If anyone has played any of the old Boxhead Zombie Flash games, then they know exactly what to expect from Guntouchables. Don’t think of this as a negative; those games were insanely fun, and this takes it to the next level.
Developed by Game Swing and published by Ghost Ship Publishing, Guntouchables is an iso-metric online co-op Zombie survivor roguelite for 1-4 players.
Gaming expands at a breakneck pace, and sometimes that means we lose track of what once was until we end up back near it. Genres of the toptown iso-metric variety are everywhere these days, especially shooters. But this particular type of game never got the return it needed, and Guntouchables might be the answer to the drought. Especially with the chaotic 4 4-player multiplayer mode.
Guns Ahoy!
Here is the long and short of it. You play, either alone or with a team of up to 4 players, as a full-of-personality zombie hunter, or more specifically, as a plant-based zombie hunter. You have a character-specific passive and special ability.
Each mission in Guntouchables involves killing hordes of these plant-zombies and completing a set of tasks. These tasks could involve having to gather a resource or to take a heavy object from one end of the map to another, all the while fighting horde after horde.
After each mission, every player gets to pick from a set of upgrades. These could be boring and pointless, like 5% more running speed or could be insane, like explosive damage on bullets. You also have a shop where you can buy items like new weapons and power-ups.
You keep the weapons and power-ups as they are till the end of the playthrough. Meaning, if you and your party die, losing all provided lives, it is game over, and you start from the start, from scratch.
So, more or less, the same as Boxhead Zombie, but one place where Guntouchables is different is the story department. Alas, it is not exactly something worth buying the game over.
Guns A lackin
The plot of Guntouchables is quite barebones and, as far as I know, is just zombie survivors 101. You are a bunch of eccentric individuals trying to fight through and survive a zombie invasion.
Through some unimportant, mid-mission-select animations and a man who keeps screaming “a new horde is coming” during the gameplay, it can be deduced that you are either part of or representing a military (or at least people wearing military uniforms).
However, in the end, the plot in Guntouchables is more of a vague suggestion than a driving force, and honestly, that’s totally fine.
This isn’t the kind of game where you’re supposed to sit back and analyse character motivations or unravel a deep lore web. This is the kind of game where you and three friends yell over each other while unloading ridiculous weapons into waves of plant-zombies.
It’s more about chaos, comedy, and couch co-op memories than storytelling. The barely-there narrative is just enough to justify why you’re mowing down endless hordes, and that’s all it needs to be.
Guns a fun!
Guntouchables is not here to blow your mind with a ten-layer narrative or make you cry over a cutscene. It’s here to give you a flamethrower, drop you in a room full of angry cabbage zombies, and let you and your friends scream your way through it.
The upgrades are wild, the action is nonstop, and the laughter is inevitable. It’s messy, chaotic, and more about vibes than polish. And honestly? That’s what makes it great.
At its core, Guntouchables is just pure, dumb fun, and that’s exactly what it wants to be.
