcases how combining renewable energy generation with “time-flexible” loads optimizes energy consumption across a plug-in vehicle and home appliances”. The initiative leverages Ford’s intellectual property created during their electrical vehicle program to bear to save consumers money and CO2 emissions by reducing power consumption and buying power more efficiently. In order to publicize this program, Ford has teamed up with the Katie Show to offer a home energy makeover and a new C-MAX Energi to the lucky winner. Check out this video that explains some of the benefits of the initiative:
Here is the press release:
MyEnergi Lifestyle Contest Offers Home Energy Makeover, Ford C-MAX Energi – Featured on ‘Katie’ Show
Ford-led MyEnergi Lifestyle® retrofit contest demonstrates how a typical American family can achieve energy and cost savings by easily moving to an energy-efficient lifestyle
National contest now open and runs through June 9. Winner to receive a package that includes a Ford C-MAX Energi – America’s most affordable plug-in hybrid vehicle, Whirlpool brand appliances, SunPower solar power system, Eaton charging station and other energy-saving products
Families could see up to a 60 percent reduction in energy costs and savings of more than 9,000 kilograms of CO2 – a reduction of 55 percent – in their home
DEARBORN, Mich., May 13, 2013 – Ford and the MyEnergi Lifestyle® initiative have kicked off the MyEnergi Lifestyle retrofit contest with Katie Couric on her syndicated talk show “Katie.” Homeowners can enter this national contest for a chance to win a package that includes a Ford C-MAX Energi – America’s most affordable plug-in hybrid vehicle, new Whirlpool brand appliances, a SunPower solar power system and other home products designed to bring energy-efficient living to a typical American family.
The contest is now open and runs through June 9, with the grand prize winner to be announced this summer.
Through the MyEnergi Lifestyle initiative, Ford is bringing together leaders in the home appliance, renewable energy and power management industries – including Eaton,SunPower and Whirlpool. Additional featured companies are semiconductor provider Infineon and Nest Labs.
The group worked with researchers from Georgia Institute of Technology to create a computer model that calculates the electricity usage of a typical family in their home for one year, and the potential savings associated with moving to an energy-efficient lifestyle.
As Americans’ thirst for energy grows, recent advancements in technology make this the ideal time to demonstrate the benefits of optimizing a family’s energy footprint. Along with 729 gallons of gasoline and 122,000 cubic feet of natural gas, the average home in America uses more than 11,000 kilowatt-hours of electricity a year; in 1930, the figure was 500 kilowatt-hours. That’s an increase of 2,100 percent.
Home appliances have made huge gains in reducing energy usage. Today, the typical smart appliance, like a refrigerator, uses 70 percent less energy than one built in 1980.
“We’re very excited to offer the MyEnergi Lifestyle retrofit to our winning families and to put it to the test,” says Mike Tinskey, Ford global director of vehicle electrification and infrastructure. “By combining a Ford C-MAX Energi plug-in hybrid vehicle, smart energy-efficient appliances and renewable energy generation, we hope to reduce the families’ energy consumption and save them money.
“Our computer models suggest we’re looking at a 60 percent reduction in energy costs and a 55 percent reduction in CO2 annually for these families through the retrofit,” he adds.
Jabra recently sent me a set of Jabra Revo on-ear headphones for review. Read on for my impressions!
Jabra recently sent me a set of Jabra Revo on-ear headphones for review. I recently told you about the new Jabra headsets here, and took this set on a trip to Japan to give them a shakedown.
Product Overview
The Jabra Revo is a wired headphone and is intended to deliver premium sound and features. This headphone retails for between $155 and $200 on Amazon.com, which is comparable with the pricing on the Beats Solo, my reference headphone in this category. Let’s start out with this introductory video from Jabra:
And here is the overview of the product from Jabra:
Revo: Plug in and experience the power with Jabra Revo.
Plug in & go.The perfect companion for your music device. The Jabra Revo headphones enhance your experience with convenient features and optimized sound. Play or pause your music, skip tracks and take calls with ease by using in-line controls instead of searching around for your phone. Hear and be heard with superior call quality.
Massive sound. We partnered with Dolby® to bring you powerful, mobile sound enhanced by Dolby Digital Plus. With Jabra’s exclusive Sound App, Dolby Digital Plus provides rich, full-spectrum stereo sound that brings your device to life and adds extra depth and dimension to your music.
