GamingReview: A Pixel Story

Review: A Pixel Story

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The game A Pixel Story is something that really brings back the memories of pixelated platform-style games. It has the same classic style, world design being one that you follow throughout and get to where you need to be going. In this case, the game is full of requests made, which turn out to be missions or small quests for you to accomplish. Nothing, but a fun platformer filled with mini-challenges to add to your gameplay!

First things first, the character or in other words, the hero of this game. He reminds me of a pixel or 2d style robot with a similar design to how Rayman had those hands that float on their own without being connected. He also has this cute happy appearance, which is always welcoming in a game to see. Not much to explain. Everything including the creative world style and other characters, good or bad, is just as original in design and not too many graphics to comprehend. All are very simply pixelated in style. So it’s quite a simple game design and yet. Just as simple as how the game appears.

To tell you honestly, I played through each level without minding too much for the story or what the characters had to tell me. It was hard to squint at the screen each time. So I didn’t pay too much attention to it. Actually, I just tend to like to go and keep going. So when I started the game, I just skipped a bunch of the speaking sections. However, where there is a yellow button requesting you to push on the controller, I did use that to help me understand the controls of the game and what I need to know next. It’s just so simple to learn the game, with these helpful tips.

The only thing I thought throughout the game is how fun it is to relax, not worry as much and sit back to play the game without too much to learn or understand. I know it’s best to read what is going on, but I felt the game plays pretty easily even without all the speaking and learning things. I sort of got the hang of things and just wanted to move on to the next part sooner.

The issues I did come across, well the major problem is the design of the game. It might be creative and cute with a bit of a bright and friendly appearance. The same goes for the music that fills the game. However, the ability to reach certain sections with the springboard can be a little annoying or displeasing when it never gets you where you need to go. Some even throw you in danger.

So beware of the springboards, they don’t always mean help, but instead could be leading to doom! Also, some just don’t work like they possibly should and possibly end up like I did, never reaching a section of the game as you wanted to. It’s a bit frustrating, I do like to try to reach all areas and get everything in the worlds or levels, but I had to skip them fully. Hopefully, I don’t ever get to a section where that area is needed to be investigated and part of the quests given to me.

I don’t want to leave you thinking that the game is totally bad. It’s just not well designed in a few areas. Making it a bit confusing, and it doesn’t seem to get you anywhere in these sections. Especially, when it shows much to be happening up or below without a way to check it out. Plus, in some ways, I wish the hero himself had a bit more special abilities.

Unfortunately, there isn’t much more that is stunning or worth mentioning about this game. It does deliver a nice and simple, pixelated game that has plenty of mini challenging quests and new things to discover. However, it is a bit frustrating in some areas as there is no way to get in certain places as it looks like you should be able to.

SUMMARY

+ Original Platform Style Game
+ Easy to Play
+ Much to Discover
+ Many In game Quests
- So Much Speaking
- Game's Springboards Aren't Useful
- Badly Designed and Hard to Reach Sections in the Game

(Reviewed on Xbox One)
Natosha M
If it's a game filled with action, adventure, challenges, and a great story, you best believe it; I want to play it! I'm always excited to try something classic or original when it comes to a videogame.

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