ReviewsReview: Rendering Ranger: R²

Review: Rendering Ranger: R² [Rewind]

Another well done blast from the past.

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Back in the early 2000s, I spent countless hours diving into the golden era of run-and-gun shooters, from Contra to Metal Slug, reliving the high-energy, pixel-perfect chaos that defined an era. When I heard that Rendering Ranger: R² [Rewind] was getting a modern release, I was both thrilled and skeptical. This was one of those legendary Super Famicom titles that never made it westward back in the day, a game whispered about in retro gaming circles due to its rarity and technical prowess. Now that it’s finally here, I can safely say that it captures that old-school magic while reminding me why games like this deserve to be preserved.

What is it?

Rendering Ranger: R² is an ambitious hybrid, blending side-scrolling run-and-gun action with intense shoot-’em-up (shmup) segments. I was immediately struck by how well the game holds up visually—this was pushing the SNES hardware to its limits back in the ‘90s, and even today, the fluid animations and pre-rendered sprites look fantastic. It’s got that unmistakable ‘90s aesthetic, reminiscent of the Donkey Kong Country series but with a grittier, more metallic sci-fi vibe.

The gameplay is a mixed bag, but in a good way. The on-foot sections play out like a faster-paced Turrican, letting you mow down waves of biomechanical enemies with a satisfying arsenal of weapons. However, the movement feels a little stiff at times, especially compared to the more fluid platformers from the same era. The shmup stages, on the other hand, are an absolute highlight. These sections throw you into fast-paced space battles that demand quick reflexes and pattern recognition, and they feel like they could have been a standalone game. They remind me of R-Type and Axelay, with massive, screen-filling bosses that push you to the limit.

How it holds up

What makes Rendering Ranger: R² stand out is its sheer technical accomplishment. This was developed by Manfred Trenz, the mind behind the Turrican series, and you can tell he was squeezing every last drop of power from the SNES. The explosions, enemy designs, and scrolling effects feel way ahead of their time. Playing this today, it’s easy to appreciate how much work went into making this a graphical powerhouse back in 1995.

The modern enhancements in the Rewind edition are welcome, though fairly standard for retro re-releases. There’s a rewind function, save states, and some visual tweaks, making the game a bit more accessible for newcomers. For veterans like me, though, the real joy is playing it as it was meant to be—brutal, fast-paced, and unforgiving.

Should you play it?

Not every part of the experience is perfect. The difficulty can feel a bit uneven, with some on-foot sections dragging compared to the more exciting shoot ’em up levels. I would have to recommend playing the as it was initially intended. without rewind and cheeky save states. These games aren’t long and the beauty in my opinion is failing, learning and getting farther and farther every time. But as a time capsule of mid-‘90s game design and a long-lost piece of gaming history, Rendering Ranger: R² is a must-play for anyone who loves retro action games. It’s a reminder of an era when developers pushed hardware to its limits, delivering experiences that still hold up decades later. If you missed it the first time around, now’s your chance to experience a lost gem that truly deserves its cult status at a more than fair price.

SUMMARY

+Great re-release - A great port with well mapped controls and quality of life improvements.
+It holds up - being from 90's the game could of been released today as a "retro style" title.
- Diifculty - Of course the game is hard, but the re-release gives players plenty of ways around it. Though going through it the classic style is extremely rewarding.
Reviewed on Windows PC
Dawid Wisniewski
Dawid Wisniewski
I've experienced the evolution of gaming across all major consoles, with a deep-rooted passion for PlayStation, from the original to the PS5. My heart beats strongest for deep, story-driven RPGs, but I also have a soft spot for indie titles with charming visuals. Stunning art direction and unique designs are my ultimate game-changers, driving my enthusiasm and dedication to the ever-expanding world of gaming.

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