Ultimate durability. Designed to be used and abused. These headphones are solidly built with aluminum and steel construction, a shatterproof, ultra-flexible headband and reinforced, fabric cables. Drop, bend, fold and cable-tested to the max to ensure they can take whatever life has in store.
Comfort & ease of use. Experience super comfort with Revo’s padded headband and plush, memory foam ear cups. Featuring two jack connectors so you can share music or films with a friend and a foldable design for quick, compact storage so can throw it in your bag and go.
Exclusive Jabra Sound App. Get an enhanced music experience with the Jabra Sound App – a music player that gives you the full Dolby Digital Plus sound and more. Use the App to create and browse through playlists, share music and adjust the graphic equalizer so you can play your tracks as you want to hear them.
Tested for life:
Cable tested (to 15 kg / 33 lbs)
Bend tested (10,000 times)
Fold tested (3,500 times)
Drop tested (from 2 m, 6’6’’)
Specifications
Connectivity
Connectivity: 3.5 mm JackConnectivity refers to the options for how the headset can be connected to another device, e.g. a phone, a PC or an amplifier
Usage:
Works with mobile phones
Connects to a PC and can be used to stream music/sound and for voice calls
Music Phone
MP3
Speakers
Frequency Response: HifiSpeakers with a hifi frequency sound produce a sound range well suited for realistic sound reproduction, e.g. Music
Microphone
Microphone Type: Omni Directional/noise filterEnhances call clarity by eliminating background noise from the office
Microphone Sensitivity: Standard (E-STD)Standard (STD) variation microphone sensitivity is comparable to a normal telephone receiver and is used in most telephone devices
Design
Wearing Style: HeadbandA headband is a fully adjustable, over-the-head wearing style
Opia is introducing a new promotion designed to get UK and European customers to try the WD DX4000 server. Read on for details.
Opia is introducing a new promotion designed to get UK and European customers to try the WD DX4000 server. Here is the press release:
Opia Ltd. launches End-User Promotions for WD Sentinel™ DX4000
WD®, a Western Digital® company and world leader in storage and connected-life products, today announced that Opia Ltd, a sales promotion company, will be offering two exciting end customer offers for WD’s range of WD Sentinel™ DX4000 small business storage servers.
Designed for small-to-medium-sized business (SMB), WD Sentinel DX4000 is easy to install and provides secure centralised storage, complete data protection and remote file access for employees and trusted vendors, while in the office or remotely working from anywhere in the world.
From 1st May until 31st July 2013 end customers who properly register for the promotion within 14 days of purchase can buy and try a WD Sentinel DX4000 for up to 60 days. If not 100% satisfied prior to the 60 day trial ending, the customer can submit a claim to return the WD Sentinel for a refund.
An additional incentive for those customers who properly register for the promotion and are satisfied with the WD Sentinel solution is offered: after the 60 day trial period, they will be able to trade in a qualifying old storage device to receive up to £250 cash back.
Thomas Gallivan, vice president of marketing for WD’s SMB Solutions Group, commented “These promotions provide two great opportunities for small businesses. First, they have the opportunity to put WD Sentinel through its paces and fully test the multitude of data protection and business collaboration benefits WD Sentinel provides in the knowledge that they can receive a refund if not completely satisfied. Second, the trade-in promotion can reduce the cost of their initial investment by up to £250.”
Gallivan added, “For our distribution partners and resellers, the buy-and-try promotion offers margin protection should a customer purchase a WD Sentinel DX4000 and registers the product under the buy-and-try promotion. Furthermore those resellers signed up to our myWD™ Partner Program can be rewarded with up to 5,400 myWD points when purchasing WD Sentinel DX4000”.
Take one step closer towards the enchanting hand-drawn mystery of Mousewood: Daedalic Entertainment is happy to announce that starting today, May 13th, the upcoming point & click adventure masterpiece, The Night of the Rabbit, is now available for pre-order at GOG.com. When ordering before release (May 29th, 2013), players will additionally receive an exclusive bonus – a free, giftable copy of Deponia, Daedalic’s award-winning cartoony comedy-of-errors adventure game extravaganza.
That’s two great point & click adventure games for the price of one!
