ReviewsReview: Death Stranding 2: On the Beach

Review: Death Stranding 2: On the Beach

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When Death Stranding first released in 2019, it arrived with a mix of hype, curiosity, and confusion. For many including myself, it was a tough game to love. The slow pace, overwhelming solitude, and cryptic storytelling made it feel more like a philosophical art piece than a video game. Despite its beautiful world and inventive mechanics, I struggled to stay engaged. It was a title that I appreciated more than I actually enjoyed. So when Death Stranding 2: On the Beach was announced, I was sceptical. But I gave it a shot, and I’m glad I did.

More accessible to new players but still engaging for the fans

DEATH STRANDING 2: ON THE BEACH_20250722234048

This sequel is not just a continuation. It’s a reimagining. It’s clear from the start that Kojima Productions took the feedback from the original to heart. Death Stranding 2 is more accessible, more engaging, and most importantly, more fun. It respects your time and gives you more control, all while staying true to its strange and singular vision.

One of the biggest changes comes in the form of gameplay fluidity. In the original game, movement was intentionally slow and clunky, realistic, perhaps, but often frustrating. Every step felt like a battle against gravity and terrain. In the sequel, movement has been overhauled. Sam Porter Bridges is faster, more agile, and better equipped for the challenges ahead. Whether sprinting across rocky ground, climbing steep hills, or diving to avoid enemy fire, there’s a physicality to the controls that feels intuitive and responsive. With better tools being available very early on as oppose to the first title, players can enjoy Kojima’s story without being held back for half the game.

Vehicles also return, but this time they’re far more versatile. You can customize them for different terrains, equip them with offensive capabilities, and even link them to your supply chain more effectively. The tools for traversal have been expanded significantly, giving players far more agency. Whether it’s curved ziplines, monorails, grappling hooks, or advanced cargo systems, getting from point A to B is no longer a test of patience, it’s a satisfying puzzle with multiple solutions. And since simple journeys are no longer a battle every single time, Death Stranding 2 now focuses on other challenges.

This does not mean that every journey will be a cake walk

Another area that has seen major improvement is combat. In the first game, combat felt like an afterthought, introduced late and often optional. Here, it is integrated early and frequently, with a much greater sense of purpose and variety. New weapons, ranging from long range to melee, allow for a range of playstyles. From stealth-focused takedowns to full-on firefights, the game gives you the freedom to engage on your own terms.

Enemy design is also sharper. Encounters feel meaningful rather than random, and the inclusion of more aggressive threats creates a real sense of tension. The AI has improved, and the game offers enough challenge to keep things interesting without becoming overwhelming. The option to avoid combat entirely is still present, but it no longer feels like the only viable strategy.

Physical and the not so physical enemies are not the only hazards spicing up players’ journey. The environments in Death Stranding 2 are stunning, but more than that, they feel alive. The new setting introduces dynamic weather systems, geological hazards, and shifting terrain that affect how you plan your routes. It’s not just about walking through pretty landscapes; it’s about reacting to a world in motion. Players will have to think on the move as storms will overflow rivers rendering what once was a ladder bridging the stream into a deadly river that will swipe porters of their feet. There are many environmental curveballs that may come out of seemingly nowhere, not only making repeated trips more engaging but also looking incredible while doing so. The visual fidelity is incredible, and the Decima Engine continues to impress with its lighting, animation, and environmental detail.

Much prettier, and much more dangerous

The world is not only prettier, but also feels less lonely this time. The asynchronous multiplayer system has been expanded in smart ways. Player-built structures, supply drops, and even helpful vehicles can still appear in your game, making the act of exploration feel cooperative even when you’re technically alone. But also the addition of physical NPC’s filling the world as you connect more of it adds a lot to fill in the loneliness. The sense of shared purpose, the original game’s core theme, comes through more clearly and more organically here.

On the topic of NPC’s. Yes, it’s still a Kojima game. That means convoluted plot points, strange characters, and moments of pure surrealism. But Death Stranding 2 finds a better balance between its philosophical ambitions and emotional storytelling. The cast delivers strong performances, and while the narrative remains dense and at times cryptic, it’s also more focused and more personal.

Sam’s journey this time is less about saving the world and more about understanding connection on a human level. The stakes are high, but the writing doesn’t lose sight of the character’s emotional arcs. It’s still weird, but it’s weird with heart.

My conclusion

What’s most impressive about Death Stranding 2 is how much it learns from its predecessor. Every major criticism of the first game, its pacing, its clunky controls, its combat, its solitude, has been addressed in meaningful ways. The result is a sequel that welcomes both returning fans and newcomers, but more importantly, gives sceptics a reason to reconsider the series.

If you bounced off the first Death Stranding like I did, give this one a chance. It’s not just better, it’s a game that understands what it wants to be and respects the player in the process. Death Stranding 2 is still unique, still experimental, but it finally feels like a game designed to be enjoyed, not just endured. For me, it turned a franchise I only played to experience more of Kojima, into one I now deeply admire.

SUMMARY

+Graphically, Death Stranding 2 blew it out the park. By far the best looking game so far.
+Every complaint there could be with the first title, has been addressed.
-If you have not played or don't remember the plot, good luck trying to keep up with Kojima's story telling. Although the recap does somewhat help.
Reviewed on PlayStation5
Dawid Wisniewski
Dawid Wisniewski
I've experienced the evolution of gaming across all major consoles, with a deep-rooted passion for PlayStation, from the original to the PS5. My heart beats strongest for deep, story-driven RPGs, but I also have a soft spot for indie titles with charming visuals. Stunning art direction and unique designs are my ultimate game-changers, driving my enthusiasm and dedication to the ever-expanding world of gaming.

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