Today, in support of SEGA’s return to gamescom 2024, Sonic Team released a new SONIC X SHADOW GENERATIONS trailer focused on Shadow’s all-new Doom Powers. From surfing on water to flying over obstacles, the trailer is filled with high-speed gameplay and highlights the new abilities, stages such as Chaos Island from Sonic Frontiers™, and boss challenges fans can expect to play through this fall. Check out the trailer here: https://youtu.be/_RUUrvtKBGM.
As part of SEGA’s presence at gamescom 2024, Sonic Team will have a booth on the show floor from August 21 until August 25, offering the first opportunity for consumers to get hands-on with SONIC X SHADOW GENERATIONS and photo opportunities with the Sonic mascot.
SONIC X SHADOW GENERATIONS is set to release both digitally and physically on October 25, 2024, starting at £44.99 on PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, the Nintendo Switch™ family of systems, and PC. Fans who purchase the Digital Deluxe Edition can play the game three days early and receive additional content. PS5 and PS4 owners will also get bonus exclusive prologue animations.
Please visit the official SONIC X SHADOW GENERATIONS website to pre-order the title today and receive a legacy skin for Modern Sonic based on his look from Sonic Adventure™! Players who pre-order the Physical Day One Edition will also receive Gerald Robotnik’s 28-page journal, chronicling his experience creating Shadow and the Ark Space Station. All physical pre-orders will include a reversible cover featuring the Japanese cover art for the game. Please visit or check with your preferred retailer for pre-order availability.
Sonic fans can also subscribe to the Sonic newsletter before November 1, 2024 to receive the Sonic Jam™ Legacy Skin for Classic Sonic, inspired by Sonic’s first 3D appearance. The Sonic Jam Legacy Skin is free for all SONIC X SHADOW GENERATIONS players.
TimeMelters bursts onto PS5 with it’s time bending mechanics and strategy focus. Is it worth investing your time? Or are you left wanting to rewind the clock?
A Relic In Time
Developed and published by Autoexec Games, TimeMelters is a third-person strategy game that garnered my attention due to its setting and concept. Set in the fictional Kingdom of Hogendale in the 16th century, the story places you in the shoes of Teagan, a young woman sentenced to death after accusations of witchcraft. The opening to the game is told through in-game cutscenes and hand drawn storyboards, which are great and often underrated styles of storytelling. As Teagan is about to burnt at the stake, monsters start attacking the kingdom, resulting in the watching crowds being massacred. Just before she is about to die, the soul of the witch who was burned just before her, merges with Teagan and as she escapes, she sees a mysterious figure watching over her. This figure turns out to be Teagan herself from the future, setting up the time bending mechanics that are the main focus of the game. This opening for me was the best part of the actual story; it only goes downhill from here, unfortunately.
The rest of the story which is told over five acts is formulaic, boring and fails to build on the promise of Teagan as a protagonist. The story plays out quite predictably; as you gain more powers and save more towns of the kingdom, Teagan becomes revered and respected by the town that once hated her. Most of the story itself is told in written dialogue from characters. More often than not, this is only voiced in parts and not fully. This was frustrating for me as I love to see and hear the voice artists bring these characters to life and sadly it became a task of reading a drawl of text after every level to gain context for my next quest in the story. I wish the story had focused more on Teagan and her struggles with these powers, rather than just making her a powerful hero, with not enough emphasis on how this has changed her internally. There are some positives to the story though; the secondary characters are fun to engage with and learn more about with the interactions you can participate in throughout the game. I also loved the use of cutscenes showing the characters travelling along a map to their next destination. It reminded me of Indiana Jones travel sequences, which I adore.
The most brilliant concept in storytelling in this game is the option of adding more story or making it more streamlined for the player. Having the option of a more detailed story or more gameplay focused is a wonderful addition and allows players to choose a mode that caters to their needs. I wish more games would deploy this option: for someone who wants as much story as they can it get, it’s greatly appreciated.
Triumphant Time-Bending
Gameplay truly is king in TimeMelters. I had an absolute blast playing this game due to its truly wonderful innovative and intuitive design. Controlled from a third-person over the shoulder perspective, you begin the game like a basic shooter. You are given one spell which is basically an auto aim spell and you can continually hold down the shoot button and blast away your enemies, which is satisfying, but not the main course. After that, the game opens up and becomes so much more with its time bending mechanics. You quickly unlock the ability to teleport and create echoes. Essentially, you attack the enemies until you are about to die and then you rewind time, creating an echo of yourself that will attack the enemies alongside you. You can double, triple or even quadruple the amount of echoes to help you defeat the vast amount of enemies that can be on screen. It’s a fantastic concept and one the developers deserve massive amounts of praise for as it’s just so damn fun. I became quickly addicted to plotting and planning where I would send my echoes to help me navigate the battles, but it truly becomes a strategy game when you unlock the spirit sight ability.
Spirit sight enables you to fly up into the air and survey the area, essentially making the game a top down RTS at times. When in this sight, you are given spells such as enchanting trees to attack enemies, blocking paths by creating rock blockades or sending down a fire demon that sprays fire like a turret when foes enter its tracking path. All these abilities and elements truly transform the game into what the developers describe as its tower defence mode. Early on in the game, the levels feel like the simplest form of a tower defence mode but then, as the story deepens, you are tasked with unique missions like escort villagers, defeat waves and waves of foes like a horde mode and boss battles. Autoexec have done a great job at making the game feel varied and balanced.
Another great aspect of TimeMelters is the skill tree itself. As aforementioned, you start off with just a few mere spells but by half way through the game I had amassed an arsenal of spells to help me. The skill tree is deep and has upwards of forty spells for you to use and test out. I felt very weak and meagre during the opening of the game which is by design but near the end I felt almost unstoppable. Map design is also a strong point of gameplay, as the maps in which the enemies can come from and attack you, are vast and varied, creating multiple strategic conundrums you must overcome. Each map and mission felt like a puzzle within itself and made me really stop and plot my next move. There is also online co-op that can be played with a friend which helps make the time bending less daunting and it’s a fun way of experiencing the game with another player.