Free your imagination and lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems. Join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and mystery abounds. It is here that Jerry’s dream of being a magician comes true, though a haunting, sinister force casts a long shadow over the forest. As the dark power rises, the residents of Mousewood have only Jerry to turn to. On an adventure full of laughter and tears, joy and fear, the young boy will face the ultimate trial, leaving behind the world he once knew, and his childhood, too, will become a thing of the past.
The Night of the Rabbit, priced £14.99, is a magical and mystical story about Jerry’s journey to become a hero. Set in the beautiful realm of Mousewood, players will follow Jerry as well as a white rabbit, and will see the game coming to life with the help of colourful characters, a bit of a magic and a unique world to explore.
In a new gameplay video, exclusively released on GOG today, Matt Kempke lead designer of The Night of the Rabbit gives unique insights into the world of Mousewood and development of the game:
A pre-order copy of The Night of the Rabbit comes with seven languages included: English (Dub), French, Polish, Czech, Russian, Spanish and Brazilian Portuguese (Sub).
The pre-order bonus copy of Deponia will be provided in three languages: English (Dub), German and Russian.
The Night of the Rabbit will be available digitally worldwide on May 29th 2013 and will be available for Mac and PC.
In the third of our Let’s Play Metro Last Light, we play through the Enemy of My Enemy mission.
In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.
Here is part three:
And also here is our interview with Dmitry Glukhovsky:
The game will be available from May 14, 2013 in North America and May 17, 2013 across Europe for PlayStation 3, the Xbox 360 and Windows PC.
In the second of our Let’s Play Metro Last Light, we play through the A Train to the Past mission.
In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.
Here is part two:
And also here is our interview with Dmitry Glukhovsky:
The game will be available from May 14, 2013 in North America and May 17, 2013 across Europe for PlayStation 3, the Xbox 360 and Windows PC.
In the first of our Let’s Play Metro Last Light, we play through the first 20 minutes of the game.
In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.
Here is part one:
And also here is our interview with Dmitry Glukhovsky:
The game will be available from May 14, 2013 in North America and May 17, 2013 across Europe for PlayStation 3, the Xbox 360 and Windows PC.
A video game adapted from a novel set in a post-apocalyptic world by a Russian author sounds like a great formula for success to me. I’m a huge fan of survival horror and it’s a genre that is more or less dead now with games swinging in favour of unsubtle action and explosions. So I fully embrace any chance I can to get my teeth sunk in and be absolutely terrified and reduced to a weeping husk in the corner. The added bonus of the new Metro being available to PS3 gamers helps too.
All Aboard!
As soon as you get the menu loaded you are relentlessly thrust into Metro’s world of dark, murky colours and make shift post-apocalyptic contraptions. As you walk around the first environment the hustle and bustle of its inhabitants is unavoidable. The cramped living quarters and make shift equipment available to people are apparent everywhere.
The atmosphere is almost instantly built up and Last Light quickly welcomes you into its world of struggling survivors, extremist military factions, make shift towns and horrible beasties. You really can’t help but get immersed in Last Light’s environments and the further into the game you get, the better it gets.
Combat
The action sequences are split between fighting humans from the different factions, to the various mutated creatures that the nuclear event has given life to. The sequences with humans tend to take on a stealthy style of play that see you turning lights out and throwing knives or using silenced weapons whilst staying in the cover of darkness, without your torch on.
Of course, if you choose to, you can just shoot the place up and hope for the best. The fire fights are satisfying and when you take cover under fire you really don’t feel comfortable at all with objects getting destroyed and bullets flying past your crouching body. However it’s less rewarding and robs the game of one of its best features – the stealth.
The stealth play is brilliant. I never felt like someone detected me when they shouldn’t have but at the same time the AI seemed quite clever and responsive. The conversations you can overhear your enemies having trying to decide what to do next really add realism and sell the atmosphere.
Fighting the beasts is a rather different scenario without much need for subtlety or stealth. Instead you’ll find yourself spinning around trying to find your foe listening to the terrifying howls and screams and waiting for the inevitable lunge at your sweaty panicked face. I particularly liked the loud rustling bushes that saw me constantly trying to discover the source of the noise, that inevitably turned out to be me.
The sound and environments are used to great effect, making you turn and spin to track your hunter making you feel very much like prey. You definitely don’t get many chances to breathe easy, especially out on the surface. The key with the mutants really is to have the right weapon at the right time, and make sure its ready to fire.
