GamingSee the The Elder Scrolls Online concept art

See the The Elder Scrolls Online concept art

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Have a looks at new pieces of concept art for The Elder Scrolls Online, for PC and Xbox One and the PS4.

01_Stormhold_Concept_01

01 Stormhold Concept

This is a biome piece for Stormhold, an ancient city founded by the Barsaebic Ayleids. You can see what remains of their architecture in the background. Later it was taken over by Argonians who built their modern mud homes among the crumbled arches.

 02_RobeOfWormCult_Concept_01

02 RobeOfWormCult Concept

These are designs for the Robes of the Worm Cult. The Cult of the Black Worm is a society of necromancers, worshipers of Molag Bal, and evil fiends devoted to the hastening of the Planemeld. They sow dissent wherever they operate, performing foul rituals, hoarding powerful relics, and raising undead minions to cause chaos.

03_Auridon_Concept_01

03 Auridon Concept

This is a biome design for Auridon in the Aldmeri Dominion. It’s a region of tall, broken cliffs, colorful forests, and pale sands. While the High Elves cultivate their surroundings, wild regions of deep forest and forgotten ruins still remain. This is a very ancient and traditional region.

04_Breton_Armor_Concept_01

04 Breton Armour Concept
Medium, heavy, and light armors in the Breton style are shown here. There were several iterations of these throughout development. Breton designs are the most “traditional” medieval fantasy designs in ESO. Centuries of warfare in High Rock have led the Bretons to value functionality over beauty; their architecture and attire alike share an earthy, hand-crafted quality.

 05_Bankorai_Concept_01

05 Bankorai Concept
This piece depicts southern Bangkorai, a landscape of shifting desert sands with small outcroppings of hard, flat stone. A few shallow oases dot the desert, almost all fortified by Redguard nomads who have made this treacherous land their home for centuries.

06_ColdHarbour_Props_Concept_01

06 ColdHarbour Props Concept
An array of props designed for the Oblivion realm of Coldharbour, the setting for much of ESO’s main storyline. Molag Bal holds dominion over this wretched plane.

 07_CamlornKeep_Concept_01

07 CamlornKeep Concept
The battle-scarred Breton city of Camlorn, which you can help liberate from its bestial conquerors.

08_Colovian_Rugs_Tapestries_Concept_01 

08 Colovian Rugs Tapestries Concept
These Colovian rugs can also be hung as tapestries. The Colovians of western Cyrodiil have Nord ancestors, and their influences are apparent in Colovian culture and attitudes. They’re a stern, religious people. You can see the symbols of Akatosh, Kyne, and Stendarr woven into these decorations.

09_Crypt_of_Hearts_Concept_01

09 Crypt of Hearts Concept
The entrance to the Crypt of Hearts lies on the southeastern border of Rivenspire at the foot of the Wrothgar Mountains. Once an idyllic farming enclave, something evil has taken root here and destroyed the peaceful city of Heartland.

10_Dwarven_Ruins_Concept_01

10 Dwarven Ruins Concept

Here, you can see some of the modular system designed for the Dwarven ruin set, which is the setting for many dungeons in ESO. Dwarven architecture is primarily subterranean; the few surface features are generally entryways.

11_Eyevea_Concept_01 

11 Eyevea Concept
This shows a glimpse of Eyevea, a sanctuary for members of the Mages Guild. But now the entire idyllic island has been magically spirited away by a mysterious force. Can you help the Mages Guild regain it?

12_EastMarch_Guides_Concept_01

12 EastMarch Guides Concept
These are some tree and rock guides designed for Eastmarch, which is mostly icy volcanic tundra. It has a few scattered lakes bordered by snow-covered mountains to the east and west. Pine forests grow in the fertile lands at the base of the mountains, thinning at altitude to form a vast, frozen wasteland.

 13_Banekin_Concept_01

13 Banekin Concept
This is a banekin, a weak servitor Daedra that is only clever in its cruelty. They are not masters of their own powers and are known to be more destructive than helpful. A summoner might find some use in letting them wreak the wanton havoc they so love. Beyond that, their uses are few—they’re quick to forget commands.

 14_Harvester_Concept_01

14 Harvester Concept
These Daedra, the harvesters, are often used by Molag Bal as overseers of cult activities. They’re frequent participants in rituals involving sacrifices or soul-stealing. Though they do have some measure of intelligence, their lack of culture or language places them below the Dremora in Daedric hierarchy.

 15_Titan_Concept_01

15 Titan Concept
The titan—a giant, armored behemoth used by Molag Bal as a guardian of souls and other critical strategic resources. Part undead, part Daedra, this horrific monstrosity is intelligent and powerful, making it a formidable foe for even the most skilled adventurers.

16_Daedroth_Concept_01

16 Daedroth Concept

This shows a battle with a daedroth, a crocodile-headed humanoid Daedra. Reptilian and massive, simple and brutish, daedroth are savage, ravenous beasts. Their thick hides are resistant to magical attacks, and they’re known to belch forth fire—a devastating addition to their powerful attacks.

Chris Hare
Chris Hare
A True Tech Geek at Heart, I Started my life of being a Tech Geek at the age of 5 with the BBC Micro. Went on through most of Nintendo stuff and now a Xbox and PlayStation fan. I also leaked the information about the leaked Hotmail passwords story from October 2009 that went World Wide. I Started writing tech articles at the beginning of 2011, most of my articles are about Android phones and Xbox One and PlayStation 4 and other gaming news. When Chris has free time its with the family.

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