GamingReview: Ashen Arrows

Review: Ashen Arrows

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Ashen Arrows is one of those VR games that makes you want to stand up a little straighter. It doesn’t overcomplicate things — it hands you a bow, points you at a horde of frost giants, and asks you to become a legend. No pressure.

Developed by Rusty Pipes Games and published by VRKiwi, Ashen Arrows drops you into a Nordic mythology setting where, as the store page rather dramatically puts it, “even Gods might need the help of mortals.” Ragnarök is coming, your base is under siege, and you’ve got a quiver and a prayer. It’s archery, it’s roguelike, it’s tower defense, and somehow it never feels like it’s juggling too much at once.

Nock, draw, panic, repeat

The core loop is simple to describe and genuinely hard to put down: waves of enemies come at your base, and you shoot them before they knock it down. That’s it. But the shooting feels fantastic — the tracking is precise, arrows have real weight, and landing a headshot on a charging draugr from thirty feet out never really stops being satisfying.

Between waves, you’re not just standing still. You’re slapping down barricades, repairing walls, setting traps, and generally doing everything short of begging the enemy to go somewhere else. It’s tower defense wearing an archery game’s clothes, and the combination works better than it has any right to.

Every run, a new saga

There are three ways to play. Saga mode is the narrative on-ramp — three tutorial maps that ease you into the mechanics with a bit of story attached. Bastion mode is where the game actually lives: four mythology-themed maps with infinite replayability, randomised upgrades, and a genuine roguelike itch that keeps pulling you back for one more run. And if solo Viking heroics aren’t your thing, Co-op supports up to three players, which turns the whole thing into a delightfully chaotic group effort.

Along the way you collect blessings and relics from the gods themselves — buffs that change how you play from run to run, so no two sieges ever feel quite the same. I’d say that’s the game’s biggest strength: it understands that a roguelike lives or dies by its variety, and it delivers just enough of it to keep things fresh.

Presentation that punches above its weight

Visually, Ashen Arrows goes low-poly and stylised rather than photorealistic, and it’s the right call — the clarity holds up even when the screen is full of arrows and enemies. The voice work deserves a mention too; Odin’s narration in particular carries a weight and dry humour that a lot of bigger-budget VR titles don’t bother with.

Comfort options are handled well, with multiple movement schemes, left-handed support, and a proper seated mode, so it’s approachable whether you’ve got your VR legs or not.

Where it falls short

The story is where things thin out. There’s a mystery, there’s Ragnarök looming, and there’s the odd bit of lore sprinkled through Saga mode, but it never quite commits to the mythology it’s borrowing from. A bit more absurdity, a bit more Norse flavour leaning into the source material, and this could’ve been something special rather than just solidly good. Side activities like petting the animals around your base are a nice touch, though I wouldn’t call them essential.

Verdict

Ashen Arrows isn’t reinventing VR archery, but it doesn’t need to — the shooting is crisp, the roguelike structure gives it legs, and the tower defense layer gives every wave a bit of tension. It’s a game that respects your time and rewards you for coming back, even if the story never quite pulls its weight.

SUMMARY

If you've got a Quest gathering dust and a soft spot for Vikings, give Ashen Arrows a shot. What's the worst that could happen — Ragnarök?

Platforms: Meta Quest 2, Quest 3, Quest 3S, Quest Pro
Price: $17.99 (approx. £14.99)
Developer / Publisher: Rusty Pipes Games / VRKiwi
Andrew Edney
Andrew Edney
I am the owner and editor of this site. I have been interested in gadgets and tech since I was a little kid. I have also written a number of books on various tech subjects. I also blogged for The Huffington Post and for FHM. And I am honoured to have been a Microsoft MVP since January 2008, including as an Xbox MVP until 2023.

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