Weapons & Equipment
The weapon designs are incredibly detailed and it’s clear that attention to detail was paramount to 4A Games. There are plenty of weapons to choose from in Last Light and most are reasonably attainable from the various merchants you run into on your travels. If, however, you explore areas well you can usually find a free one to pick up.
You can only own three weapons at any time but with the options available it’s enough choice and ensures ammo is still something to think about throughout the game. On top of this there are customizations for each weapon like silencers and scopes that offer loads of choice. The other consumable you can’t help but forget is air.
There’s nothing quite like being in a battle with a herd of mutant wolf things whilst the watch on your wrist constantly reminds you of the fact that in a few minutes you might run out of air and suffocate. Truth be told on normal difficulty I never actually ran out of air but it doesn’t matter, the threat is what matters.
The same applies with your torch which can be recharged by just a few pumps on your trusty dynamo. But when it flickers off in a pitch black (and I do mean pitch black) tunnel and you can hear the enemies gathering you really don’t want to have to put down your customized shotgun in favour of a dynamo to charge up your torch.
The threat of limited torch time, limited air and an exhaustible ammo supply make sure you’re never quite at ease. In my opinion this is exactly what a survival horror should be about, the threat of running out of consumables can be a much better experience than actually running out.
Difficulties
A playthrough on normal difficulty will give a great experience without too much trouble. You’re far from invulnerable and, as mentioned above, consumables are not infinite but it really lets you get absorbed into the atmosphere and enjoy the game. Difficulty isn’t the same as fear and Last Light doesn’t just punish players and pretend that that’s the scary bit. It doesn’t need to be difficult to be immersive.
For those who pre-order the game “Ranger” mode will be on offer and promises a more traditional survival horror experience with tougher enemies and even less ammo and precious, precious oxygen (if you don’t pre-order the game it will be available as DLC for £3.99). If you want a brutal survival horror this is the mode for you.
“Ranger” mode changes the overall game rather than just being a further difficulty and you still have the option of picking from one of Last Light’s three difficulties. You really could create a brutally difficulty experience on Last Light if you’re so inclined.
Visuals
Right from square one Last Light’s graphics are truly incredible. The ’4A Engine’ by 4A Games (I know, must have taken them ages to come up with the name) is brilliant throughout. The lighting effects, which are so crucial in Last Light, are something to behold and there isn’t a bad texture to be seen.
Gun models have a painstaking level of detail, character animations are realistic, lens flairs are subtle but colourful, the nuclear winter weather effects are truly epic. The dirt, blood and cracks that appear on your respirator (that you brilliantly have to wipe off manually to see) are fantastic but even with all that the lighting steals the show. This is one of the best looking games available on the PS3.
Audio
The soundtrack is nothing too exciting but provides excellent backing to the horror on screen. Rather than the soundtrack It’s all the little effects that make up for a great audio experience in Last Light. Reloading and firing weapons, the sound of cleaning your respirator and even turning your torch on and off all sound clear and high quality.
Conclusion
Without doubt one of the best games of the current generation. The overall presentation and atmosphere is flawless. Last Light is one of the most darkly beautiful and brilliantly horrible games I’ve ever been on and a nice reminder that the survival horror genre isn’t dead yet and that video games can genuinely inspire fear.
Pleasantly surprising twists, a well structured narrative, visuals that make every frame look photoshopped and audio fidelity to rival a Spielberg production with ridiculous attention to detail ensure Metro: Last Light has some of the best presentation I’ve ever seen.
There are so many other little things that made Metro such a great experience that it really isn’t a game you can afford to miss. Absolutely a must buy.
Metro Last Light is available from 17th May(EU) and is available for XBOX 360, PS3 and PC (reviewed on PS3).
In order to give you a sense of what it was like to be a pirate to get you prepared for Assassin’s Creed IV Black Flag, Darby McDevitt, Scriptwriter of Assassin’s Creed IV Black Flag answers some questions.
How much research went into bringing to life the Golden Age of Piracy?
I cracked open my first book about pirates in the summer of 2011, just after finishing my work on AC Revelations, and for the following 6 months I read dozens of primary and secondary sources. I researched as broadly as I could, to get a good sense of the entire period, which meant reading books and articles on the sugar trade, slavery, politics, and sailing, in addition to the best books on Piracy. I also brushed up on some popular pirate fiction – books like Treasure Island and the Pirate King, and various films – to get a general sense of what made up the standard “pirate yarn.” I found these sources less interesting in general, though, as they were typically too narrowly focused for the needs of an assassin’s creed game.
