GamingReview: Second Sun

Review: Second Sun

-

- Advertisement -

Games like Second Sun feel like they were assembled from spare parts found in the back of a developer’s workshop. It rushes forward with ideas borrowed from everywhere, mixes them together with little hesitation, and somehow still manages to land on its feet.

Developed by Grey Wolf Entertainment and published by Iceberg Interactive, Second Sun is an FPS with RPG elements, set in an open world.

Second Sun is unpolished, uneven, occasionally baffling, yet consistently entertaining. For all its quirks, Second Sun kept me playing far longer than I expected.

A Sun That Sets the Stage

You take on the role of a Sunborn, a lone fighter caught in the middle of a collapsing Empire and a rising Order of the Second Sun. 

The story is straightforward and only dips its toes into deeper lore, but it moves just enough to support the brisk pace of the game. A few surprising turns appear across the three Acts, and while none of them reinvent fantasy storytelling, they give your journey enough weight to keep you invested.

Rowen, the world you explore, stretches across regions filled with camps, ruins, towers and catacombs. It is expansive and occasionally striking, though often wrapped in dull colours that soften its atmosphere. 

Even so, exploring new corners becomes compelling once the early missions begin to branch out into larger, more ambitious excursions.

Where the Game Opens Up

The procedurally generated dungeons are the heart of Second Sun. Each time you enter one, the layout is entirely different, shifting passageways, arenas and branching routes in surprising ways. 

The structure can be confusing, since some paths lead to abrupt dead ends and others loop back on themselves with no clear purpose, but the constant unpredictability gives the dungeons their pulse.

These areas are where the game finds its best moments. Tight corridors erupt with sudden ambushes, wide caverns host frantic firefights, and hidden pockets of loot reward bold exploration. Even when the repetition begins to show, the randomness still injects enough freshness to keep the challenge engaging.

The Momentum of the Sun

The gunplay is where Second Sun truly earns its fun. Weapons feel powerful, responsive and satisfying to use. Shotguns hit with remarkable force, rifles have a solid rhythm, and SMGs offer a dependable balance during heavier encounters. 

Enemies pour in with intensity, and while many creatures go down quickly, human soldiers are surprisingly dangerous, forcing you to stay alert and move smartly.

Loot comes in constant waves, encouraging you to dismantle old gear and upgrade new finds. It can get overwhelming when your inventory fills with repeated items, but the upgrade loop remains addictive. 

As levels increase, so do your abilities. Invisibility, toxic blades, explosive boosts and other skills add a welcome burst of creativity, even if you end up relying on your weapons more often than not.

Flawed Gem Worth Playing

Second Sun’s flaws are easy to spot. Some NPCs barely animate, menus give off an old computer vibe, and the overall presentation looks rough around the edges. Characters lack personality, and death carries almost no real punishment. 

Yet these imperfections give the game a strange identity. It knows it is scrappy and throws itself into its strengths instead of trying to hide its weaknesses.

Second Sun is not trying to be polished or elegant. It is a rugged, energetic experience that places fun at the front and lets everything else fall in behind it. 

When the action is at full speed, it is easy to forget every visual flaw and every awkward animation. The game wins you over through enthusiasm rather than refinement.

If you want a smooth, pristine experience, this will not be it. If you want something rough but full of heart, Second Sun delivers the excitement it promises.

SUMMARY

Second Sun is a Hi-octane FPS with RPG elements, set in an open world, filled with intriguing landmarks, procedurally generated dungeons and tons of loot! Explore a vast, picturesque map and use your abilities to save the Empire from devastation and prevent the world from falling into darkness.
(Developed by Grey Wolf Entertainment and Published by Iceberg Interactive)

+ Fluid Gameplay
+ Engaging World
+ Beautiful graphics

(Reviewed on PC)
Saim Khurshid
Saim Khurshidhttp://www.skmwrites.wordpress.com
Born in Islamabad, Pakistan, Saim Khurshid, a student of the English language with years of writing, scripting and editing experience, holds a deep passion for gaming as an art form. Practically born with a keyboard and mouse in hand, he fell in love with the possibilities of the gaming medium quite early. With a keen eye for storytelling and gripping gameplay, Saim is set to advocate that no game should be met halfway; rather, it's the game's responsibility to justify its presence in the industry
Previous article
Next article

Stay connected

7,137FansLike
8,460FollowersFollow
26,900SubscribersSubscribe

LATEST REVIEWS

Review: D600 4K Dash Cam

A fine option for your car.

Review: Arms of God

Review: Magic Twins

Review: Life Below

You might also likeRELATED
Recommended to you