The roguelike genre has been present in video games for many years, and since 2011, its presence has become more, and in recent years, its presence has been more than ever, and wonderful games like Hades have been released in this genre and have managed to achieve success and become popular with many fans.
While this genre is more popular with more professional players, the developers have always tried to make it playable for other players while maintaining the difficulty of the genre.
Combining the anime style with roguelike is definitely interesting and exciting for many, so when they see a game like Scar-lead salvation in the store, they will definitely be curious to research it and play it.
Scar-lead salvation was developed by Compile Heart and Neilo and published by Idea Factory International, and you can call it an AA game.
STORY

The story begins when the main character wakes up in a military facility and an AI talks to her. As you move forward, you find out that you have amnesia and that this is a military facility.
The main character of the game starts asking questions to this AI, and almost all of her questions go unanswered.
Most of the dialogues in this game end with the Protagonist telling the AI that it is useless. The dialogues are very dry and bad.
After moving forward and talking, you learn about the events in the outside world, and the story progresses with the half-hearted and incomplete explanations of the AI that acts as your guide, and there is almost no other storytelling other than this.
The story is completely predictable and has no excitement or interesting twists.
It takes about 7 to 8 hours to finish the main story.
GAMEPLAY

The gameplay is as simple as possible and there is nothing interesting or creative about it, you can pick up two weapons, upgrade them or swap them for other weapons, apart from the weapons there are also exo skills that you keep after dying.
At first you only have one exo skill and then the number of them increases they are your passive skills like increased defence increased time to dodge and many more skills that you can upgrade by picking the same skill up again.
when you dodge successfully, open boxes or kill enemies a bar will fill up and then you can activate onslaught mode which makes you invincible for a limited time.
The gameplay of the game can easily become repetitive after half an hour and makes you just skip rooms to get to the boss fights, the low variety of enemies, the unattractive loot you get from the boxes, the repetitive level design and the simplicity of the fights makes you skip non-boss fight sections.
Boss fights are the most interesting part of the game, they are challenging, well designed, and really exciting.
VISUALS

Visually, this game is a disaster. Empty rooms with no art design, poor quality textures, very similar areas, not good at all, the only difference between the rooms is the different floors, which are the same as the previous floors, only with thin layers of ice or fire on them.
There is no reload animation in a shooter game! The character just puts his hand on the gun and you wait a few seconds and the gun reloads!
Even indie games with very, very low budgets offer you visuals that are many times better than this game.
CONCLUSION

This game, priced at $60, is not even close to an indie game in terms of visuals, story, gameplay, or even story length. The only positive thing about the game is its boss fights, but it still costs $60, while maybe $10 would be a better price. I do not recommend this game at all, especially at its current price.
