GamingPreviously format-exclusive missions for MGS V Ground Zeroes out...

Previously format-exclusive missions for MGS V Ground Zeroes out now

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Konami Digital Entertainment B.V has today released a new update to its METAL GEAR SOLID V: GROUND ZEROES title for PlayStation 4, Xbox One, PlayStation 3 and Xbox 360, which unlocks previously format-exclusive elements to all users.

 

Now available, the free update gives PlayStation 3 and PlayStation 4 users access to the ‘Jamais-Vu mission’, which was previously only available within the Xbox One and Xbox 360 editions of the game. The Jamais-Vu mission re-introduces METAL GEAR RISING: REVENGEANCE star, Raiden, to the series, in a special mission set within METAL GEAR SOLID V: GROUND ZEROES’ containment camp.

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The new mission sees Raiden charged with investigating an alleged alien incursion, where – forgoing his famed High-Frequency Blade – he is dropped on the edge of the camp, and must gain access and secure firm evidence of the alien presence. The aliens – dubbed ‘Snatchers’ by the intelligence group – are externally disguised as camp guards, but produce an inhuman X-Ray when tagged using the iDroid app or Raiden’s binoculars. Raiden must locate and eliminate the alien imposters while evading capture by the unaware humans charged with guarding the base.

 

Conversely, Xbox One and Xbox 360 users will also be able to access the previously Sony-exclusive ‘MGS1 Déjà-Vu mission’ when they update. The MGS1 Déjà-Vu mission celebrates the heritage of the acclaimed METAL GEAR SOLID series by creating a bespoke mission that harks back to the series’ first 3D entry. The mission visually references key events from the original PS one™ classic and tasks the user with reproducing famous scenes from the original METAL GEAR SOLID. As players recreate these iconic moments, a flashback system reproduces the original reduced polygon graphical style of the original game and introduces familiar enemies and recognisable weather conditions for added authenticity.

 

These new stages further enhance the replay value of METAL GEAR SOLID V: GROUND ZEROES. The missions tie in perfectly with the game’s 1975 setting and expand on the game’s basis as being a prologue to the forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN. Additionally, Kojima Productions has also used this update to improve certain display items.

 

 

As first part of the METAL GEAR SOLID V experience, METAL GEAR SOLID V: GROUND ZEROES focuses on the legendary Big Boss – a stealth operative – as he infiltrates a secret Cuban prison base called ‘Camp Omega’ on a rescue mission. Alone behind enemy lines, the game reveals a total freedom of movement within its missions, with users choosing how they engage guards, the route they pick, and which prisoners they rescue. The game’s unique open world and many possibilities encourage the player to revisit its content again and again to discover its secrets and features an online global ranking system where players can compare their achievements against others. It also has unique second-screen elements, via the free iDroid app, which allow users to sync maps, summon air support and use found cassettes on a linked iOS, Android or Smart Glass system.

Chris Hare
Chris Hare
A True Tech Geek at Heart, I Started my life of being a Tech Geek at the age of 5 with the BBC Micro. Went on through most of Nintendo stuff and now a Xbox and PlayStation fan. I also leaked the information about the leaked Hotmail passwords story from October 2009 that went World Wide. I Started writing tech articles at the beginning of 2011, most of my articles are about Android phones and Xbox One and PlayStation 4 and other gaming news. When Chris has free time its with the family.

1 COMMENT

  1. I’m pretty sure Hideo Kojima did all he could to make MGS V: Ground Zeros a good game. He really deserves some credit for putting all of the effort into making the game in a relatively short time. I praise him for putting all of his incredible talent and effort into making Ground Zeros. I really hate it when people get impatient and want the game released sooner. If you given Kojima more time in developing Ground Zeros, maybe Ground Zeros would be longer in length! And even better, maybe it would only be a few hours shorter than other MGS games he made. People, don’t criticize him for making the game too short, its really your fault for being too impatient! Also, for game review sites that says the game is short in length, you should also consider that Kojima was under pressure to release the game immediately. That’s what you get for not willing to wait a few more months! Maybe we can all learn to be patient somedays. I wished people would listen and give him a little bit more time into making the game “Metal Gear” quality.

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