The Sights And Sounds Of The Forest
Autoexec are a small indie studio made up of a handful of developers, and unfortunately this shows in its presentation and graphics. The game doesn’t look terrible, but it doesn’t look great either. Environments are bland, dull and are not easy on the eye at times. Whilst the use of different biomes like the snow-covered maps are appreciated and diversify the levels, they also highlight how dull the forest can look at times. I know it’s a minor grope but grass and treelines look blocky and low resolution. It certainly isn’t a truly terrible looking game but it just doesn’t hold up well at times, particularly with its animations. Weather effects in this game look terrible at times, specifically rain; it just looks so poor. Characters and enemy design are solid enough to not completely derail the experience visually, with Teagan’s character design looking unique. But in my time playing, I suffered from quite a few framerate issues, which severely hampered my enjoyment. The previously mentioned hand drawn animation style for the cutscenes is fantastic and helps make the game feel like a classic fantasy tale. However, one of the poorest areas of the game itself is its UI design. Menus look ripped straight out of a unity game I could have made and are in need of much TLC but the same cannot be said about the soundtrack.
TimeMelters sports a fantastic soundtrack that truly encapsulates the game’s fantasy setting and medieval vibe. When picking my tactical options in spirit sight, the music dims and allows you to think, then once the combat is on, the music comes to life. It truly feels like you’re in a massive epic battle with its classic orchestral feeling and it’s to be commended how well the soundtrack fits within the setting and genre. Similarly, audio design is strong, with great emphasis on the sound design for the spells you cast. Each one feels daunting and powerful to cast and truly made me feel like a wizard or mage. Presentation in TimeMelters is not what will draw players to it, but I’m pleased that so much effort and time was made in its audio department to make it feel like a fantasy game.
Verdict
Whilst the story of TimeMelters is not much to shout home about, the game’s fantastic time-altering mechanics and strategy focus make this game unique and such damn fun at times! A robust skill tree and fun co-op help create longevity and great soundtrack and audio design help you immerse yourself in the fantasy world of Hogendale. Whilst it’s a shame its presentation is lacking and its enemy design is forgettable, it’s still worth your time due to how much of a blast the game can be. It’s rewind time!
Video games have taken the world by storm, captivating players of all ages with their diverse genres and thrilling experiences. Whether you’re scoring goals, managing intricate simulations, or engaging in heart-pounding shootouts, there’s something for everyone.
Let’s delve into the most popular video game genres and discover why they’re making headlines in the modern age.
How Different Game Genres Are Shaping the Gaming World
Video games have been a cultural phenomenon since their popularity began to grow in the 1970s, captivating players from all walks of life. According to Exploding Topics, the popularity of video games in the USA spans across a wide range of age groups, with millions of players across each age demographic. However, the most popular age group was 18-34 years with 1.17 billion gamers in this demographic.
The rise in gaming’s appeal can be attributed to its immersive experiences and the vast array of genres available. From sports enthusiasts to fans of simulation and shooter games, there’s a game for everyone. This broad spectrum of game genres entertains and connects millions globally, making video games a staple in modern entertainment and a dynamic force in the digital age.
Experience The World of Sports First Hand
Sports games remain a fan favourite, drawing in millions who crave the excitement and strategy of their favourite sports. Popular sports game franchises like FIFA and Madden NFL continue to be top choices, offering players the thrill of stepping into the world of professional athletes with realistic gameplay.
Recent releases like Pro Cycling Manager 2024 and Tour de France 2024 are making waves, providing fans with the chance to dive deep into the management and racing aspects of these sports.
What makes sports games so appealing is how they capture the essence of real-world competition, allowing players to manage teams, craft strategies, and experience the highs and lows of their favourite sports. Whether you’re scoring a last-minute goal or leading a cycling team to victory, these games offer a perfect mix of realism and fun that keeps players coming back for more.
Explore Various Professions with Simulation Games
Simulator games have carved out a unique niche in the gaming world as they offer players a chance to immerse themselves in highly detailed and realistic environments. These games range from everyday activities to complex systems and provide a diverse selection of real-world experiences.
Titles like Autopsy Simulator and City Transport Simulator have recently garnered attention for their meticulous attention to detail and engaging activities to take part in. With various YouTubers and streamers sharing their gameplay online, it’s no wonder that the presence of simulator games continues to grow.
The popularity of simulator games stems from their ability to offer both relaxation and education. Players can indulge in the intricate mechanics of running a transport system with Train Simulator Classic 2024 or experience the intense realism of Metro Simulator 2. These games often provide a therapeutic escape, allowing players to engage in scenarios they might never encounter in real life.
Simulator games are not just about play; they often involve problem-solving and strategic thinking, making them fun and intellectually stimulating.
The Everlasting Impact of Shooter Games
Shooter games have long dominated the gaming landscape. From Call of Duty’s release in 2003 to Fortnite’s popularity across various age groups since 2017, these games consistently deliver fast-paced, adrenaline-fueled action that keeps players on the edge of their seats. Shooter games offer a variety of experiences, from the intense, immersive battles of first-person shooters (FPS) to the strategic depth of tactical shooters.
Shooter games are all about high-stakes excitement and fierce competition and that’s what keeps players coming back for more. Titles like Call of Duty and Battlefield have become household names, thanks to their intense storylines, realistic graphics, and expansive multiplayer modes. Call of Duty, in particular, has continued to grow as a game franchise, with new releases almost every other year, each one raising the bar.
These games aren’t just about solo campaigns—they’ve built strong communities where players team up or face off against each other online, creating a sense of camaraderie and rivalry that keeps the excitement alive.
NACON has released some incredible peripherals. Accordingly, we always get excited when they announce a premium product. We have looked at the Revolution 5 Pro and Revolution X controllers, and we admired the build quality, usability, and responsive nature. What’s more, they work perfectly with both Xbox and PC. Today, we are fortunate to hear about the Revolution X Unlimited controller.
This premium device will make Microsoft gaming fans salivate. Not only does it look fantastic, but it is filled with impressive game-changing tech. Alongside this, there is an impressive LCD screen to manage settings, Hall effect sticks to reduce stick drift, and plenty of programmable buttons. As such, this will be the perfect accessory for casual and elite gamers.
What are the features of the Revolution X Unlimited controller?
Wireless connection (with dongle) to the Xbox Series X|S, Xbox One, and PC.
3 connection types: radio frequency, wired and/or Bluetooth.
Up to 10 hours of battery life.