Lastly, we contacted Colin Woodard, author of The Republic of Pirates, and asked him to help steer our ship in the right direction. Colin’s book had provided us with the answer to one crucial question we had worried we might not be able to resolve: How do we get all of the most famous pirates in history together in the same story? It turns out that the Republic of Pirates – AKA Nassau in the Bahamas – was the answer.
All told, it took almost a year of aggressive research and writing to feel like we had arrived at a confident understanding of the time period and its people, and I am confident that it will show. Naturally there are always concessions that must be made when creating a playable video game, but the over-all “feel” of this world is astounding, and far richer than any pirate themed experience ever made.
Why settle for this particular timeframe in the wide era of “Piracy”?
Choosing this era for AC4 came about through a nice series of coincidences… because AC3 was developing a fantastic Naval system for the American Revolution, ideas for expanding this feature were never far from our minds. At the same time, we had been tossing around ideas about doing a game about Haytham’s father, with the idea that we would be telling the full story of the “Kenway family saga” … charting the tale of how a Grandfather, and father, and a son each relate to the Creed in their own unique way.
When we eventually got around to combining the idea of Edward and boats, it turned out that the tail-end of the Golden age of Piracy was perfectly aligned with our tentative timelines. After that, everything fell into place… the only question we argued about for some time was when to start Edward’s story… I think the earliest we were willing to go was 1698, with the rise and fall of William Kidd and the secret success of Henry Avery. But we eventually decided that this would stretch our story too thin, so we confined most of the action to the last decade of this golden age.
Why is the Golden Age of Piracy an important historical era in the history of mankind?
While this era didn’t leave a lasting legacy in the same way that the American Revolution did, the Golden Age is significant for many of the same reasons. It was a time where men were getting comfortable with casting off the influence and protection of their “divinely mandated” Kings, and forging new lives for themselves. It was also a time were men succeeded by merit alone, and not birth right, something that the American revolution would sanctify. So here at last, we had a world where men and women could rise to the top of society through sheer ability and force of will – a notion that almost everyone in the modern world now takes for granted.
Can you tell us about myths that you came across as false during your research?
There are truths, falsehoods, and a few facts that have been stretched to a breaking point…
Eye patches and peg-legs were real, but not ubiquitous; most men who lost a limb simply lived with its absence or left the ship entirely. Parrots were also common, but mainly sold as pets to colonists in the northern colonies, not carried about as chattering companions…
There were no instances of anyone walking the plank in the Golden age of Piracy, as the first recorded instance happens around 1750, and most pirates would have preferred marooning anyone they had a quarrel with… that is to say, they’d leave them alone on a deserted island, with a loaded pistol and a small quantity of Rum. This was a keen method pirates had of absolving themselves of blame for any death or mischief that occurred later.
The familiar way of “Talking Like a Pirate” is overblown, through there is certainly a real precedent for it. But the truth is, pirates came from a wide variety of backgrounds, so their ways of talking would have been just as diverse. Sailing aboard a pirate Schooner in 1716, you’d have heard a collage of voices from Bristol, York, Cardiff, Glasgow, Cork, London, Portsmouth… just to name the British sailors. Still others were French, Dutch, and Afro-Caribbean.
How will AC4’s portrayal of pirates differentiate itself from typical pirate fare in movies and pop culture?
The biggest difference will be in the scope of our portrayal. When we wanted to make a game set in this era, we didn’t say “We want to make a Pirate game”… we challenged ourselves further with “We want to make a game about the early 18th century, of which pirates were a large part.” And I think we have succeeded. We wouldn’t have been content to simply paint everything in this world with a pirate theme – this would have been dull and easy. Instead, we focused on bringing the entire era to life… and this means paying attention to as many details as possible. What songs were the people singing, what crops were they growing, what sort of people were roaming these oceans, what was life as a sailor like, etc. Assassin’s Creed has always put a huge emphasis on historical immersion and AC4BF is no exception.
What sparked the Golden Age of Piracy?
Technically there was no beginning or end to this age of piracy… it has always existed and continued to do so, even after the so called “golden age” was over. Additionally, there is no clear agreement on the limiting dates of this golden age… some put it as early as 1650 with the rise of captain Morgan and the buccaneers, and others push it later to the 1680s when Port Royal and Tortuga were at their height as pirate Havens. Most agree however that the golden age ended sometime around the mid-1720s.
