Xbox One’s cloud provides three times the CPU and storage of one console, Microsoft has revealed. Microsoft’s Jeff Henshaw said that the Xbox One’s cloud offers game developers three times the resources to create bigger levels.
“We’re provisioning for developers for every physical Xbox One we build, we’re provisioning the CPU and storage equivalent of three Xbox Ones on the cloud,” claimed Henshaw.
“We’re doing that flat-out so that any game developer can assume that there’s roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate,” he added.


But only for consoles connected permanently to the cloud on high speed internet right?
So I wonder if this means we’ll see games that have internet speed requirements and always online as well?