Sticks with Hall effect technology to reduce stick drift and increase the controller’s lifespan.
An LCD screen for easy and intuitive programming and audio source mixing.
Trigger blockers with micro-switches.6 programmable shortcut buttons.
Directional pad and action buttons with micro-switch technology for maximum responsiveness.
It includes 2 alternative directional pads, 6 extra weights, 6 stick heads and 2 stick rings. Accordingly, players can adjust the ergonomics to their play style.
A PC mode that provides:
Reduced latency of 1-2ms.
Gyroscopic technology to simulate joysticks.
Specific shortcut key programming.
What does NACON have to say?
NACON has specialised in the design of premium official accessories for nearly 10 years and developed the Revolution X Unlimited in collaboration with the Designed for Xbox team. It’s the ideal choice for FPS/TPS gamers, thanks to its unique blend of customisation options and features that guarantee durability and precision. Moreover, to achieve these aims, the team integrated Hall effect technology, which reduces the risk of stick drift and extends the controller’s lifespan.
The controller also boasts trigger blockers, which make it adaptable to different types of games, and a battery that allows for sessions of over 10 hours on a single charge. Furthermore, a major new feature increases the customisation options: an LCD screen in the middle of the controller, so players can easily save different game profiles. Finally, the Revolution X Unlimited is NACON’s first wireless controller for Xbox that enables latency-free wireless connection to the console or PC via a USB dongle.
The SteelSeries WOW Edition peripherals highlight the collaboration of 2 elite brands. Celebrating World of Warcraft’s 20th anniversary, these mega brands collide with spectacular results. Blizzard Entertainment launches its latest expansion, The War Within. Accordingly, you have the opportunity to show your love of the franchise and SteelSeries with 5 unique items.
Each of these peripherals will add colour and passion to your set-up. Additionally, quality is guaranteed thanks to the much-loved headphones, gaming mouse, mousepad, keyboard, and booster packs. You will not be disappointed with the build quality or the usability. Furthermore, you will be the envy of your friends, family, and audience as you rock the latest limited-edition items especially when paired with your efforts tostack WoW gold and gear up for the expansion.
More details on the SteelSeries WOW Edition peripherals.
Arctis Nova 7 Wireless | World of Warcraft Edition.
Explore beneath the surface of Azeroth and hear it with astonishing detail through the World of Warcraft Edition Arctis Nova 7 Wireless Headset. Engineered with the Nova Acoustic System, featuring HiFi audio, supercharged by the Sonar Audio Software Suite, and delivering 360° Spatial Audio, the Nova 7 lets gamers hear the finite details that others don’t. Moreover, Gamers can amplify the sounds of the expansive overworld and listen to two audio streams at once.
Stay in the action with a 38-hour battery and a fast charge function for six hours of use after just a 15-minute charge. Players will experience noise-free communications as AI algorithms guide the ClearCast Gen 2 mic to clean up both incoming and outgoing audio in team chat. Additionally, the ComfortMax System delivers 4 points of adjustability and breathable AirWeave Memory Foam cushions for marathon sessions on any platform. The Arctis Nova 7 World of Warcraft Edition includes an in-game item, the Grinning Reaver mount.
Aerox 9 Wireless | World of Warcraft Edition.
The World of Warcraft Edition Aerox 9 Wireless Gaming Mouse is designed to support the most seasoned player in exploring the subterranean worlds filled with hidden wonders and lurking perils to fight against the gathering arachnid forces. Players can instantly access their library of abilities with 18 programmable buttons. Furthermore, the award-winning MMO wireless mouse weighs in at 99g while providing up to 180 hours of battery life for marathon sessions. Using Quantum 2.0 Wireless and Bluetooth, gamers can play with untethered ultralight freedom on multiple devices while safeguarding against spills with AquaBarrier™ technology. The Aerox 9 World of Warcraft Edition includes an in-game item, the Lil’Flameo pet.
QcK XXL | World of Warcraft Edition.
The World of Warcraft Edition QcK XXL Mousepad serves as a gateway to the world of Azeroth. Accordingly, it is the pinnacle of surface performance, innovation, and style. Moreover, the QcK mousepad has been engineered with exclusive micro-woven cloth for maximum control and optimised for low and high CPI tracking movements, and a 900 mm x 400 mm x 2 mm playing surface provides players with maximum control. The non-slip rubber base eliminates unwanted movement during a crucial moment in a raid. Subsequently, SteelSeries gaming mousepads are engineered for all levels of play and are highly recommended by Esports pros. The QcK XXL World of Warcraft Edition includes an in-game item, the Battle Turtle mount.
Artisan Keycap | World of Warcraft Edition.
Customisation is crucial, especially when it comes to keyboards. The stunning World of Warcraft Edition SteelSeries Artisan keycap is inspired by the Sword of Sargeras. Additionally, each key cap has been resin-casted and hand-painted to depict the Sword, which is a monument to the Burning Legion’s defeat that pierces the crust of Azeroth. Moreover, there is only a limited, individually numbered supply of these artefacts in the world, and you can find them on SteelSeries.com. The Artisan Keycap World of Warcraft Edition includes an in-game item, the Battle Turtle mount.
Booster Packs of Headband & Speaker Plates | World of Warcraft Edition.
Declare your allegiance to your faction with the World of Warcraft Edition Booster Pack consisting of either Alliance or Horde Edition Speaker Plates and Headband Sets for SteelSeries Arctis Nova Pro and Arctis Nova 7 series headsets. Gamers can proudly display their faction pride with a touch of personal flair. The World of Warcraft Edition Booster Packs include an in-game item, the Battle Turtle mount.
When are they available?
The SteelSeries WOW Edition peripherals will be available on September 24th 2024. Moreover, gamers and streamers can purchase them from SteelSeries and the Blizzard website. These limited edition items are available for the following MSRPs:
Arctis Nova 7 Wireless Headset | World of Warcraft Edition – NA: $199.99 | EMEA: €219.99 | APAC: $219.99
Aerox 9 Wireless Gaming Mouse | World of Warcraft Edition – NA: $159.99 | EMEA: €169.99 | APAC: $169.99
QcK XXL Mousepad | World of Warcraft Edition – NA: $39.99 | EMEA: €45.99 | APAC: $45.99
SteelSeries Artisan Kepcap | World of Warcraft Edition – NA: $79.99 | EMEA: €89.99 | APAC: $89.99
SteelSeries Headband & Speaker Plates | World of Warcraft Edition – NA: $39.99 | EMEA: €39.99 | APAC: $39.99
(More information on SteelSeries can be found here!)