But of course there were definite events that sparked this particular surge, and in the case of AC4BF, it is the Treaty of Utrecht that pushes our characters into a life of maritime crime. This treaty, which effectively ended all hostile engagements between the major European empires, led to a massive purge of active British soldiers from the royal navy. The British just didn’t have enough land in the West Indies to warrant a massive standing army. So it’s not difficult to understand why so many sailors now idle and out of work, would turn to plundering Spanish ships for a quick score of rum, food, tobacco, sugar and gold. And once they got used to the idea of plundering Spaniards, why stop there?
Who was the typical pirate, back then? His background, skills, temperament, etc.
About 75 percent of all pirates in the latter half of the Golden Age would have been of British extraction – English, Welsh, Scottish, Irish or from the American Colonies. This, as we’ve seen, was due to a historical precedent. There would have been quite a few former slaves aboard these ships too, though they likely wouldn’t have been considered truly equal, as most European sailors would have retained their prejudices. But on the whole, life aboard a ship would have been far superior to life on a plantation. And of course there would have been a smattering of Spanish, French, and Dutch pirates too.
As for age, the bulk of your average pirates would have been former sailors, typically unmarried, and most in their 20s. Most of the infamous captains however fell somewhere in their mid-30s. Very few pirates made it beyond 40… and very few had careers spanning more than a few years. Once the jump was made from sailing with the Navy to sailing among pirates, the clock began ticking… marking the few short years they’d see until they reached the gallows.
Can you tell us a bit more about a pirate’s daily life back then?
It was likely quite a bit less exciting than one sees in films, at least on an hourly or daily basis. Sailing is a very dangerous business, and these men would have had to focus much of their attention on navigating, simply to see themselves safely from one destination to the other. But, without a sadistic Navy Captain to keep them in line and constantly busy, they would also have had much more leisure time… time spent drinking or gambling or scanning the horizon for quick prizes.
On land, a pirate would have taken his modest gains and spent it as any rebellious young man might – on drink, on gambling, on women… in a word, leisure. Very few pirates were smart with their money and almost none made off with what could be called a fortune. The large majority would have blown their small savings in a matter of weeks or months, thus inspiring them back to sea for more plunder, beginning a vicious cycle that often ended in death or exhaustion. Only the legendary Henry Avery was reported to have made off with a fortune of any significance, though even his eventual fate is unknown. Still, the legend was enough to make most other pirates believe they were made of the same, stern stuff.
And here is a short video to help as well:
What do you think of Assassin’s Creed IV Black Flag? Let us know by leaving a comment below.
Today, Ubisoft revealed a new Assassin’s Creed IV Black Flag figurine, Blackbeard the Legendary Pirate, to be released in October 2013 along with the Edward Kenway: The Assassin Pirate, already available for pre-order on Uplay.
Based on the infamous legendary pirate, this high quality figurine features Blackbeard in Mayan Ruins, swords at the ready. Additional digital content for Assassin’s Creed IV Black Flag is also included in this premium collectible now available for pre-order via Uplay here: http://shop.ubi.com/promo/93024600
The year is 1962, JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau has been erasing the truth for decades. The time will come for the truth to be revealed.
Today Sony has unveiled its Xperia ZR smartphone – a mid-range device with advanced waterproofing. The 4.6-inch device, touted as a less expensive alternative to the flagship Xperia Z, is usable in depths of up to 1.5 metres.
Core hardware specs include a 1.5Ghz S4 Pro quad-core processor, 2GB of RAM, Google’s Android 4.1 Jelly Bean operating system, LTE connectivity and the same 13-megapixel camera as the Xperia Z.
The Xperia ZR pushes the boundaries on where and how consumers can use the full potential of their smartphone. By combining Sony’s leading camera technology with the highest level of water-resistance.
Sony’s leading technology, media applications and easy one-touch connectivity with the largest ever range of NFC-enabled accessories, the Xperia ZR delivers the unique smartphone experience that people can expect from Sony.
Who wants to watch six minutes of Next Generation Watch Dogs gameplay footage, it is running on a high-end PC, that’s said to be a good representative of the power of the Next Generation consoles. The high-end PC is using a Xbox 360 controller for this gameplay footage.