GamingReview: Puzzle Parasite

Review: Puzzle Parasite

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If you’re insinuating that I like Puzzle Parasite because it has a cricket bat in it, then you, sir or madam, are a racist. Also, you might just be correct. I always love those weird sports + something else games, and this is no different.

Developed and published by Wrenfall, Puzzle Parasite is a First-person 3D puzzle platformer where you have a cricket bat to do your bidding.

Blending sci-fi mystery with physics-driven puzzles is already a bold swing, but Puzzle Parasite steps up to the crease with a vintage cricket bat and knocks something genuinely fresh into orbit. 

Wrenfall’s debut title takes clear inspiration from puzzle greats like Portal and The Talos Principle, yet still manages to carve out an identity that feels both atmospheric and delightfully strange.

Cricket in Space?

The game’s most unexpected, and frankly charming, twist is its core toolset. Using an old-school cricket bat alongside enigmatic alien devices, you manipulate energy cores, redirect beams, bend gravity, and forge light-bridges to carve deeper into the ruins. 

It sounds absurd, but in action it’s clever, tactile, and oddly elegant. Physics puzzles feel weighty and responsive, and solutions land with that satisfying “aha” thud every good puzzle game needs.

From the moment you land on the alien world, Puzzle Parasite makes one thing clear: you’re not just moving blocks around. You’re deciphering an ecosystem that reacts to your presence, with each solved puzzle nudging the planet and your fate closer toward something looming and inevitable. 

It’s a hook that works.

Parasite of Fun

Visually, Puzzle Parasite leans into moody sci-fi isolation: humming machinery, half-lit monoliths, cavernous chambers that feel ancient and hungry. 

There’s a quiet tension running through everything, subtle environmental storytelling that suggests your presence is waking something up. It’s gripping in a way that doesn’t rely on dialogue or exposition dumps.

The progression system ties neatly into this feeling. As challenges evolve, so does the planet’s response, giving each puzzle a sense of momentum rather than repetition. Even when stumped, I never felt stuck, just nudged to experiment more.

My Problems with Parasites

A few puzzles do tend to lean a bit too heavily on environmental precision, which can momentarily break the flow. And while the cricket-bat gimmick is fun, its use occasionally dips into novelty. But these are small missteps in a demo otherwise packed with promise.

For the love of God, PLAY IT!

Puzzle Parasite is shaping up to be one of the most intriguing puzzle projects of 2025. It’s atmospheric, clever, confident, and refreshingly weird in all the right ways. 

This feels polished, purposeful, and full of the kind of mystery that lingers after you close the game.

Puzzle Parasite is an insanely well-crafted game that needs way more eyes on it than it does. With only 15 reviews on Steam, as of writing(all positive, Btw), it would be a shame for a game with this much love and design prowess to be left to die unplayed.

Smart, atmospheric puzzle adventure with a cricket-bat twist that hits far more often than it misses. Get it, you won’t regret it.

Addendum: I forgot to add, Puzzle Parasite is online Multiplayer!!!

SUMMARY

Puzzle Parasite is a sci-fi puzzle adventure where you wield telekinetic powers and a cricket bat. You send energy cores flying, power alien tech, and avoid deadly lasers, as you go deeper to uncover the hidden secrets. A handcrafted tribute to the classics that made us think in new ways.
(Developed and Published by Wrenfall)

+ Fun Gameplay
+ Wonderfully designed puzzles
- Bland Maps

(Reviewed on PC, optimised for Steam Deck)
Saim Khurshid
Saim Khurshidhttp://www.skmwrites.wordpress.com
Born in Islamabad, Pakistan, Saim Khurshid, a student of the English language with years of writing, scripting and editing experience, holds a deep passion for gaming as an art form. Practically born with a keyboard and mouse in hand, he fell in love with the possibilities of the gaming medium quite early. With a keen eye for storytelling and gripping gameplay, Saim is set to advocate that no game should be met halfway; rather, it's the game's responsibility to justify its presence in the industry

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