White Day 2: The Flower That Tells Lies follows the 2001 horror experience, White Day: A Labyrinth Named School. This latest iteration pushes the narrative with 3 simultaneous stories. Furthermore, it is packed with jump scares and genuine horror moments. However, some elements outstay their welcome, leading to confusion and frustration.
This horror story was developed by Rootnstudio and published by PQube. Moreover, it is a single-player experience that delivers a first-person perspective. This viewpoint was great for a sense of immersion. Yet, there were moments when it felt disjointed, undermining the exploration elements. Accordingly, I would have preferred a mixture of first and third-person approaches for a truly horrific time.
White Day 2 is often confusing.
White Day 2 allows you to choose whichever chapter you fancy. With 3 stand-alone versions of the same plot, you piece together the narrative freely. What’s more, there are multiple endings depending on the actions you take. Consequently, it can be tough to keep on top of things, and you may feel like you are swimming against the tide. If you push through the madness and test your patience and resolve, you’ll enjoy a compelling horror tale.
A school is haunted, and a fire is the latest destructive incident to attract attention. However, the local teenagers will not be deterred by this turn of events. Additionally, the introduction of death and the watchful eye of a security guard do not put them off. Subsequently, you must take control of these adrenaline junkies. What’s more, you must solve every problem you face as you evade manikins, ghosts, and the impossibly fast security guard.
Exceptional puzzles.
Where White Day 2 excels is its challenging and often convoluted puzzles. The lack of hand-holding was refreshing. Furthermore, the combination of lore and authentic Asian symbols will impress. However, the lack of direction may frustrate some gamers. As each puzzle unfolds, you often have to navigate the looming and confusing corridors. This approach leads to plenty of back and forth whilst testing your memory.
Matters are compounded further as you are chased by the security guard, manikins or creepy apparitions. These scary but often frustrating elements will push your buttons. What’s more, the often repetitive layers reduce the impact. This was disappointing as things became predictable. Though each of the chapters was unique, the developer leant heavily upon its basic ideas. As such, gamers will experience a familiar pattern throughout.
It’s time to be chased.
White Day 2 punctuates its puzzle elements with tough chase mechanics. Each of the cruel and relentless forces is hard to outrun. Thankfully, the heroes are provided with a camera to shock and disrupt each antagonist. The camera film is limited, so care is required if you wish to survive. This minimalist approach enhances the difficulty and will infuriate gamers further.
White Day 2 has a dated appeal.
The limited colour palette, repetitive level design, and somewhat blocky finish are reminiscent of a bygone era. Now, this didn’t bother me, but if you want a modern finish, this will disappoint you. Much of White Day 2 follows its predecessor’s path. Accordingly, it feels around 20 years out of date. Moreover, it is a little clunky and the animation could have been smoother.
What didn’t disappoint was the audio design. The combination of chilling noises, eerie music, and swathes of silence create a spectacular atmosphere. Though many of the scary layers were repetitive, I couldn’t get enough of the brilliant audio. If I was to be critical, the acting could have been better as it was wooden and this led to some unintended humorous moments.
Clumsy controls.
The puzzles were intricate and exploring each classroom and corridor requires a deft touch. Yet, the controls had other ideas as they were clumsy. Selecting actionable layers wasn’t always easy and picking up documents or selecting each clue and solution could have been easier. However, when time wasn’t essential, it mattered not. Yet, as you were chased or tried to use your camera, things got a little tricky. Accordingly, I’d prefer a more user-friendly system.
Though I have my complaints, there is plenty of replay value and longevity. Furthermore, witnessing the story from unique viewpoints was a great idea. Sadly, I’m not sure everyone will attempt to discover each ending due to the lack of guidance. Yet, if you push through, you will discover some interesting and fresh takes on the horror genre.
White Day 2 could have been better.
I wanted to love every element of this game. However, White Day 2 wasn’t as polished as I hoped. Additionally, the chase elements were unfair and many of the jump scares became predictable. This was unfortunate, but the varied endings and vast school layout may be enough to keep you entertained. What’s more, the puzzles are fantastic, even though the exploration moments make them much harder. In short, it could have been better, but I think it offers enough for me to recommend buying it here! Can you get to the bottom of the creepy tale? Explore the school, solve the puzzles, and stay one step ahead.
Here is our review of the UGREEN Nexode Power Bank 12000mAh 100W.
The Nexode Power Bank is UGREEN’s latest high-wattage, fast-charging power bank series. The entire series is capable of 100W+ output, with the ability to not only meet fast charging needs but also supply emergency power for laptops away from an outlet. With its innovative column design, the Nexode Power Bank has a better grip and can easily fit in carry-on luggage.
Features
Lightning-Fast Charging: Charge your iPad Pro M4 to 40% in 30 mins and iPhone 15 to 60% in no time. Even MacBook Pro 16″ powers up to 43% in 30 mins. Always ready to go, wherever you are.
Rapid Self-Recharge: 65W two-way fast charging. Fully juiced in just 1.5 hours. Say goodbye to long charging waits.
Ultra-Portable Design: Smaller than a can of Coke, weighing just 309g. Slip it into your pocket or bag, ready for on-the-go adventures.
High-Capacity Powerhouse: 12000mAh capacity for 1-2 full charges of smartphones and tablets. Extend your device’s life, perfect for daily commutes and travels. Digital display keeps you informed of battery levels.
Universal Compatibility: PD, PPS, QC, AFC, FCP, SCP supported. Works with MacBook Pro/Air, iPad Pro/Air, iPhone 15 series, Galaxy S24/S23 Ultra, Switch, Steam Deck, and more. Charge all your devices, big or small.
Specifications
What’s in the box?
The box contains the powerpank, charging cable and instructions.
A Closer Look
Final Thoughts
You can never have enough power for your devices – sooner or later you will be in a position where something you have and need to use will be low on power or worse still, out of power! This is where the UGREEN Nexode 12000mAh Fast Charging Power Bank comes into play. Carry this with you and you will have all the power you will need.
