It’s time to take a look at another early access title. Black Deck Crew and Gamera Interactive, let you finally live your dreams of running your very own tech startup. You will spend your day-to-day answering emails, managing finances, assigning projects, and recruiting new employees. This is all presented in a cartoonish visual style, influenced by social media and flash games. While the tasks in Go To IT seem mundane, things will really begin to stack up once your business grows. Being Mr. Manager may not always be as glorified as it is coveted. But how do these real-life emulations hold up when captured into a simulation game?
Get To Work!
Start off by creating your character with a selection of gender-friendly aesthetics and professional attributes. Start as a Specialist, Businessman, or Founder & CEO and decide which time period in tech to operate in, from the 1990s to present day. It’s honestly hard to tell any differences from which time period you pick. You also get to choose whether your character is to be design, coding, or management heavy, and get to work. You will receive potential employee CV’s, project requests, and tutorials all via email. This looks nice, but a game that is information heavy presents important messages with relatively small font. The emails can also be a bit too text-heavy. It’s hard to sift through and tell find what’s important to retain. I found myself skimming through the emails and clicking on all of the projects without realizing the importance of reading everything.
Eventually, it will be time to add more employees. You can use the PR tab to attract resumes. Candidates have positive and negative attributes, which is a nice touch. For Example, Emma Olson may be really good at completing projects without creating any bugs, but is claustrophobic and loses stamina faster in a full office. This creates a lot of unique personalities to work with and it’s intriguing to see how your team will mesh. Keep in mind, if someone is not a fit, there is no termination option. You can only allow a two-week notice. You won’t be able to immediately replace someone if they are not the right fit. The human resource side is Go To It’s biggest strength. Now, lets dive into the operations and financial areas.
There are a lot of different types of services that your company may provide. A nicely designed KPI system within the game showcases money spent, projects completed, and other useful data that anyone familiar in an office setting would understand. Employees three main stat lines (design, coding, and management) can be increased depending on the tools you buy to help them perform. Project requests will show which of the areas that it leans towards. You can then make the decision as to whether to accept or reject. This adds some strategy since it may not be wise to accept everything and overwhelm your team, or waste time on a project you may not be able to finish.
The issue here, is that the extra equipment you can buy for your employees doesn’t seem to have any real impact on their performance. Their base stats are what gets the job done here. For example, Dave has high Management, but low Design. Buying Dave a tablet, which is meant to strengthen Design, doesn’t really yield any real increase in practice. Or maybe it does, but the improvement is so minimal that I wasn’t able to notice during my playthroughs.
Net Gains And Losses
The main goal of Go To It is to yield profit. Completing projects will reward your company money to pay business expenses, employees, and monthly rental spaces. In the beginning I found myself staying even, but had issues staying above the surface each time I expanded my company. I wasn’t able to find a way to grow my business and pay for everything properly and had to resort to taking bank loans out. Then I couldn’t pay my loan in time and took another loan out to pay for my first loan, thus creating a vicious cycle. Either projects weren’t being offered quick enough, or they were too complicated to be able to finish in time, regardless of staff. All of that time and money spent was wasted.
You will reach “Game Over” if your company goes bankrupt. This will happen on a first playthrough. When I played a second time, I paid more attention to the projects, staffing, and bank loans in the early game to avoid the same outcome. Sure enough, come expansion time, I wasn’t able to pay off my business expenses properly. This stopping point is where the difficulty curve may need some extra attention from the developers.
While, the concept of Go To IT may seem more trendy than creative due to the tech boom in recent years, there is some content here. However, it seems as if the developers put that extra love in some of the wrong places. I like the different attributes assigned to each person, and the chemistry or toxicity that ensues from assembling your team. On the other hand, a lot of important things, such as upgrading employees’ statistics seemed to lack any substance. I spent a lot of time just clicking around on the interface and not paying close attention to the details for these reasons and lost focus. While the issues I found may be fixable before the title’s full release, I’m not sure if this is everyone’s cup of tea. And if it’s your cup of tea, there are others out there with healthier ingredients.