Developed by Veewo Games and published by Team17 Digital Ltd., “Neon Abyss” is a frantic roguelike action-platformer where players run and gun their way into the Abyss as part of Hades’ ‘Grim Squad.’ The game features unlimited item synergies and a unique dungeon evolution system, ensuring each run diversifies the experience and every choice alters the ruleset. It has received very positive reviews from users.

Only a playtest and already promising
Neon Abyss 2 takes everything that made the original game fun and cranks it up a notch. It’s more of the same, but better in almost every way. From visuals to mechanics, the game has seen a significant upgrade while still retaining its core identity as a chaotic, fast-paced roguelike shooter.
I have spent over 15 hours with the single player playtest that was available at the time of writing (27.03.2025). I have played a fair bit of the first game and jumped into the playtest expecting only a few stages and some weapons with repeating enemies. But I was very pleasantly surprised to fight through 5 stages with 5 unique bosses and a lot of enemy variety. Of course this is as mentioned only a playtest and with the game not having a release date yet anything is subject to change. But so far I am very excited.

What we have so far
One of the most noticeable improvements is the graphics. While the game still keeps its pixelated art style, the visuals have become much smoother and more detailed. Character animations, weapon effects, and enemy designs all feel more refined, giving the game a fresh, polished look. The environments have also been improved, with each stage featuring distinct themes that make them feel more unique. In the original game, going from stage to stage didn’t offer much for variety in scenery, but now, every area has a strong visual identity, making progression more exciting.
The gameplay has also seen some major refinements. The gunplay remains just as frantic and satisfying, but now with additional weapon types that add more variety. While the first game focused mostly on ranged weapons, Neon Abyss 2 introduces melee and magic weapons, completely changing how you approach combat. Whether you prefer slicing through enemies with a sword, blasting them with a high-tech rifle, or using magical abilities, the game offers a lot more choice in playstyle.
Another major improvement is the weapon upgrade system. In the original, players would often find weapons they didn’t want to use and just leave them behind. Now, every weapon has a purpose, as you can consume unwanted ones to upgrade your currently equipped weapon. This new system encourages exploration and experimentation, allowing players to power up their favorite guns instead of constantly swapping them out.

What to expect
Item management has also been improved. One of the most prominent aspects of the roguelikes is picking up an item without knowing what it does, sometimes leading to negative effects. In Neon Abyss 2, items now display their effects before you pick them up, giving players more control over their builds. Additionally, the game so far is doing away with items that hinder your character, making every pickup feel rewarding rather than a gamble. Now I know the appeal of learning the items and mastering the synergies run by run. But as someone that has limited time and so many games coming out all the time, I appreciate the change.
Overall, Neon Abyss 2 refines and expands upon its predecessor in all the right ways. With smoother gameplay, more diverse weapons, better visuals, and smarter item mechanics, it delivers an even more satisfying roguelike experience. If you enjoyed the first game, this sequel is absolutely worth diving into. I am looking forward to playing more of the game when its out.