The power bank is fairly lightweight (its about 309g)- not so much that you wouldn’t want to carry it, but its not a slip in your pocket and you won’t notice it though device!
The digital display on the the power bank showing how much charge is remaining is really useful. You can easily see just what you have left – this is much better than the usual 4 lights you get on most devices.
The battery in the power pack is massive – it’s 12000 mAh meaning that depending on what you want to charge you can charge devices multiple times before you need to recharge the actual power bank itself.
The power bank can charge a laptop, a phone, tablets, basically whatever can be charged using a USB cable can be charged by this power bank.
There is a fast charging port on the power bank that can fully charge a laptop very quickly – for example, it can charge a 16” MacBook Air to 43% in just 30 minutes or an iPhone 15 Pro to 55% in 30 minutes. You cant argue at that speed!
You can simultaneously charge up to 3 different devices at the same time – this is also really useful so you dont have to wait for each device to finish charging until you can move onto the next one.
The power bank itself can be fully charged in about 1 and a half hours and you can continue to use it to charge other devices when its charging itself.
The UGREEN Nexode Power Bank 12000mAh 100W is available now priced around £49.99.
Video games are primarily a medium for entertaining people. However, in the past decade, developers have shown the ability to push narratives that make people think and feel emotions other than joy. Closer the Distance, by Osmotic Studios, is one of those games. It’s an experience that examines grief and how different people go through it. It shows how people can be empathetic and kind to one another or see a relationship fall apart. It’s a challenging game to experience but an important one.
The Town of Yesterby
The game starts when the police show up at a family’s door to inform them that their daughter, Angela, is dead. From there, you experience the point of view of the rest of the family as they deal with this sudden realization. The mother, Pia, goes into denial, the father, Axel, is in shock, and the sister, Conny, retreats into her own world to guard the pain. Later that night, Angela’s spirit tells Conny that she needs to help hold the town of Yesterby together through this tragedy. The next day, the town is informed about Angela’s passing, which sends shockwaves through the different people of Yesterby. From there, you control various characters and help them deal with their grief and problems.
Closer The Distance plays as a Sims-like game. You have a top-down view of the town and can click on various characters and control them. Each character has different wishes and various stats to balance. You start off by controlling Conny, who wants to help the entire town through their grief. Along the way, you encounter Gayle, the doctor of the town. Zek, who was close with Conny’s sister. Soon, you start to see how different people interact with each other, and eventually, you gain control of more characters as the story gets deeper and deeper.
Close The Distance
Closer The Distance is a challenging game to play through. Living through all these different perspectives of grief is sometimes hard to stomach. I think that makes for a powerful game and story. Juggling each person’s relationships creates a balancing act where you try not to implode the town and its residents emotionally. It’s also about balancing people’s emotions. There was a task I was making one of the villagers do, but doing that task caused them to become more unstable. I had them take frequent breaks to prevent them from ruining their task. I failed to do so, which caused ripples in the character’s story arc.
While the game has a strong narrative, sometimes the gameplay will create long periods of downtime. While there is a fast-forward button to speed up the game, it doesn’t feel like it speeds up the time enough. It creates an uneven gameplay loop, which I found annoying, waiting for the characters I controlled to reach their next destination. I also noticed playing on PlayStation 5 that the controls don’t translate well from PC. So there were points where I was fumbling through, trying to get my characters to do something.
Grab A Tissue
Closer The Distance is a hard game to get through. Not because it is difficult but because of the emotional rollercoaster it took me on. Each character has their grief that the player has to help them through, and the interactions between the various characters in Yesterby are intricate and complicated. It’s a powerful narrative, held back by some clunky controls on the console and some lulls in the gameplay. The game is still vital in pushing game narratives in directions that I don’t see too often. This game is worth checking out if you can handle the emotional journey it takes you on.
Wizardry: Proving Grounds of the Mad Overlord is a wonderful remake of the acclaimed 1981 title. This DRPG is as basic as it gets. However, the maddening action and deceptive dungeon crawling will get under your skin. Moreover, your party of warriors, thieves, priests, and mages will die at an alarming rate. Yet, you needn’t worry too much about this as there is always someone there to take their place. This throwaway culture may take a little getting used to, but once you get into the swing of things, you’ll shrug as your leading fighter meets his/her/their maker.
This dungeon-crawling RPG was developed and published by Digital Eclipse. Furthermore, it uses a first-person perspective as you explore the claustrophobic and dangerous sprawling dungeons. The gameplay is remarkably simple and this is one of its greatest appeals. Additionally, the story is a little sparse, but this matters not. You will not need hours of epic cinematic or masses of in-depth lore. Instead, the desire to beat each of the 10 mind-boggling levels is enough to keep you going.
Wizardry: Proving Grounds of the Mad Overlord lets the action do the talking.
I’m a massive fan of OTT stories. What’s more, I enjoy rich backstories and I love to lose myself in hours of lore. Yet, the lack of these elements didn’t put me off. Wizardry: Proving Grounds of the Mad Overlord demands that you focus on the simplest of tasks. Your goal is to equip your party with the best gear you can afford as you plan a unique approach to every exploration. Whether you wanted to loot gold or you wished to dive further into the depths, a different team and tactics were required.
The limited story focuses on a powerful mage called Werdna. This madman has stolen an amulet from Trebor, the Mad Overlord. Yet, getting this trinket back is no easy feat as the dungeon is filled with monsters and a magic spell can confuse you in a second. Moreover, there are traps to disarm and the further you progress, the harder it is to get out. The maze is ever-shifting and always challenging. Accordingly, patience and a methodical mindset are required if you wish to complete your mission.
A fresh style.
If you have never played the original, you will enjoy the full 3D remake. But if you wish to experience something closer to the 1981 game, you can adjust the settings to make things work for you. I loved this blend of old and new, and I applaud the developers for their efforts. I stuck to the new style for this review as I loved the fresh material and how well it worked on my Xbox Series X.
The action revolves around a party of 6 would-be heroes. These stereotypical old-school RPG heroes follow classic genre tropes. Consequently, the thief is sneaky and a little weak. Whereas, the warrior is strong but lacks intelligence. You get the idea, and you must blend your party to create a well-rounded team. Alternatively, maybe you wish to grab some quick loot and upgrade some new party members. If this is the case, maybe you’ll pick a bunch of heavy hitters to blast through the opening stages.
