ReviewsReview: Shuffle Tactics

Review: Shuffle Tactics

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Shuffle Tactics blends the roguelike deckbuilding flair of Slay the Spire with the grid-based tactical depth of Final Fantasy Tactics, resulting in a design that’s both familiar and refreshing. Developed by Club Sandwich and published by The Arcade Crew.

Perfect mix between tactical RPG and deck building

The game impresses straight away with lush pixel art, dynamic lighting, and polished animations that evoke classic RPG aesthetics while remaining modern . According to VICE, the art is “gorgeous to behold”, and the various battlefield tiles—forest, ruins, caverns—help maintain visual freshness. Each attack comes with satisfying screen shakes and flashes, keeping combat engaging, The UI is clean, though the early game feels difficult and the first levels of progress very slow.

At its core, Shuffle Tactics is a deck builder wrapped in roguelike structure: choose a hero, build a deck, dash through procedurally generated maps, and fight until you fall—and then do it again Players pick from three heroes the first and for a while the only one being Doberknight. In standard fashion the player chooses the path taken with varying shops and battle difficulties on the way to the big boss. Also the possibility to recruit sidekicks who come with their own decks and unique turn-based tactical roles such as the scientist, necromancer, healer, etc.

Main gameplay loop

Combat unfolds on isometric grids: positioning matters, as terrain features can be exploited, and positioning-based cards are key. Cards trigger buffs, debuffs, elemental interactions (e.g. ice + water + electricity), and movement abilities like pushes or pulls. After battles, players choose enhancements: new cards, destructive relics, buffs, or attaching modifiers to cards—ensuring each run feels fresh.

Shuffle Tactics offers impressive replay value: 3 heroes, with 3 varying decks each, 10-ish sidekicks, 6 regions, 300+ hero cards, 150 sidekick cards, countless relics, and branching maps filled with shops, elites, and bosses. Runs feel distinct thanks to a wide variety of unlockables and procedural combinations. Meta-progression is unlocked via new relics and characters, but each run starts your hero fresh keeping tension high.

The difficulty is ambitious. While winning grants full health recovery between battles, elite encounters remain punishing and simple mistakes can end the run very quickly, demanding heavy planning. The initial difficulty spikes and design quirks, for example, early game hero’s movement abilities becoming worthless against bosses who ignore push/pull. I have spent a lot of hours with the initial hero and his basic deck, but when I finally unlocked the next playable hero it felt very deserved.

“one more run” is strong with this one

While the game’s visual and mechanical foundations are strong, some technical issues do show. Mostly the difficulty and lack of meaningful unlockables early on can make players feel like they’re not making progress. I have also noticed that some buttons simply don’t work. The game told me I can pan the camera around with middle mouse click but pressing the button did nothing, and there is no way to re map buttons.

Shuffle Tactics stands out as a bold and ambitious fusion of tactical RPGs and roguelike deckbuilders. It’s a visual treat, a deeply strategic playground, and a constantly evolving experience. But that ambition comes at the cost of polish and pacing. If you thrive on trial‑and‑error, high-stakes tactical gameplay, and don’t mind the occasional UI hiccup or steep challenge, this is a must-play especially at its modest launch price. However, if tight balance and gentler difficulty progression are your preferences, you may want to wait for post-launch patches or improvements. Shuffle Tactics has the spark of something special it may just need a few refinements to truly shine.

SUMMARY

+High replay-ability with fresh combos and synergies every time.
+Great visuals that are a joy to look at with finishing animations feeling weighty.
-Early progression is slow and first hours can be very underwhelming.
-There is still a few quality of life and gameplay bugs that will frustrate some players.
Reviewed on Windows PC
Dawid Wisniewski
Dawid Wisniewski
I've experienced the evolution of gaming across all major consoles, with a deep-rooted passion for PlayStation, from the original to the PS5. My heart beats strongest for deep, story-driven RPGs, but I also have a soft spot for indie titles with charming visuals. Stunning art direction and unique designs are my ultimate game-changers, driving my enthusiasm and dedication to the ever-expanding world of gaming.

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