GamingReview: Universal Conquest

Review: Universal Conquest

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In the infinite expanse of the universe, I played Universal Conquest and I for the life of me cannot find another human who has played this RTS. There are 4 reviews on Steam at the time of writing so I guess there is someone out there.

Alas, if you need a guide, expect Flashing lights, spaceships and more numbers than a maths test inside a calculator.

Universal Conquest Trailer

At first glance, Universal Conquest is not a game I’d normally play but one should often leave their comfort zone. The RTS however failed to grab me in any significant way.   

Don’t get me wrong, it is no lazy game. The attention to detail in the expansive universe and the depth of the gameplay mechanics are commendable, offering a unique experience that stands out in the grand-strategy genre.  

An RTS of this size and detail is an impressive show of effort and the game cuts no corners showing off what it has.

Crowded Universe

Universal Conquest masterfully merges grand strategy, 4X, and RTS elements, creating a complex and engaging experience that challenges players to think critically and strategically. 

Your job is to control the leadership caste of a collective in the distant future, navigating a procedurally generated universe teeming with possibilities. Your mission? To either subjugate or peacefully expand across the stars—the choice is yours.

As the game unfolds, you encounter various gameplay mechanics, from real-time combat to turn-based strategy. With over 5000 unique units and endless procedurally generated scenarios, it offers an intense and immersive journey. Your decisions will shape the destiny of your civilization, and trust me, there are countless ways things can unfold.

Side note: When I first saw the trailer of this game, there was not a lot that seemed interesting. Visually, it looked like a mess and the sound felt like someone was blowing raspberries in my ear. While yes, I don’t have much love for what the game ended up being, it was still far better than what was shown in the trailer. For aspiring game makers, this is a true example of how not to make trailers.

Okay, back to the review…

The Evolving Complexity of RTS

The beginning of Universal Conquest instantly drew me in. I became fascinated with the intricate universe and the enigmatic history of the leadership caste. 

The game’s blend of procedural generation and rich lore gradually revealed its depth as I ventured further. Every planet, star system, and alien civilization is intricately designed, providing a sense of wonder and discovery that keeps the gameplay fresh and exciting.

The one-man development team behind Universal Conquest has spent a lot of time perfecting this RTS. Each detail reflects meticulous care, and as the game progressed, the quality remained consistently high, showcasing the dedication of its creator.

An Intense RTS Experience

At one point, a significant galactic conflict erupted. Expecting it to become a micromanagement nightmare, I was pleasantly surprised by the strategic depth and flexibility available. Every decision I made had lasting impacts on my campaign.

This wasn’t the only highlight. Throughout the RTS, you’ll make decisions that feel natural and impactful, leading to a wide array of outcomes.

A Must-Play for Strategy Fans

If you’re a fan of grand strategy or RTS games, Universal Conquest is essential. It offers a compelling mix of strategic depth, real-time combat, and procedural generation that keeps you engaged from start to finish.

While the gameplay might not suit those seeking a more straightforward or less complex experience, the 5000 unique units and endless procedurally generated scenarios make it a standout in its genre. If you’re ready for a surprising and deeply engaging experience, give Universal Conquest a try.

SUMMARY

+ Variety of content
+Procedurally generated scenarios
- complicated
- Hard to see at times

(Reviewed on PC)
Saim Khurshid
Saim Khurshidhttp://www.skmwrites.wordpress.com
Born in Islamabad, Pakistan, Saim Khurshid, a student of the English language with years of writing, scripting and editing experience, holds a deep passion for gaming as an art form. Practically born with a keyboard and mouse in hand, he fell in love with the possibilities of the gaming medium quite early. With a keen eye for storytelling and gripping gameplay, Saim is set to advocate that no game should be met halfway; rather, it's the game's responsibility to justify its presence in the industry

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