A consistent gameplay loop.
Whatever style you decide to select, the gameplay loop is reassuringly consistent. The Maze/dungeon is located beneath Trebor’s settlement. Before you take your first steps, you can choose to hire a new warrior, visit the temple, try the training grounds, or upgrade your gear. Sadly, there is little else for you to do above ground, so you may as well jump right in and begin exploring. As you enter the dungeon, you soon realise that it is a claustrophobic and confusing place. Each of the corridors is laced with doors and a fog of war keeps you guessing.
This lack of direction is tough to accept, especially when magic is afoot. There was nothing worse than having your party teleported to a random and often dangerous part of this torturous place. When this happens, you must hope to get out alive or risk losing it all. The aim of each playthrough is simple; explore every room, battle anything that you encounter, and grab as much loot as possible. Sounds simple, right? Wrong! Bands of killer monsters will smash your team to pieces. Furthermore, they will poison you or paralyse you for good measure. When this happens, you must hobble to the exit and hope that you have enough gold to heal everyone. It is a cruel loop that tests your patience and your ability to fall for 80s DRPG mechanics.
Wizardry: Proving Grounds of the Mad Overlord is polished but wonderfully retro.
If you wish to witness a modern masterpiece with a vast open world, then this won’t be for you. Yet, if you love Dungeons and Dragons, and you want something delightfully rudimentary, then Wizardry: Proving Grounds of the Mad Overlord is the game for you. I adored the grim and earthy colours. Moreover, the simple battle layout and vast levels were brilliant. Though the animation is basic at best, it works perfectly with the first-person perspective. Yes, it takes a little getting used to, but once you set your mind straight, you lose yourself in this grim and oppressive experience.
The late Kentaro Haneda was the genius behind the original soundtrack. Subsequently, I was impressed that the developers complemented those ideas throughout. The music was spectacularly dark and the sense of drama and despair oozed from every layer. The daunting songs make each moment in the dungeon truly uncomfortable. The sound effects do their best to work alongside the fabulous music. The occasional sound bite and the odd smattering of weaponry were enough to keep me enthralled throughout. In short, though it is dated, it works perfectly.
Basic controls.
This comes from an era when controls were remarkably simple. Thankfully, the remake stays on track. The basic controls are easy to master. Furthermore, they work extremely well with a modern gamepad. I had no issues learning the fundamentals, and I was able to jump into the action in no time at all. Though there is some trial and error, this doesn’t detract from the exceptional controller layout.
Replay value and longevity are at the fore. Moreover, patience and a mindful approach are needed if you wish to succeed. Sadly, you cannot become attached to your band of warriors as death is par for the course. However, if you can learn to live with these ideas, you will struggle to put this down. Additionally, if you accept that you will get your arse handed to you repeatedly, you will love every second.
Wizardry: Proving Grounds of the Mad Overlord is fantastic.
I’ve enjoyed some phenomenal remakes, but Wizardry: Proving Grounds of the Mad Overlord is up there with the best. I accept that the old-school gameplay may not appeal to everyone, but this is a DRPG fans’ must-have title. The gameplay is wonderfully simple, and the old-school imagery has had a delightfully modern polish. What’s more, the audio is simply divine. For these reasons, you must buy it here! Can you survive every level and grab that amulet? Pick your team, be patient, and hope that luck is on your side.
Space for Sale is an isometric, planet-exploration, factory-building simulator that heavily focuses on alien life.
On the front, back and mostly every side, this is a chibi version of Satisfactory. From the character models, gameplay concepts, and even the main goal, Space for Sale is Satisfactory from a different perspective.
However, there are a few differences which might make it a much better game. Let’s dive in!
Space for Sale is Quite Satisfactory
A quick glance at the Steam page for Space for Sale is all it takes to notice the striking similarities to other titles in the genre
The core formula stays consistent: an intergalactic company sends you to an alien planet with the mission to gather resources and build a factory. This process involves systematically collecting resources from various nodes scattered across the terrain and eliminating some of the local plant and animal life that may pose a threat to your progress.
The gameplay loop of resource management, exploration, and combat is immediately recognizable, making it clear where the game draws its inspiration. Even the electricity system involves the same power system as Satisfactory (they even share similar designs).
Where things take a turn is in the nature of the planet itself. Unlike in Satisfactory, where the living creatures you encounter are mostly just set dressing or minor nuisances, this factory builder offers a far greater variety of alien life.
From giant octopus crabs and floating frog hogs to giant slug beasts and living swamp slimes, this game doesn’t hold back, and you’ll find yourself in combat with alien life far more often than in the other game.
The map may not be as big as those in Satisfactory, but it packs in twice as much content in it’s isometric world. Beautiful and captivating biomes filled with forests, deserts, and other unique areas keep the game fresh for a long time.
There is a lot to do in this game and it will keep you busy. However, there are some aspects where this Iso-metric factory building Simulator lacks.
Some Niggles
The great looming axe over this game is the story and to a more serious degree, the main goal. While, yes, from the very beginning, it’s clear that we’re supposed to build a factory, automation, and all that, we never really get a real motivation to do it.
This is where Satisfactory shines because it provides a clear end goal almost from the beginning. You operate a giant space elevator and send resources back home. It’s simple and fun to operate. Here, the situation is quite different.
Unlike Satisfactory, you don’t stay on your planet for the whole playthrough. The goal of the game is to prepare a planet for sale, sell it, and then move on. Sales earn you money, which you can use for upgrades.
These upgrades don’t do much to change the game, and ultimately, you can only continue playing until you no longer want to.
I suppose that’s true for most games—when boredom sets in, why continue? But I wanted to achieve a sense of accomplishment through gameplay rather than feel like I wasted a lot of time. That’s something Space for Sale fails to provide.
The Same Space for Sale, Different Approach
Space for Sale brings plenty of variety and charm, especially with its engaging encounters, richly detailed environments, and a distinctive isometric artistic style that sets it apart from similar titles.
It offers an intriguing take on the factory-building genre with its vibrant alien ecosystems and captivating biomes, each with its own unique challenges and opportunities.
If you’re looking for a fresh approach to planetary exploration and isometric factory simulation, Space for Sale is definitely worth a try. However, don’t be surprised if its appeal fades once the novelty wears off.
