Cat Mail Co is a 2026 indie simulator game, styled as a cozy postman simulator. It was developed by Maracas Studio, and published by Gamersky Games. I love cozy games, they usually relax me when I feel stressed out, so I went into this game with joy. Today, we will look into the game, and see what it has to offer for us.
Launching Cat Mail Co will welcome you with a simple, yet stylistic menu. The background is a static drawing, which fits the style. The soundtrack is a really enjoyable, light music, which hits perfectly for the cozy category. Surprisingly, this game has a multiplayer mode to offer, but since I have no one to play with it, it feels out of place for me. I played the game alone, in SinglePlayer mode for the experience.
A meow-tiful Welcome

First thing you got to do is the tutorial. It introduces the basics of the game, like moving, running, jumping. It also explains the story’s background. The old postman retires, and we, a cat, overtakes his place as a postman, and tries to run the post office.
The game will then continue the tutorial with the gameplay. You have to call a customer in by pressing the bell on the right hand side of the counter. Cats will appear with their requests which can be package pickups or package send-outs. In the tutorial day, the customer asks for you to send his package to his preffered location. You pick it up, then you can inspect it, place it down, drop it, and put stamps on it. The first and last one are the most important ones. The inspection can be useful if you want to identify the package requested by the customer. The Stamp Mode is the most important one.
Stamping For Delivery
Let’s look into Stamp Mode a little, since it’s the most useful and handy thing in Cat Mail Co. You will have to put multiple stamps on a package the more you progress. First, it starts off easy, putting location stamp and weight stamp on it. To the left of the counter is the map which showcases the available locations for the parcels. Our island is called Cat Island, this is where we work at, receive and sending packages from. First, only Port Windy is available, but later on, with level ups more and more islands will unlock. Then comes the weight stamps. To determine how heavy a package is, you will have to put them on a scale, which will show it. The heavier the parcel, the more you have to put on them. The required amount of stamp is color-based and shown above the scale. For example, yellow weight requires two, while light blue requires four. Some of the special ones will unlock during the tutorial. You unlock an x-ray device which will identify if the parcel is fragile or overweight. Some of the features unlock later.

Cozy Place For a Cozy Game
The office itself is surprisingly bigger than expected. You have multiple rooms, covered by multiple obstacles. You have the room where you accept customers, and give out packages. This room has multiple items, some available early on, some unlock later. Behind it, is the storage room, where you have multiple cabinets to sort your parcels out. In this storage room is also an open dock.

There are trash piles in the rooms. Some will show later, some are available right off the bat. These piles can be reduced by picking up the packages inside them. Reducing their size will show secret or hidden rooms which unlock new features in the game. These rooms are rooms like the repair room, or the night/dark room. Since there are multiple of them, some have multiple layers, unlocking multiple rooms.
Day ‘n Night
The game is separated on two different day times. You have dawn and night shifts. During dusk, the captain arrives with his ships. Dawn and night shifts work the same, just different time of day. When all of your customers are served, the counter closes for the day. This is when the Captain arrives. Not only does he deliver you packages from different islands, you also send out packages with him to these islands. First, you unload which arrived for you, then you load the packages he delivers. Watch out, because he won’t go to every island. He will tell you which islands he is visiting, and those are the destinations you need to send parcels for. You also cannot send out every package, because the ship’s storage is occupied by other items. You will need to send as many as you can by sorting them by yourself. This relieves some of your storage space inside the office. He arrives when you served enough customers for the day, and twice a day. The other rooms unlock later onwards.

After you send out the packages, the summary will arrive. This works like a scoreboard system with different statistics on screen. How many parcels you sent and gave out, and bonus score for the well-placed stamps. These points together will add to the bottom progression bar, which when you fill up, will unlock a new in-game feature. These can be new items, rooms, or just locations.
Final Thoughts
Cat Mail Co is a surprising game for me. After playing it for 3 hours, the game can become repetitive with its loop. You call in a customer, focus on his request, then the counter closes, the ship comes and you send out packages. It is enjoyable, not by any means bad, but it is repetitive. This could change if it’s played in Multiplayer with your friends, so I can be wrong here. The one thing that really justifies it, and makes it entertaining is the trash pile cleaning and sorting. I didn’t unlock every room, so there may be more to find out and uncover. The progression system is okay in my opinion, doesn’t feel fast or slow, just right. Although level-ups feel unrewarding with its basic unlocks like islands. It just gives you more things to look out for, with the same amount of spaces in your building. Surprisingly, the game doesn’t have any gameplay issues, like control bugs, or in-game bugs, so it works as intended. This, paired with the bug-free experience, is why this game is good overall.
