Are you angry? Are you frustrated with the over-dependance of AI, cryptocurrency and crypto-bros, the entitlement of customers, and kids saying 67? Does life have you seeing red and makes you want to just break-down some drywall and start eating the pieces? If you answered yes, then Drywall Eating Simulator might be the perfect game for you!
Drywall Eating Simulator is a comedic adventure game with a simple objective of completing tasks and eating drywall out of frustration. Developed and published by Peripheral Playbox, Drywall Eating Simulator was full released on December 11, 2025. Players work through four scenarios, each with its own set of objectives. Players must manipulate their stress level in order to complete these tasks. Sometimes, a peaceful outlook in order to talk to NPCs is necessary. In other situations, only raw anger lets you break through more walls. Drywall Eating Simulator knows the type of game it is and delivers it in a simple and straightforward way. By the end however, I was still questioning who this game was actually for, and it ultimately felt like it was here just for the gags. So, get your appetite ready for some drywall, because it’s time to discuss Drywall Eating Simulator!
Eat Drywall to Solve Life’s Annoyances
The game begins by dropping players into an empty room with nothing but a telephone. After picking up the phone, you learn that you are in an Earth simulation and have been for quite some time. Well, kind of—it isn’t the same “you”. Later on, it is revealed that different iterations of “you” have repeated this simulation, performing different actions, such as a previous “you” who peed on the walls. Regardless, you are told by the mysterious person to not think too much about things and to start the simulation by going through the first door.

There are four scenarios that players can explore, such as in an apartment complex or in an office building. When it comes to the story, I think the purpose is just an experiment to see how we react in each scenario. For gameplay, the main objective is to get to the exit, which may require completing tasks first. The overarching story takes a back seat as the game prioritizes gameplay and satire.

There is one main gameplay mechanic that players need to be mindful of—your stress level. As you explore scenarios and interact with NPCs, you will get annoyed. There is a lot that NPCs say that will trigger and annoy you. These increase your stress level, making you get angrier until its visible all over your person and NPCs will no longer talk to you until you’ve calmed down. To calm down, what better way than to smash your head into some drywall and start eating the pieces? As your stress level rises, you will be able to see more walls glowing red. You can break down and eat these walls, opening new passages or areas you need to progress. It’s simple, straightforward, and almost like a puzzle.

A Satire on the Present
Drywall Eating Simulator claims to be a comedic adventure and I can certainly get behind this description. Many of the comments that NPCs make are very relatable to the present. NPCs come in a few varieties, such as kids shouting 67 and other nonsense, and many of them discussing AI and cryptocurrency. I can see why players might be able to relate to these annoyances. There’s even a whole stage taking place in retail which I can personally relate to from my time working in retail many years ago. I definitely found moments to be comedic and had a good chuckle here and there at the absurdity.

The game’s comedic timing works. Despite there not being much to the bigger story, I enjoyed the writing that did exist within the game. I could see a future where more scenarios get added, delving into different areas that can be just as frustrating. Somewhere super crowded comes to mind. Maybe as a security guard at a mall during Black Friday, dealing with the chaos and plenty of teenagers? Perhaps a server at a restaurant, dealing with customers who complain about the food not being “instagramable” or a chef whose under the influence? These are not personal experiences I’ve had and I’m sure there are plenty of other scenarios that could take place. However, an expansion is something I could see for this game’s future—especially if the game wants to have a future.
Who is Eating Drywall?
Despite the bits of comedy, I have a few concerns when it comes to Drywall Eating Simulator. To start, the game is rather short. Players can reasonably expect to complete the game within five hours and there isn’t really any replayability factor. The description calls it “bite‑sized (literally)”, yet the experience could use a bigger bite. An example could be what I previously discussed with added scenarios as DLC.

My other concern returns to the question I raised at the start of this review: who is this game actually made for? Perhaps its just me, but I’m having a hard time finding a reason to recommend playing this one. The game seems catered to having video game content creators in mind. Someone who does Let’s Plays on Youtube or streams on Twitch might play this as a fun little indie game for their already existing fanbase suggesting it to them, especially if that creator is someone who gets angry themselves. The game’s attention grabbing title and simplistic gameplay might be good for a stream or two, but then dropped and moved on from. And if I watched someone else playing this game during a stream, I probably wouldn’t be too eager to purchase a copy for myself.
This of course is not a bad thing if this was the game’s purpose. I can certainly picture some bigger content creators picking this up and sharing with their fans. However, it does make me concerned about the game’s longevity without a player-base of its own. As a player who is just me and not streaming or sharing my gameplay with anyone but occasionally my partner, then the game doesn’t feel worth it in the end. Unfortunately, I don’t think I can recommend this one in its current state.
Maybe I’ll Eat My Own Words…Along with Some Drywall
However, the developers at Peripheral Playbox do seem responsive and willing to make improvements. Many initial reviews claimed the game was full of bugs and the developers have released many updates to fix them. Other reviews complained about the static, red filter (see in images above) that occurs when your stress rises. This is not the easiest on the eyes. The developers released an option in the settings to turn this off thankfully. I’m hopeful that they will add more scenarios in the future, but am aware that this may take time.
I do think it’s important to acknowledge Peripheral Playbox as an up-and-coming small team of people. Drywall Eating Simulator is not the absolute worst game I’ve played and there are some positives that exist here! Despite my feeling of not being able to recommend playing, I still think it could be a good game for streamers and content creators and can see it going somewhere in that regard. I can applaud the developers for the time and effort they put in. I guess really, I just want more to the game, which I believe says something to the work they have already done.
Thank you for reading and please don’t eat drywall in real life!