The Humboldt glasses from GUNNAR are part of their legendary collection! Furthermore, these stunning glasses can be purchased with an array of different lenses. I picked the sunglasses variant, but you may select from prescription lenses, amber-tinted, or clear tint. No matter which one you choose, they all offer fantastic health benefits.
The patented GUNNAR technology prevents dry and itchy eyes. Moreover, it helps to improve concentration and reactions. As such, if you love to game, or you work in front of a screen, the amber tint is perfect. Alternatively, maybe you are a designer. If this is the case, select the clear tint for crystal-clear results.
The sunglasses are ideal if you love to walk or go to the beach. With 90% blue light protection and 100% UV light protection, these lenses will keep your eyes fresher for longer. Moreover, you’ll notice a reduction in headaches and other fatigue-related issues.
What’s in the box of the Humboldt glasses?
The packaging is simple but attractive. Furthermore, it is robust and can be recycled.
The Humboldt glasses are incredibly stylish. The ebony wood material is reinforced with a carbon inner layer. What’s more, there are flexible hinges for a customised fit.
The Eco-friendly hard case matches the theme.
Don’t leave home without the soft microfibre cloth and pouch.
Technical aspects.
This is the segment where I usually cover the exceptional uplift in productivity and other work-related claims. However, I can’t see too many gamers or office workers grabbing some sunglasses before they crack on with their day. Therefore, I’m going to focus on the blue and UV light protection when the sun is blazing.
I’d never advocate staring at the sun, but these glasses do a great job of protecting your eyes during intense sunlight. Whenever I wore these when walking or lounging on the beach, I didn’t suffer from eyesight after burn. This made a pleasant change from my purely fashion specs. What’s more, whenever I read a book, or I grabbed my phone, I didn’t struggle to read the words.
The dark lenses offer an impressive 90% blue light protection. This is perfect if you plan to spend hours outdoors. No one likes that uncomfortable fatigued feeling or horrible dry eyes. Luckily, the Humboldt glasses remove those issues thanks to the patented lens technology.
Build quality.
The lenses utilise G-Shield protection to reduce glare and smudging. This is perfect, as we all know that summer means sun cream. Now, I’m not saying it’ll resist blobs of cream, but greasy skin and fingers shouldn’t make a mess of the lenses. Alongside this, the frames use an Aviator style that juxtaposes the modern wooden finish.
The wooden frame is light and sturdy. Thanks to the carbon inner layer and the flexible hinges, you can be relatively heavy-handed without worrying too much. What’s more, I like the larger lenses and the wider bridge. These elements ensured that the glasses were comfortable to wear during long walks.
Finally, GUNNAR has a sustainable approach with its ARBOR collection. Every accessory is made from eco-friendly materials. Additionally, the thin wooden frame is supported by a carbon inner to reduce waste and strengthen the arms.
Are the Humboldt glasses worth it?
If, like me, you love the great outdoors, then a pair of sunglasses from GUNNAR is a no-brainer. If you then consider the sustainable design and the classic look, there is a lot to love. Additionally, the ability to pick from a handful of lenses makes these glasses truly versatile. Therefore, I love them and I recommend buying them here!
In a sea of tower defense games, this particular title stands out by blending classic defense mechanics with rogue-lite elements and a charming pixelated city building aesthetic. At its core, this game is a love letter to both genres, offering a refreshing experience that keeps players engaged through its creative map design, strategic depth, and varied gameplay.
An Interesting mix of genres that works.
The first thing that grabs your attention is the game’s unique approach to maps. Unlike many tower defense games where different maps are merely reskins with a few new twists, this game offers a selection of maps that are more than just visual changes. Each map comes with its own mechanics and defenses, adding layers of complexity to your strategy. For instance, one map might provide a more damage and a fiery spin on your standard towers, while another might kill of trees after 10 waves which makes you more aware of your resources and how you use them. This variety keeps the game fresh and ensures that no two runs feel the same.
The game loop revolves around placing 3×3 tiles of different biomes, each serving a distinct purpose. Forests, for example, generate a higher number of trees, providing resources for your sawmills, while swamps can hide valuable gold deposits. These biome tiles are more than just cosmetic—they’re the heart of your strategy. Alongside these biomes, you can place utility tiles like sawmills and mana crystals, which are crucial for resource management. The real meat of the game, however, comes from the towers. From classic crossbows and ballista to mages and mortars, the game offers a diverse range of defensive structures. Each map might give you a different selection of these towers, or change how they work, adding another layer of strategy as you adapt to the tools at your disposal.
Simple yet addictive game loop.
When you start a run, you’re given a single 3×3 tile containing your castle. From here, the game immediately puts you in a tough spot—how do you spend your limited initial resources? Do you invest in resource generation early on, potentially leaving your castle vulnerable, or do you bolster your defenses to survive the early waves? As you fend off waves of enemies, you’ll earn knowledge, which in turn gives you the chance to choose new tiles to add to your growing arsenal. This card-based selection process adds an element of unpredictability to each run, as you never know which tiles will be offered next.
The game’s difficulty is well-balanced, with three levels to choose from per map. The medium difficulty, which lasts 50 waves, offers a satisfying challenge without feeling overwhelming. As you progress, the tension ramps up, keeping you on the edge of your seat as you scramble to optimize your defenses.
Fantastic second screen game.
I found the game to be an absolute blast. The variety of maps and the strategic depth of tile placement kept me hooked for multiple runs. However, while the game is enjoyable, it does leave you wanting more in terms of progression. After completing all 50 waves, I couldn’t help but wish for a reward system that unlocked new tiles or upgrades, giving me even more options in subsequent runs.
In conclusion, this tower defense game is a hidden gem that successfully marries pixelated charm with deep, strategic gameplay. It’s a game that I can see myself returning to, eager to try new strategies and conquer its challenging maps. However, a few additional features or upgrades could elevate it from great to truly exceptional.
Block Tower TD is available for all major platforms.
With The Devil’s Playhouse, it feels to me like Sam & Max, the series, is becoming like Sam & Max, the characters. The series was originally a comic but broke into the video game scene in the 90s, thanks to LucasArts. It was a point’n’click adventure that broke the mold by inflicting the horrific violence on characters other than the protagonists. It was then picked up by the late Telltale Games. From that point on, Sam & Max have randomly crashed into my Steam account, spreading insane puzzles and violent comedy to every corner.
