GamingReview: Far Cry 4

Review: Far Cry 4

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There’s really only one place to start with Far Cry. The villain. Last time we got the classic ‘Definition of Insanity’ line. This time we get a strangely polite, well dressed and slightly camp villain by the name of Pagan Min – amazingly voiced by Troy Baker. Take a look at him and his lovely shoes in this trailer.

https://www.youtube.com/watch?v=HOvfq_4XSko

There’s a brief introduction to stealth, how wildlife can be used and then a shoot out before you see the world map in all its open world glory. As with previous instalments your first job will be to climb towers and hijack the radio transmitter at the top to remove a section of the fog and add objectives and points of interest to the area. You’ll then have strongholds to capture for a place to rest your head, purchase upgrades from and fast travel to.

For me the strongholds epitomize the gameplay of Far Cry. Stealth is encouraged, and if you find an area challenging is often your best choice. But if you are detected it isn’t a fail. You just carry on with ‘plan B’ and get the job done using whatever you want. Or maybe you just start with plan B. It doesn’t matter and Far Cry won’t punish you for your choices.

There are massive underground caverns and places of interest to explore. Collectable chests, posters and masks. Races, hunting missions, assassinations, revenge missions and hostage encounters populate the map with genuine variety. There’s no way I’m even going to try and list everything to do but there’s easily enough to do outside of the campaign for even the most hardcore completionist. More importantly there is variation. And I don’t mean just a set of races for each vehicle, I mean proper variation. Rather than just having 100 of each objective Far Cry 4 offers you enough to do that you rarely do the same thing twice in a row – unless you want to of course.

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The size and scale of Kyrat is just ridiculous and traversing that map is more fun than ever. There are loads of vehicles to find from trucks to boats to microlights. I would say that changing the ridiculous controls is a good idea though. You can now shoot while driving and the control system uses the left thumbstick to accelerate, break/reverse and steer. Try a three point turn with this system and things become farcical almost instantly. Change to classic ‘L2’/’R2’ and take the accuracy hit when shooting. You can also use ‘autodrive’ which will keep your car moving along the current road so you can concentrate on combat.

Random encounters also keep your time in Kyrat from becoming boring. It’s rare that you will make your way to an objective without something unexpected happening. There are rebels to free, skirmishes to fight and strongholds to defend. Successful completion provides you with Karma XP that eventual levels your Karma level and provides rewards. The first few provide 25% discounts on certain items at shops so they’re not to be missed. It really helps make Kyrat feel like a fully fledged open world and not just a huge map with loads of objectives. They’re fun and they don’t take long so stopping off and completing them on your travels doesn’t become a chore.

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In keeping with the scale of the world map is Kyrat’s armoury. After a bit of hunting you can carry one sidearm and three of any other gun. There’s still the inevitable battle over what exactly you should take with you on your journey but it’s because of too much choice rather than a total lack of choice. Pistols, grenades, assault rifles, snipers, shotguns and, of course, the recurve bow all make an appearance. Working to unlock isn’t necessarily a case of just playing the main missions either as some require you to complete other tasks before you can buy them. Many of them also have upgradable parts that can make all the difference but what really matter are the signature guns. Sitting in a section of their own signature guns are uniquely modified in some way or sometimes even unique guns. For example the standard AK47 you can buy cannot be modified. But you can buy a signature AK that comes with a red dot sight, suppressor, extended mags and a damage boost. They cleverly give you something to look forward to but still allow you to use the standard version of the guns early game.

The gun play is inevitably a joy. Missed bullets hitting the ground behind targets adds a layer of realism to fire fights. Heavy weapons feel appropriately chunky while getting a headshot with a suppressed pistol makes you feel like 007 just for a second. Fighting Kyrat’s wildlife however isn’t so fun. If you’ve just been shot and are taking damage the last thing you need is to be ambushed by wolves or an eagle. Time after time I found myself backing away from a group of animals reloading, killing one and having to reload again all the time being hit in the face by other animals with very little I could do. My advice is simple, take a shotgun for wildlife. Eagles will just do damage to you instantly – and disable you as you stand there taking damage with an eagle stuck to your face. I hate the eagles so much. They’re a frustrating and pointless addition that just left me annoyed.

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Far Cry 4 is an amazing open world adventure that gives you a massive amount of content, amazing mechanics and plenty of polish. It looks and sounds amazing on every level, all the time. It looks smooth and ‘airbrushed’ and the textures on character’s faces are disturbingly high quality at times. Voice acting and weapons sounds are some of the best I’ve ever heard and make Far Cry 4 feel like a top quality product.

Even the co-op isn’t bad and can make for some hilarious Far Cry style moments. But it isn’t enough for me to consider Far Cry a co-op game and playing without friends isn’t as fun. The campaign is a little bit underused but does have the addition of choice. I enjoyed the moral ambiguity of decisions but in an open world game it’s annoying that you can’t complete everything in a single playthrough. Honestly there’s just that much freedom and that many things to do it just doesn’t matter.

Kyrat is colossal and provides you with hour after hour of varied gameplay. Far Cry 4 is a great entry to the franchise that bolsters the successes of Far Cry 3 and also adds a good selection of new features. Far Cry keeps moving forwards without losing sight of what makes it great. Far Cry 4 is easily one of the best games I’ve played in 2014.

 

SUMMARY

+ Amazing audio and visuals
+ Freedom
+ Massive, dense open world
+ Gunplay
- Underutilised characters and plot

Available on Xbox One, PS4, PS3, Xbox 360 and PC.
phillvine
phillvine
Phill has been the director of a small IT repair business since 2011 which he runs alongside studying for his degree in Information and Communication Technologies at the Open University. Video games are his real passion and they take up more of his time than he'd like to admit.

2 COMMENTS

  1. I played Far Cry 3 to death and my main concern was Ubisoft’s ‘climb something to unlock more of the map and activities’ gameplay, which crops up in all of their major franchises these days. So I opted for GTA V this week instead, which is technically more of exactly the same I guess.

    However, I think I’ll definitely pick up Far Cry 4 further down the line, maybe after Christmas and before Project Cars takes my life over. Thanks for a great review, I think it was the latest in a string of glowing praise that finally knocked me off the fence.

    • Sorry for the late reply!

      Yeah that sounds like a plan to me! I’m still playing Far Cry 4 to get my completion up so there’s definitely enough to do. Once the map is uncovered you’re pretty free to be honest. It’s certainly not as ‘vertically’ designed as something like Assassin’s Creed. The microlight helps too! I really think Far Cry 4 is worth it and you never know there might just be some bargains around Christmas.

      Glad you enjoyed the review, thanks for the comment!

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