Developed by Dino Rocket and published by Fireshine Games, Kādomon: Hyper Auto Battlers is, as the name suggests, an auto-battler with a creature collector element.
Auto Battlers are dumb, but sometimes you can get away with it by adding some additives. While Creature collecting could play that role, Kādomon: Hyper Auto Battlers fails heavily—just a generic take on something already boring.
Thoughts on Kādomon
In my hour-long session with Kādomon: Hyper Auto Battlers, I experienced a complete void of thought, strategy, or engagement. The game moved forward without me—enemy after enemy, unlockable after unlockable—progress happening as if by inertia.
I didn’t make decisions, I didn’t learn mechanics, and I didn’t feel any sense of achievement. And then, just as suddenly as it all began, I lost.
No explanation. No insight. Just a “game over” screen slapped on a meaningless blur of particle effects and idle noise.
There was no tension, no narrative, no soul. Just empty progression masking itself as success. It’s a hollow treadmill that keeps spinning regardless of your presence, asking nothing and giving even less.
In the end, it felt like I had wasted not just my time, but my electricity and attention, resources better spent watching paint dry. This wasn’t a game. It was digital white noise masquerading as one.
Thoughts on Auto Battlers
Autobattlers represent, in my opinion, one of the most creatively bankrupt trends in modern gaming. The name alone feels like a marketing sleight of hand, trying to pass off inactivity as innovation. But no matter what you call them, these games are not clever, they’re not engaging, and they certainly aren’t “games” in the traditional sense. Unless you’re a toddler enchanted by flashing lights, a hermit in desperate need of stimulation, or a burnt-out office worker scraping the bottom of the dopamine barrel, I genuinely cannot understand why anyone would willingly spend time on them.
At their core, autobattlers revolve around doing nothing. You launch the app, maybe tap a few menus, and then sit back as the game plays itself. The experience is punctuated by an onslaught of gaudy animations and constant pop-ups designed to trick your brain into thinking something exciting is happening, when in reality, you’re just watching a glorified loading screen with glitter. The most interaction you’ll likely have is the occasional prompt asking you to confirm you’re still alive, as though the game itself doubts your presence.
If you’re particularly fortunate—or—unfortunate, depending on your perspective, you might unlock a minigame. But don’t get too excited. These side distractions often require either real-world money or absurd amounts of in-game currency to access. And the payoff? Some absurdly niche upgrade like a mystical sock that makes your character 0.5% more immortal while you’re AFK.
And let’s not forget the social “features.” Most autobattlers include global chat systems that are either completely dead or populated by children shouting into the void. Expect to see usernames like jeremy2938972189 flexing their latest loot drop or posting incomprehensible emoji strings in lieu of actual communication.
Of course, no mobile time-waster would be complete without a generous helping of microtransactions. Autobattlers are loaded with them: from limited-time ultra-rare loot boxes to loyalty rewards that require logging in every day for what feels like several centuries. It’s a monetisation model designed not to reward engagement, but to trap you in a cycle of habitual checking-in, for no real gameplay return.
Thoughts on Wasted Time
Autobattlers are the fast food of the gaming world: engineered for convenience, stripped of substance, and designed to keep you coming back, not because they’re good, but because they’re just engaging enough to dull the edges of boredom.
Kādomon: Hyper Auto Battlers is not different. A pointless, mindless nonsense that many people will play for no logical reason.
Call me old-fashioned, but I still believe games should involve playing. Not just watching, waiting, or opening your wallet.