It’s a series that’s found its niche and has comfortably burrowed into that niche. Telltale produced three series of these games, with The Devil’s Playhouse being the third. Originally released in 2010, it was given a lick of polish and released back on Steam this year. If you’ve played any of the previous Telltale titles, you’ll pretty much know what to expect. Hundreds of funny voice lines paired to a slew of point’n’click puzzles that often make you roll your eyes. There are five episodes here, so let’s dissect each one in turn, shall we?
The Boys Are Back In Town
Episode 1
A giant space ape, Skun’ka’pe, descends on New York City, claiming that he’s looking for a set of psychic toys. Sam and Max don’t take the giant, purple ape at his word and set out to foil him. By using a toy phone and some playdough, among other things. Sam & Max: The Devil’s Playhouse’s opener shows that the humour is still intact. Sam, the dog, is the straight man. Dry, cynical, prone to hyper violence. Max, the, uh, bunny thing, is the fool. Chaotic, insane, prone to hyper violence. It’s a duo that works well. Their nearly forty years of popularity proves that.
Episode 2
The pair find a magical projector and review their ancestors’ recovery of ‘The Devil’s Toybox’. This is the most interesting episode, mechanically, as we can skip between different ‘reels’ – sections of time. Items can’t travel, but information can. I feel like the puzzles rely a bit too much on wading through dialogue trees to trigger certain flags, then trapsing back and forth – especially the train sections. When it goes back to the point’n’click, inventory management route, it feels a lot more satisfying. Still, the puzzles aid the humour well. The solutions are as nuts as the characters.
Episode 3
Case in point, this episode features a puzzle where Max turns into a credit card, destroys a corndog tower, which causes credit cards to be outlawed, allowing Sam to win a badge he needs in a gambling game with three rats. It’s great. Oh, and Max’s brain has been stolen and the city overtaken by an ancient pharaoh. No biggie. The toys are worth considering. Max has a set at his disposal, which give powers like teleporting, transforming or mind reading. They form the backbone of many puzzles. They do have some catharsis to them, especially in the episode finales, but at times it feels like The Devil’s Playhouse is just doing the heavy puzzle lifting for me.
Little Sam in Big Max
Episode 4
Hordes of nearly-naked Sam clones – Samulacra or Dogglegangers as they’re known – descend on the Big Apple, and the duo have to track down the mastermind behind it. Spoiler alert: it’s not the cthulhu-looking chap sticking out of that guy’s chest. As hard as that is to believe. Anyway, let’s talk graphics. This is where Sam & Max: The Devil’s Playhouse has had the most polish. It now only somewhat looks like lumpy playdough. It’s not a bad art style, really, it just looks a little uninspired. Borderline straight-to-DVD at times. Maybe I just miss the original SCUMM-era graphics.
Episode 5
The final episode brings it to a slightly icky conclusion. Max turns into a giant monster and begins terrorising the city, and the only way to stop him is to turn our car into a giant corn dog and have him swallow us whole. Turns out his insides are relatively well furnished. It’s a nice final episode that highlights how The Devil’s Playhouse tries to shake things up in each episode. In this case, we can stomp around the overworld as Max and, at one point, take control of Sam clones. These little elements are brief, but they’re welcome attempts to spice things up.
To wrap up my thoughts, I’ll say that my feelings on Sam & Max: The Devil’s Playhouse are positive, overall. It got a good few chuckles out of me – even if a few too many jokes were just callbacks to earlier games – and some of the puzzles made me feel smart. Especially as the hint system is rather naff. I feel like the episode format hurts things a bit though. Each is quite short, meaning you’ve only got a handful of items at any time and that’s when the toys aren’t taking their jobs. In short, the humour does a fair bit of heavy lifting, but the gameplay is entertaining enough to have charm of its own.
Sam & Max: The Devil’s Playhouse – Cozy, Funny, Limited
It does make me wonder if following the standard template was doing Sam & Max any favours, though. I suppose the fact that Telltale went out of business is an indicator, but the whole concept feels a little overdone at this point. Where other games might have included more in-depth puzzles or mini-games, Sam & Max handwaves them away with a joke – usually just overriding them with a single item or psychic power. Funny at first, but left me feeling a little shortchanged at the end.
Then again, like I said at the start of this review, Sam & Max is just something that crashes into my Steam account every now and then. I just get the itch to play it. The video game equivalent of raiding the fridge at midnight for a snack. When you do, you always get what you’re looking for: a ton of hilarious lines and a set of nonsense puzzles, that are just enough to keep the ball rolling. Can’t ask for more than that, really.
The LEGO Group has recently launched LEGO® Play, a new kid-safe, creative app for all brick lovers, builders, and creators!
The new app will allow kids to bring to life their own creations and share with friends, watch videos and play games, along with a whole host of other experiences to help them unleash their creative super-powers, in an environment specifically designed for the builders of tomorrow, centered around LEGO play.
Users can enjoy new tools like creative canvas, where they can edit and design images, and brick builder, where they can build with digital LEGO elements in 3D, helping kids channel their creativity and imagination through experimentation. This creativity can be further showcased through the personalisation features on offer, with the app allowing users to create their own fun, pre-moderated username and individual LEGO avatars.
These personalisation features also take into account user safety, by allowing them to remain anonymous, with no personal information being shared. In addition to this, to ensure that LEGO Play stays a safe place to explore for younger builders, the app uses Verified Parental Consent, ensuring parents have full visibility on which activities their child can access.
The app will also have a dedicated moderation team to ensure LEGO Play continues to be a friendly, inclusive and positive environment.
“At the LEGO Group we want to produce digital experiences where children can safely play, be creative and have fun,” said Anna Rafferty, SVP of Digital Consumer Engagement at the LEGO Group. “We hope the LEGO Play app will become a key destination for kids to explore their creativity, find inspiration and share their builds with other kids.”
Users will also be able to enjoy a whole host of minigames, to ensure there’s never a dull moment. And if that wasn’t enough, kids will be able to discover fun and engaging LEGO content in the app’s dedicated video feed to inspire them as they build.
LEGO Play is currently available in 76 countries and 25 languages across the Apple App Store and Google Play Stores.